Player Matchup

Ra
Ra
Gold II
 
Ra
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold I
DYMP
Chernobog
Gold I
Level 128
God Stats
15W - 5L
1,774 SR
Queue Stats
433W - 438L
1,626 MMR
Solo
Geb
Geb
Gold III
TheUnknownCookie
Geb
Gold III
Level 161
God Stats
4W - 2L
1,299 SR
Queue Stats
99W - 97L
1,565 MMR
Solo
Fenrir
Fenrir
Gold III
fantaboy1109
Fenrir
Gold III
Level 128
God Stats
2W - 1L
1,245 SR
Queue Stats
111W - 114L
1,574 MMR
Solo
Anubis
Anubis
Gold III
lhlSONDER
Anubis
Gold III
Level 114
God Stats
6W - 5L
1,640 SR
Queue Stats
63W - 68L
1,554 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,492 SR
1,564 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,547 SR
1,589 MMR
Mulan
Mulan
Gold IV
Damsikk
Mulan
Gold IV
Level 123
God Stats
15W - 24L
1,581 SR
Queue Stats
74W - 83L
1,529 MMR
Solo
Cabrakan
Cabrakan
Gold III
Inevitable00
Cabrakan
Gold III
Level 229
God Stats
1W - 4L
1,272 SR
Queue Stats
469W - 467L
1,566 MMR
Solo
Raijin
Raijin
Gold II
Jb__Lock
Raijin
Gold II
Level 156
God Stats
3W - 3L
1,528 SR
Queue Stats
201W - 205L
1,616 MMR
Solo
Vamana
Vamana
Platinum I
TuCamello
Vamana
Platinum I
Level 56
God Stats
1W - 1L
1,756 SR
Queue Stats
48W - 35L
1,645 MMR
Solo
Rama
Rama
Platinum V
你们慢慢送
Rama
Platinum V
Level 68
God Stats
33W - 27L
1,598 SR
Queue Stats
270W - 259L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
5 / 2 / 1
6,878
625
7,411
9,974
7,956
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
DYMP
Chernobog
11
5 / 4 / 3
6,347
577
7,321
9,075
3,284
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 1 / 7
5,652
514
3,395
7,207
4,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
12
4 / 2 / 7
7,122
647
6,565
10,578
5,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
lhlSONDER
Anubis
12
5 / 0 / 2
7,601
691
8,360
5,967
3,211
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
KaliAthenaThorMaman Brigitte

VS

Bans
UllrThanatosCamazotzAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Damsikk
Mulan
10
1 / 5 / 0
6,193
563
6,862
13,299
7,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
Inevitable00
Cabrakan
9
3 / 5 / 1
6,135
558
6,370
13,195
9,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Jb__Lock
Raijin
10
0 / 2 / 0
5,603
509
1,710
6,586
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
TuCamello
Vamana
10
2 / 4 / 1
6,162
560
5,265
10,725
4,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
3 / 3 / 1
6,616
601
7,108
8,394
3,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
19
Kills
9
9
Deaths
19
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
2
1
2.75
W
Chernobog
DYMP
Chernobog
5
4
3
1.63
L
Mulan
Damsikk
Mulan
1
5
0
0.2
L
Cabrakan
Inevitable00
Cabrakan
3
5
1
0.7
L
Raijin
Jb__Lock
Raijin
0
2
0
0
W
0
1
7
3.5
L
Vamana
TuCamello
Vamana
2
4
1
0.63
W
Fenrir
4
2
7
3.75
W
Anubis
lhlSONDER
Anubis
5
0
2
6
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,052
Damage
27,315
42,801
Taken
52,199
23,903
Mitigated
26,014
17,567
Healing
11,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,411
891
132
6,138
9,974
7,956
0
108
9,160
43,518
0
W
Chernobog
DYMP
Chernobog
7,321
4,648
0
3,084
9,075
3,284
0
2,884
6,191
0
37,591
L
Mulan
Damsikk
Mulan
6,862
1,124
0
4,631
13,299
7,249
0
5,198
7,942
0
45,240
L
Cabrakan
Inevitable00
Cabrakan
6,370
816
0
1,593
13,195
9,568
0
5,387
7,808
19,507
73
L
Raijin
Jb__Lock
Raijin
1,710
178
0
1,362
6,586
1,710
0
2,778
3,808
38,929
0
W
3,395
402
0
2,378
7,207
4,449
0
1,363
5,844
13,865
0
L
Vamana
TuCamello
Vamana
5,265
2,688
0
1,195
10,725
4,436
0
3,397
7,328
0
40,086
W
Fenrir
6,565
1,904
0
1,443
10,578
5,003
0
1,152
9,426
0
52,273
W
Anubis
lhlSONDER
Anubis
8,360
434
0
4,392
5,967
3,211
700
2,588
3,379
55,196
0
L
7,108
5,605
0
3,097
8,394
3,051
155
2,247
6,147
0
48,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,600
Gold Earned
30,709
318
Minions Killed
333
0
Camps Cleared
0
1,089,767
Distance Traveled
1,000,771
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,878
625
65
6
0
208,414
4
W
Chernobog
6,347
577
64
6
0
209,297
2
L
Mulan
6,193
563
80
7
0
191,198
0
L
Cabrakan
6,135
558
18
2
0
210,343
0
L
Raijin
5,603
509
79
7
0
196,201
0
W
Geb
5,652
514
10
1
0
245,099
0
L
Vamana
6,162
560
67
6
0
200,844
0
W
Fenrir
7,122
647
73
7
0
228,696
1
W
Anubis
7,601
691
106
10
0
198,261
2
L
Rama
6,616
601
89
8
0
202,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role