Player Matchup

Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum V
 
Khepri
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum I
Møody
Merlin
Platinum I
Level 158
God Stats
28W - 32L
1,504 SR
Queue Stats
245W - 226L
1,930 MMR
Solo
Xbalanque
Xbalanque
Platinum II
VanyaDBR
Xbalanque
Platinum II
Level 109
God Stats
23W - 17L
1,668 SR
Queue Stats
144W - 158L
1,948 MMR
Solo
Loki
Loki
Platinum II
Wolveerrine01
Loki
Platinum II
Level 107
God Stats
47W - 26L
1,681 SR
Queue Stats
726W - 719L
1,953 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,571 SR
1,766 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,576 SR
1,942 MMR
Cupid
Cupid
Diamond IV
Djallel
Cupid
Diamond IV
Level 143
God Stats
8W - 4L
1,553 SR
Queue Stats
122W - 99L
2,041 MMR
Party 1
Hera
Hera
Platinum IV
Pincopallino_92
Hera
Platinum IV
Level 158
God Stats
17W - 10L
1,685 SR
Queue Stats
456W - 451L
1,906 MMR
Solo
Mercury
Mercury
Platinum I
TheLegacyOfZyzz
Mercury
Platinum I
Level 142
God Stats
8W - 8L
1,734 SR
Queue Stats
58W - 41L
1,961 MMR
Party 1
Serqet
Serqet
Platinum III
itamarhamazrim
Serqet
Platinum III
Level 148
God Stats
57W - 42L
1,614 SR
Queue Stats
519W - 531L
1,902 MMR
Solo
Bacchus
Bacchus
Diamond V
namechanged8914
Bacchus
Diamond V
Level 89
God Stats
0W - 2L
1,295 SR
Queue Stats
120W - 102L
1,901 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 0 / 0
6,903
690
5,033
7,068
4,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
 
Khepri
9
0 / 0 / 8
5,772
577
2,370
5,389
4,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Merlin
Møody
Merlin
12
3 / 0 / 4
7,335
734
4,850
3,115
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xbalanque
VanyaDBR
Xbalanque
10
1 / 0 / 2
6,002
600
4,731
6,654
2,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
8 / 2 / 2
6,678
668
7,156
8,667
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
ChernobogThoth

VS

Bans
AthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Djallel
Cupid
10
0 / 1 / 0
6,182
618
5,137
5,546
1,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
2 / 5 / 0
6,337
634
3,849
6,294
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 2 / 1
5,560
556
1,368
8,921
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 1 / 1
5,051
505
2,193
8,067
3,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
0 / 7 / 0
4,555
456
4,283
10,996
6,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
16
Kills
2
2
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
0
4
W
Khepri
 
Khepri
0
0
8
4
L
Cupid
Djallel
Cupid
0
1
0
0
W
Merlin
Møody
Merlin
3
0
4
5
L
2
5
0
0.4
L
0
2
1
0.25
W
Xbalanque
VanyaDBR
Xbalanque
1
0
2
2
W
8
2
2
4.5
L
0
1
1
0.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,140
Damage
16,830
30,893
Taken
39,824
15,602
Mitigated
16,862
10,944
Healing
8,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,033
1,245
0
3,456
7,068
4,201
0
2,621
4,447
0
50,740
W
Khepri
 
Khepri
2,370
361
0
1,930
5,389
4,232
0
1,470
3,919
12,470
0
L
Cupid
Djallel
Cupid
5,137
3,401
29
2,541
5,546
1,844
0
327
5,219
0
45,631
W
Merlin
Møody
Merlin
4,850
869
0
422
3,115
1,357
344
1,122
1,891
62,361
0
L
3,849
607
0
1,121
6,294
1,696
0
470
5,824
37,354
0
L
1,368
820
0
1,763
8,921
2,711
0
903
8,018
0
44,620
W
Xbalanque
VanyaDBR
Xbalanque
4,731
2,505
0
2,726
6,654
2,611
0
249
6,405
0
44,674
W
7,156
2,679
0
2,410
8,667
3,201
0
2,670
5,844
0
39,967
L
2,193
370
0
1,701
8,067
3,927
0
1,949
6,118
0
17,654
L
4,283
1,865
0
1,502
10,996
6,684
0
3,571
7,425
20,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,690
Gold Earned
27,685
360
Minions Killed
317
0
Camps Cleared
0
1,088,008
Distance Traveled
1,013,796
7
Wards Purchased
68
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,903
690
85
9
0
223,834
3
W
Khepri
5,772
577
16
2
0
223,647
1
L
Cupid
6,182
618
96
10
0
192,082
0
W
Merlin
7,335
734
110
11
0
195,568
0
L
Hera
6,337
634
78
8
0
181,940
0
L
Mercury
5,560
556
83
8
0
250,015
2
W
Xbalanque
6,002
600
92
9
0
198,831
3
W
Loki
6,678
668
57
6
0
246,128
0
L
Serqet
5,051
505
18
2
0
218,082
1
L
Bacchus
4,555
456
42
4
0
171,677
65

Distance Traveled

Minion Kills by Role

Gold Earned by Role