Player Matchup

Cerberus
Cerberus
Gold II
BluYowie
Cerberus
Gold II
Level 118
God Stats
14W - 4L
1,736 SR
Queue Stats
108W - 106L
1,626 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
godly_t-rex
Baron Samedi
Silver II
Level 133
God Stats
2W - 0L
1,710 SR
Queue Stats
78W - 77L
1,150 MMR
Party 1
King Arthur
King Arthur
Gold II
markimusjk47
King Arthur
Gold II
Level 70
God Stats
8W - 7L
1,550 SR
Queue Stats
62W - 45L
1,644 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,666 SR
1,473 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 102
1,611 SR
1,121 MMR
Anubis
Anubis
Bronze III
DebeFRESH
Anubis
Bronze III
Level 88
God Stats
0W - 1L
1,686 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
HeartlessDSins
Cthulhu
Bronze III
Level 64
God Stats
0W - 1L
1,579 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Tyr
Tyr
Bronze I
crazi666pz
Tyr
Bronze I
Level 155
God Stats
0W - 4L
1,567 SR
Queue Stats
164W - 228L
364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BluYowie
Cerberus
6
0 / 0 / 2
7,317
610
1,072
1,847
975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
godly_t-rex
Baron Samedi
15
7 / 0 / 9
11,223
935
14,558
6,321
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
markimusjk47
King Arthur
14
10 / 1 / 7
11,066
922
16,511
16,136
14,721
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesKuzenbo

VS

Bans
Morgan Le FayChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DebeFRESH
Anubis
11
1 / 5 / 0
8,459
705
5,048
10,307
4,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 8 / 0
7,513
626
6,067
16,764
12,351
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 1
7,497
625
2,635
11,467
12,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
17
Kills
1
1
Deaths
17
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BluYowie
Cerberus
0
0
2
1
L
Anubis
DebeFRESH
Anubis
1
5
0
0.2
L
0
8
0
0
L
0
4
1
0.13
W
Baron Samedi
godly_t-rex
Baron Samedi
7
0
9
11.5
W
King Arthur
markimusjk47
King Arthur
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,141
Damage
13,750
24,304
Taken
38,538
19,200
Mitigated
29,338
10,279
Healing
4,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BluYowie
Cerberus
1,072
33
0
870
1,847
975
0
576
1,165
5,119
0
L
Anubis
DebeFRESH
Anubis
5,048
493
0
2,280
10,307
4,108
303
3,089
7,218
28,987
0
L
6,067
229
190
1,362
16,764
12,351
0
7,943
8,821
15,829
0
L
2,635
280
0
1,115
11,467
12,879
0
5,107
6,360
0
6,728
W
Baron Samedi
godly_t-rex
Baron Samedi
14,558
2,462
1,223
1,959
6,321
3,504
1,860
4,134
2,038
58,399
0
W
King Arthur
markimusjk47
King Arthur
16,511
2,808
64
6,163
16,136
14,721
177
6,764
9,185
231
50,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,606
Gold Earned
23,469
134
Minions Killed
74
0
Camps Cleared
0
493,517
Distance Traveled
497,216
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,317
610
9
1
0
63,864
0
L
Anubis
8,459
705
48
4
0
168,126
0
L
Cthulhu
7,513
626
18
2
0
179,289
4
L
Tyr
7,497
625
8
1
0
149,801
0
W
Baron Samedi
11,223
935
73
6
0
197,531
0
W
King Arthur
11,066
922
52
4
0
232,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role