Player Matchup

King Arthur
King Arthur
Kenpachi_JC
King Arthur
Level 126
God Stats
1W - 10L
1,260 SR
Queue Stats
221W - 214L
1,464 Elo+
Party 1
Sol
Sol
ThunderQuadz
Sol
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,328 Elo+
Party 2
Olorun
Olorun
b3nja191286
Olorun
Level 68
God Stats
2W - 1L
1,262 SR
Queue Stats
56W - 58L
1,377 Elo+
Solo
Ne Zha
Ne Zha
christianwhb
Ne Zha
Level 129
God Stats
15W - 9L
1,565 SR
Queue Stats
221W - 212L
1,493 Elo+
Party 1
Hercules
Hercules
lX_WISNIEWSKI_Xl
Hercules
Level 122
God Stats
2W - 3L
1,436 SR
Queue Stats
69W - 54L
1,418 Elo+
Party 2
Team Averages
Level 95
1,404 SR
1,416 Elo+

VS

Team Averages
Level 62
1,424 SR
1,405 Elo+
Anhur
Anhur
GOD_Lushen
Anhur
Level 68
God Stats
5W - 11L
1,284 SR
Queue Stats
135W - 183L
1,402 Elo+
Solo
Surtr
Surtr
InnocentThief952
Surtr
Level 69
God Stats
31W - 24L
1,551 SR
Queue Stats
225W - 227L
1,429 Elo+
Party 3
Xing Tian
Xing Tian
LightRangerZ
Xing Tian
Level 45
God Stats
1W - 2L
1,437 SR
Queue Stats
35W - 39L
1,406 Elo+
Solo
Merlin
Merlin
MaxedLVL
Merlin
Level 78
God Stats
111W - 85L
1,569 SR
Queue Stats
339W - 335L
1,486 Elo+
Party 3
Serqet
Serqet
jbzmiguel35
Serqet
Level 51
God Stats
1W - 3L
1,278 SR
Queue Stats
36W - 62L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kenpachi_JC
King Arthur
11
3 / 0 / 0
6,660
666
5,329
7,217
6,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
3 / 0 / 2
5,256
526
6,004
4,496
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
10
1 / 0 / 0
5,773
577
1,893
5,735
2,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
12
3 / 1 / 2
6,564
656
2,910
9,233
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 5
5,188
519
2,243
10,565
5,347
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
4
0 / 3 / 0
3,832
383
1,159
4,234
1,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 3 / 0
5,891
589
4,841
9,752
5,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
LightRangerZ
Xing Tian
8
0 / 2 / 0
4,431
443
2,533
6,848
4,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
MaxedLVL
Merlin
10
1 / 0 / 0
5,495
550
4,076
3,565
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Serqet
9
0 / 2 / 0
5,105
511
1,310
9,240
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
10
Kills
1
1
Deaths
10
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
3
0
0
L
0
3
0
0
W
King Arthur
Kenpachi_JC
King Arthur
3
0
0
3
L
Xing Tian
LightRangerZ
Xing Tian
0
2
0
0
L
Merlin
MaxedLVL
Merlin
1
0
0
1
W
3
0
2
4
W
Olorun
1
0
0
1
W
Ne Zha
3
1
2
4
L
Serqet
0
2
0
0
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,379
Damage
13,919
37,246
Taken
33,639
18,523
Mitigated
15,655
11,731
Healing
8,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
1,159
941
0
685
4,234
1,188
0
2,052
2,182
0
6,560
L
4,841
2,162
0
2,561
9,752
5,444
0
34
9,718
597
39,245
W
King Arthur
Kenpachi_JC
King Arthur
5,329
525
0
500
7,217
6,434
0
84
7,133
96
46,391
L
Xing Tian
LightRangerZ
Xing Tian
2,533
413
67
1,977
6,848
4,478
0
2,627
4,221
14,539
0
L
Merlin
MaxedLVL
Merlin
4,076
162
0
1,210
3,565
1,158
0
1,443
2,122
31,574
0
W
6,004
2,721
213
2,817
4,496
1,158
1,494
1,459
2,863
28,494
0
W
Olorun
1,893
1,226
0
2,095
5,735
2,179
0
2,658
3,077
34,432
0
W
Ne Zha
2,910
1,004
0
1,754
9,233
3,405
0
403
8,830
0
53,520
L
Serqet
1,310
225
0
2,134
9,240
3,387
0
1,775
7,465
0
34,435
W
2,243
765
0
4,352
10,565
5,347
340
2,126
8,295
0
20,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,441
Gold Earned
24,754
319
Minions Killed
199
0
Camps Cleared
0
929,991
Distance Traveled
824,552
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,832
383
10
1
0
88,778
0
L
Surtr
5,891
589
72
7
0
186,350
0
W
King Arthur
6,660
666
92
9
0
197,208
2
L
Xing Tian
4,431
443
15
2
0
184,191
2
L
Merlin
5,495
550
46
5
0
171,189
2
W
Sol
5,256
526
38
4
0
166,534
0
W
Olorun
5,773
577
63
6
0
193,830
0
W
Ne Zha
6,564
656
92
9
0
205,155
0
L
Serqet
5,105
511
56
6
0
194,044
0
W
Hercules
5,188
519
34
3
0
167,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role