Player Matchup

Achilles
Achilles
HNTR Gunner
Achilles
Level 125
God Stats
0W - 1L
1,345 SR
Queue Stats
7W - 10L
1,600 Elo+
Party 2
Fenrir
Fenrir
HNTR Rider
Fenrir
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
corpral taylor
Sylvanus
Level 104
God Stats
2W - 5L
1,174 SR
Queue Stats
31W - 41L
1,386 Elo+
Solo
Team Averages
Level 82
1,340 SR
1,495 Elo+

VS

Team Averages
Level 96
1,538 SR
1,459 Elo+
Arachne
Arachne
DylBilch
Arachne
Level 82
God Stats
19W - 15L
1,775 SR
Queue Stats
86W - 79L
1,466 Elo+
Party 1
Guan Yu
Guan Yu
Spoogston
Guan Yu
Level 121
God Stats
1W - 1L
1,295 SR
Queue Stats
79W - 75L
1,502 Elo+
Party 1
Anubis
Anubis
Zanty024
Anubis
Level 85
God Stats
28W - 22L
1,545 SR
Queue Stats
510W - 532L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HNTR Gunner
Achilles
13
5 / 10 / 3
11,364
874
12,257
17,153
5,513
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
HNTR Rider
Fenrir
10
1 / 12 / 1
8,676
667
3,420
21,000
11,659
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
13
3 / 6 / 4
10,025
771
7,170
16,194
12,696
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DylBilch
Arachne
15
11 / 4 / 15
12,817
986
15,356
16,127
7,353
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Spoogston
Guan Yu
15
6 / 4 / 19
11,835
910
15,323
15,272
12,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Zanty024
Anubis
15
11 / 1 / 13
12,891
992
18,177
11,083
4,785
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
75
9
Kills
28
28
Deaths
9
8
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Arachne
DylBilch
Arachne
11
4
15
4.63
L
Achilles
HNTR Gunner
Achilles
5
10
3
0.65
L
Fenrir
HNTR Rider
Fenrir
1
12
1
0.13
W
Guan Yu
Spoogston
Guan Yu
6
4
19
3.88
W
Anubis
Zanty024
Anubis
11
1
13
17.5
L
Sylvanus
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,847
Damage
48,856
54,347
Taken
42,482
29,868
Mitigated
24,223
4,969
Healing
15,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DylBilch
Arachne
15,356
11,549
0
5,290
16,127
7,353
786
3,535
12,592
0
48,735
L
Achilles
HNTR Gunner
Achilles
12,257
3,301
0
1,253
17,153
5,513
0
5,372
11,385
0
38,325
L
Fenrir
HNTR Rider
Fenrir
3,420
697
0
202
21,000
11,659
0
7,675
12,803
0
10,815
W
Guan Yu
Spoogston
Guan Yu
15,323
2,564
787
3,810
15,272
12,085
1,055
3,207
12,065
0
35,607
W
Anubis
Zanty024
Anubis
18,177
1,641
0
5,898
11,083
4,785
109
1,184
9,899
72,445
0
L
Sylvanus
7,170
1,857
1,468
2,046
16,194
12,696
0
5,370
10,569
20,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,065
Gold Earned
37,543
98
Minions Killed
180
0
Camps Cleared
0
602,991
Distance Traveled
759,401
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,817
986
58
4
0
276,298
0
L
Achilles
11,364
874
50
4
0
222,628
0
L
Fenrir
8,676
667
16
1
0
206,413
0
W
Guan Yu
11,835
910
34
3
0
257,157
0
W
Anubis
12,891
992
88
7
0
225,946
2
L
Sylvanus
10,025
771
32
2
0
173,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role