Player Matchup

Sol
Sol
Aborigine
Sol
Level 52
God Stats
21W - 16L
1,502 SR
Queue Stats
86W - 80L
1,441 Elo+
Party 1
Arachne
Arachne
Balmares
Arachne
Level 63
God Stats
12W - 14L
1,477 SR
Queue Stats
55W - 51L
1,466 Elo+
Solo
Geb
Geb
ROSNIZ
Geb
Level 140
God Stats
12W - 13L
1,507 SR
Queue Stats
37W - 42L
1,411 Elo+
Solo
Nike
Nike
SuroviMen
Nike
Level 63
God Stats
6W - 5L
1,453 SR
Queue Stats
92W - 91L
1,429 Elo+
Party 1
Medusa
Medusa
qwerrty
Medusa
Level 65
God Stats
4W - 3L
1,465 SR
Queue Stats
54W - 57L
1,387 Elo+
Party 1
Team Averages
Level 77
1,481 SR
1,427 Elo+

VS

Team Averages
Level 74
1,539 SR
1,315 Elo+
Awilix
Awilix
DeroToR
Awilix
Level 105
God Stats
1W - 1L
1,753 SR
Queue Stats
73W - 76L
1,411 Elo+
Party 2
Chaac
Chaac
Paynkyller
Chaac
Level 122
God Stats
0W - 3L
1,521 SR
Queue Stats
2W - 4L
1,143 Elo+
Party 2
Anhur
Anhur
Paynkyller08
Anhur
Level 66
God Stats
0W - 4L
1,567 SR
Queue Stats
4W - 12L
1,182 Elo+
Party 2
Terra
Terra
Raila21
Terra
Level 33
God Stats
1W - 1L
1,478 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Poseidon
Poseidon
SANJANRASTMAN
Poseidon
Level 44
God Stats
70W - 105L
1,377 SR
Queue Stats
72W - 114L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
8,284
487
8,738
9,561
2,922
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Balmares
Arachne
18
13 / 1 / 3
11,104
653
15,564
16,243
7,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Geb
ROSNIZ
Geb
14
1 / 1 / 9
8,451
497
6,775
13,863
12,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nike
15
0 / 1 / 5
9,207
542
11,536
15,183
12,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
qwerrty
Medusa
13
3 / 3 / 3
7,681
452
5,585
10,639
3,498
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DeroToR
Awilix
14
2 / 6 / 2
8,401
494
6,700
17,137
7,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
14
0 / 1 / 1
8,578
505
10,031
19,299
21,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 4 / 2
8,494
500
9,995
12,324
4,937
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
Raila21
Terra
12
1 / 4 / 3
7,117
419
1,619
12,521
7,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
SANJANRASTMAN
Poseidon
10
1 / 6 / 4
6,947
409
7,180
11,207
3,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
20
Kills
8
9
Deaths
21
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
W
Arachne
Balmares
Arachne
13
1
3
14.5
L
Awilix
DeroToR
Awilix
2
6
2
0.5
L
Chaac
0
1
1
0.5
L
4
4
2
1.25
W
Geb
ROSNIZ
Geb
1
1
9
5.5
L
Terra
Raila21
Terra
1
4
3
0.63
L
Poseidon
SANJANRASTMAN
Poseidon
1
6
4
0.5
W
Nike
0
1
5
2.5
W
Medusa
qwerrty
Medusa
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,198
Damage
35,525
65,489
Taken
72,488
39,337
Mitigated
45,746
16,295
Healing
18,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,738
1,585
0
3,464
9,561
2,922
1,176
1,821
7,740
51,359
3,748
W
Arachne
Balmares
Arachne
15,564
10,974
0
3,936
16,243
7,592
440
972
15,223
0
107,638
L
Awilix
DeroToR
Awilix
6,700
2,827
0
1,414
17,137
7,652
0
1,195
15,942
91
75,996
L
Chaac
10,031
1,434
0
10,427
19,299
21,568
0
1,248
18,051
0
72,643
L
9,995
4,863
0
2,434
12,324
4,937
602
4,527
7,797
0
61,562
W
Geb
ROSNIZ
Geb
6,775
1,082
0
2,930
13,863
12,630
0
3,751
9,977
35,499
0
L
Terra
Raila21
Terra
1,619
179
290
900
12,521
7,593
33
3,268
9,253
15,194
0
L
Poseidon
SANJANRASTMAN
Poseidon
7,180
1,865
0
2,608
11,207
3,996
522
5,275
5,932
40,720
0
W
Nike
11,536
1,307
0
2,816
15,183
12,695
0
117
15,066
0
79,395
W
Medusa
qwerrty
Medusa
5,585
2,438
228
2,921
10,639
3,498
172
1,949
8,610
0
32,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,727
Gold Earned
39,537
450
Minions Killed
422
0
Camps Cleared
0
1,699,945
Distance Traveled
1,625,300
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,284
487
85
5
0
352,323
0
W
Arachne
11,104
653
148
9
0
357,297
0
L
Awilix
8,401
494
105
6
0
322,523
2
L
Chaac
8,578
505
133
8
0
331,023
0
L
Anhur
8,494
500
108
6
0
332,373
5
W
Geb
8,451
497
40
2
0
326,705
0
L
Terra
7,117
419
28
2
0
376,861
0
L
Poseidon
6,947
409
48
3
0
262,520
0
W
Nike
9,207
542
130
8
0
329,606
0
W
Medusa
7,681
452
47
3
0
334,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role