Player Matchup

Ne Zha
Ne Zha
LaMedep
Ne Zha
Level 47
God Stats
6W - 4L
1,436 SR
Queue Stats
56W - 70L
1,371 Elo+
Solo
Bellona
Bellona
Rynthas
Bellona
Level 31
God Stats
12W - 16L
1,698 SR
Queue Stats
65W - 61L
1,461 Elo+
Solo
Skadi
Skadi
TheFreshmanOf93
Skadi
Level 80
God Stats
8W - 7L
1,469 SR
Queue Stats
255W - 254L
1,406 Elo+
Solo
Sylvanus
Sylvanus
XXXCL4PTP
Sylvanus
Level 128
God Stats
3W - 3L
1,477 SR
Queue Stats
202W - 210L
1,472 Elo+
Solo
Janus
Janus
XaipETiouaTa
Janus
Level 152
God Stats
2W - 1L
1,458 SR
Queue Stats
230W - 157L
1,695 Elo+
Solo
Team Averages
Level 88
1,508 SR
1,481 Elo+

VS

Team Averages
Level 105
1,417 SR
1,474 Elo+
Sol
Sol
 
Sol
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Kwiznohs
Scylla
Level 122
God Stats
8W - 8L
1,413 SR
Queue Stats
178W - 167L
1,546 Elo+
Solo
Da Ji
Da Ji
Leo2517
Da Ji
Level 41
God Stats
1W - 2L
1,449 SR
Queue Stats
6W - 15L
1,348 Elo+
Solo
Odin
Odin
LunarWraith9593
Odin
Level 74
God Stats
3W - 3L
1,466 SR
Queue Stats
379W - 374L
1,472 Elo+
Solo
Bellona
Bellona
claratyne
Bellona
Level 126
God Stats
0W - 2L
1,260 SR
Queue Stats
73W - 97L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
LaMedep
Ne Zha
14
2 / 2 / 2
8,018
535
4,429
14,558
6,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Rynthas
Bellona
12
0 / 4 / 0
7,271
485
10,447
16,046
18,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
0 / 3 / 6
7,714
514
9,306
9,805
3,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
XXXCL4PTP
Sylvanus
11
1 / 3 / 5
6,977
465
4,020
12,772
9,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
9 / 0 / 0
9,897
660
14,803
6,266
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
7 / 4 / 0
8,546
570
12,238
15,019
4,862
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Scylla
Kwiznohs
Scylla
11
0 / 3 / 0
6,829
455
1,311
7,444
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Leo2517
Da Ji
12
2 / 3 / 2
7,083
472
4,827
11,731
4,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 2
6,933
462
1,567
9,273
6,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
claratyne
Bellona
15
3 / 0 / 2
9,079
605
12,801
16,625
18,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
12
Kills
12
12
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
4
0
1.75
L
Scylla
Kwiznohs
Scylla
0
3
0
0
W
Ne Zha
LaMedep
Ne Zha
2
2
2
1.5
L
Da Ji
Leo2517
Da Ji
2
3
2
1
L
0
2
2
0.5
W
Bellona
Rynthas
Bellona
0
4
0
0
W
0
3
6
1
W
Sylvanus
XXXCL4PTP
Sylvanus
1
3
5
1.17
W
9
0
0
9
L
Bellona
claratyne
Bellona
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,005
Damage
32,744
59,447
Taken
60,092
39,836
Mitigated
37,387
15,186
Healing
18,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,238
4,078
0
8,933
15,019
4,862
543
2,441
12,484
61,897
0
L
Scylla
Kwiznohs
Scylla
1,311
343
0
750
7,444
2,455
0
4,213
3,037
41,973
0
W
Ne Zha
LaMedep
Ne Zha
4,429
1,891
0
2,435
14,558
6,030
74
1,809
12,733
0
71,887
L
Da Ji
Leo2517
Da Ji
4,827
808
0
1,312
11,731
4,511
0
4,971
6,556
0
45,294
L
1,567
280
0
2,563
9,273
6,693
0
5,003
4,144
0
10,738
W
Bellona
Rynthas
Bellona
10,447
3,198
0
4,086
16,046
18,152
268
0
16,046
0
49,743
W
9,306
4,633
0
1,185
9,805
3,862
2,462
6,240
3,525
0
45,244
W
Sylvanus
XXXCL4PTP
Sylvanus
4,020
1,230
2,065
4,325
12,772
9,613
1,434
4,513
8,225
26,273
10,353
W
14,803
734
0
1,090
6,266
2,179
1,294
857
5,369
84,506
0
L
Bellona
claratyne
Bellona
12,801
4,865
0
5,150
16,625
18,866
0
1,354
15,229
0
77,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,877
Gold Earned
38,470
431
Minions Killed
391
0
Camps Cleared
0
1,468,055
Distance Traveled
1,456,624
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,546
570
104
7
0
276,052
0
L
Scylla
6,829
455
92
6
0
271,554
2
W
Ne Zha
8,018
535
105
7
0
345,605
0
L
Da Ji
7,083
472
59
4
0
340,032
0
L
Odin
6,933
462
12
1
0
289,512
1
W
Bellona
7,271
485
71
5
0
246,449
0
W
Skadi
7,714
514
71
5
0
272,698
0
W
Sylvanus
6,977
465
57
4
0
293,606
5
W
Janus
9,897
660
127
8
0
309,697
2
L
Bellona
9,079
605
124
8
0
279,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role