Player Matchup

Sun Wukong
Sun Wukong
OmarCameUp
Sun Wukong
Level 49
God Stats
1W - 1L
1,454 SR
Queue Stats
23W - 23L
1,452 Elo+
Solo
Horus
Horus
Skiebirb
Horus
Level 10
God Stats
5W - 3L
1,611 SR
Queue Stats
20W - 18L
1,490 Elo+
Party 1
Terra
Terra
StalkingfromTTV
Terra
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 68L
1,499 Elo+
Party 1
Chiron
Chiron
SublimeShaggy
Chiron
Level 13
God Stats
1W - 2L
1,534 SR
Queue Stats
14W - 19L
1,365 Elo+
Party 1
Freya
Freya
xWrathxGalaxyx
Freya
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 77L
1,534 Elo+
Party 1
Team Averages
Level 48
1,520 SR
1,468 Elo+

VS

Team Averages
Level 83
1,500 SR
1,448 Elo+
Loki
Loki
AYO_Carter1
Loki
Level 109
God Stats
0W - 1L
1,330 SR
Queue Stats
51W - 57L
1,451 Elo+
Party 2
Amaterasu
Amaterasu
Brcien
Amaterasu
Level 102
God Stats
9W - 15L
1,642 SR
Queue Stats
104W - 101L
1,480 Elo+
Solo
Artio
Artio
NotAJokeJustLok
Artio
Level 25
God Stats
1W - 2L
1,527 SR
Queue Stats
23W - 34L
1,374 Elo+
Party 2
Cupid
Cupid
SanSanti
Cupid
Level 126
God Stats
27W - 23L
1,595 SR
Queue Stats
669W - 683L
1,505 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iTZN0TMYWALLET-
Morgan Le Fay
Level 52
God Stats
9W - 17L
1,405 SR
Queue Stats
101W - 105L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
OmarCameUp
Sun Wukong
17
1 / 0 / 12
10,605
1,061
8,279
11,924
12,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Horus
Skiebirb
Horus
17
2 / 4 / 15
10,679
1,068
9,866
16,739
23,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 3 / 16
11,024
1,102
5,436
14,749
20,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 5 / 6
9,345
935
4,095
10,903
5,930
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

18
18 / 3 / 4
14,926
1,493
38,857
19,398
11,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

237

VS

Team 2 Tickets

185

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 7
10,670
1,067
13,714
10,199
4,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Brcien
Amaterasu
16
1 / 4 / 6
9,687
969
5,550
20,742
18,850
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 5 / 8
10,071
1,007
7,869
18,801
17,935
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
SanSanti
Cupid
16
5 / 2 / 5
11,437
1,144
18,461
10,527
4,395
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
iTZN0TMYWALLET-
Morgan Le Fay
16
2 / 6 / 10
10,285
1,029
21,759
12,287
5,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
51
23
Kills
15
15
Deaths
23
53
Assists
36
Player
Kills
Deaths
Assists
KDA
L
5
6
7
1.42
L
Amaterasu
Brcien
Amaterasu
1
4
6
1
L
2
5
8
1.2
W
Sun Wukong
OmarCameUp
Sun Wukong
1
0
12
7
L
Cupid
SanSanti
Cupid
5
2
5
3.75
W
Horus
Skiebirb
Horus
2
4
15
2.38
W
1
3
16
3
W
1
5
6
0.8
L
Morgan Le Fay
iTZN0TMYWALLET-
Morgan Le Fay
2
6
10
1.17
W
18
3
4
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,533
Damage
67,353
73,713
Taken
72,556
73,519
Mitigated
51,067
18,015
Healing
6,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,714
3,351
0
0
10,199
4,169
0
7,800
2,273
0
24,771
L
Amaterasu
Brcien
Amaterasu
5,550
1,830
0
1,656
20,742
18,850
0
11,528
8,828
1,316
13,082
L
7,869
1,270
475
1,699
18,801
17,935
0
12,577
5,930
14,213
1,001
W
Sun Wukong
OmarCameUp
Sun Wukong
8,279
2,510
0
742
11,924
12,000
0
5,651
6,273
0
29,333
L
Cupid
SanSanti
Cupid
18,461
7,656
1,114
1,429
10,527
4,395
0
5,670
4,777
0
59,623
W
Horus
Skiebirb
Horus
9,866
2,722
973
2,713
16,739
23,500
0
5,647
11,092
0
16,451
W
5,436
1,407
1,749
1,754
14,749
20,603
0
5,928
8,821
13,431
0
W
4,095
1,947
381
1,023
10,903
5,930
0
5,610
5,293
0
15,483
L
Morgan Le Fay
iTZN0TMYWALLET-
Morgan Le Fay
21,759
2,011
0
77
12,287
5,718
0
6,718
5,439
32,449
0
W
38,857
13,850
0
8,680
19,398
11,486
0
6,483
12,915
66,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,579
Gold Earned
52,150
178
Minions Killed
176
8
Camps Cleared
5
936,860
Distance Traveled
786,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,670
1,067
17
2
0
133,455
0
L
Amaterasu
9,687
969
20
2
1
143,133
0
L
Artio
10,071
1,007
4
0
1
178,666
0
W
Sun Wukong
10,605
1,061
47
5
4
215,669
0
L
Cupid
11,437
1,144
113
11
1
165,972
0
W
Horus
10,679
1,068
14
1
0
204,490
0
W
Terra
11,024
1,102
20
2
0
193,630
0
W
Chiron
9,345
935
20
2
2
155,142
0
L
Morgan Le Fay
10,285
1,029
22
2
2
165,236
0
W
Freya
14,926
1,493
77
8
2
167,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role