Player Matchup

Mulan
Mulan
Kaptain SKUM
Mulan
Level 129
God Stats
3W - 6L
1,241 SR
Queue Stats
430W - 443L
1,519 Elo+
Party 2
Erlang Shen
Erlang Shen
ManikvVv
Erlang Shen
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 24L
1,736 Elo+
Party 2
Hera
Hera
PAPA WHOOLY
Hera
Level 59
God Stats
2W - 2L
1,400 SR
Queue Stats
80W - 76L
1,465 Elo+
Party 2
Agni
Agni
ProMuphDyva
Agni
Level 119
God Stats
2W - 1L
1,468 SR
Queue Stats
49W - 49L
1,429 Elo+
Party 2
Yemoja
Yemoja
eppisaurus
Yemoja
Level 148
God Stats
7W - 10L
1,446 SR
Queue Stats
525W - 452L
1,501 Elo+
Party 2
Team Averages
Level 94
1,411 SR
1,530 Elo+

VS

Team Averages
Level 97
1,426 SR
1,505 Elo+
Thoth
Thoth
DetectiveToaster
Thoth
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 59L
1,573 Elo+
Party 1
The Morrigan
The Morrigan
JManuplok
The Morrigan
Level 94
God Stats
0W - 4L
1,112 SR
Queue Stats
279W - 306L
1,384 Elo+
Solo
Sobek
Sobek
Jobeee
Sobek
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 27L
1,515 Elo+
Party 1
Khepri
Khepri
Nistrik
Khepri
Level 83
God Stats
1W - 3L
1,650 SR
Queue Stats
57W - 45L
1,531 Elo+
Party 1
Yemoja
Yemoja
Shakas666
Yemoja
Level 108
God Stats
1W - 3L
1,369 SR
Queue Stats
151W - 123L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 6
8,732
794
10,329
14,424
16,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erlang Shen
ManikvVv
Erlang Shen
18
4 / 1 / 7
9,904
900
12,939
15,430
17,395
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
9 / 4 / 4
10,230
930
12,697
8,696
4,724
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 2 / 7
9,231
839
9,619
10,713
5,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
eppisaurus
Yemoja
14
0 / 0 / 7
8,081
735
1,749
5,475
4,944
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
7,897
718
10,085
8,868
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
JManuplok
The Morrigan
14
3 / 5 / 2
8,074
734
6,732
9,427
4,906
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Jobeee
Sobek
14
3 / 4 / 4
8,065
733
7,481
13,153
15,705
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Khepri
Nistrik
Khepri
15
1 / 2 / 8
7,869
715
6,140
11,822
14,117
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
Shakas666
Yemoja
14
2 / 3 / 5
8,574
779
5,085
10,450
8,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
34
17
Kills
11
11
Deaths
18
31
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
The Morrigan
JManuplok
The Morrigan
3
5
2
0.8
L
Sobek
Jobeee
Sobek
3
4
4
1.25
W
2
4
6
1.25
W
Erlang Shen
ManikvVv
Erlang Shen
4
1
7
7.5
L
Khepri
Nistrik
Khepri
1
2
8
2.5
W
9
4
4
2.75
W
2
2
7
2.75
L
Yemoja
Shakas666
Yemoja
2
3
5
1.5
W
Yemoja
eppisaurus
Yemoja
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,333
Damage
35,523
54,738
Taken
53,720
48,452
Mitigated
47,185
27,175
Healing
15,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,085
621
628
1,128
8,868
4,116
0
4,576
3,631
25,539
0
L
The Morrigan
JManuplok
The Morrigan
6,732
380
408
671
9,427
4,906
0
5,480
3,648
17,392
0
L
Sobek
Jobeee
Sobek
7,481
610
800
2,161
13,153
15,705
0
5,432
7,168
14,608
0
W
10,329
1,978
0
1,228
14,424
16,122
601
8,833
5,591
0
20,319
W
Erlang Shen
ManikvVv
Erlang Shen
12,939
4,852
1,595
6,213
15,430
17,395
600
9,848
5,582
0
30,411
L
Khepri
Nistrik
Khepri
6,140
574
1,278
2,232
11,822
14,117
0
4,725
6,522
15,528
0
W
12,697
2,409
771
731
8,696
4,724
850
7,056
1,640
24,814
0
W
9,619
1,030
1,477
2,134
10,713
5,267
1,171
7,363
3,350
25,764
0
L
Yemoja
Shakas666
Yemoja
5,085
1,058
5,271
1,276
10,450
8,341
0
2,845
7,207
10,754
0
W
Yemoja
eppisaurus
Yemoja
1,749
567
10,619
2,407
5,475
4,944
836
3,621
1,854
3,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,178
Gold Earned
40,479
136
Minions Killed
102
0
Camps Cleared
0
1,101,131
Distance Traveled
1,016,026
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,897
718
33
3
0
212,414
0
L
The Morrigan
8,074
734
19
2
0
185,079
0
L
Sobek
8,065
733
18
2
0
209,963
0
W
Mulan
8,732
794
14
1
0
199,330
0
W
Erlang Shen
9,904
900
37
3
0
247,061
0
L
Khepri
7,869
715
18
2
0
217,783
0
W
Hera
10,230
930
32
3
0
217,156
0
W
Agni
9,231
839
52
5
0
212,113
0
L
Yemoja
8,574
779
14
1
0
190,787
0
W
Yemoja
8,081
735
1
0
0
225,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role