Player Matchup

Achilles
Achilles
 
Achilles
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
FrostFlame_45
Sun Wukong
Level 76
God Stats
1W - 1L
1,684 SR
Queue Stats
86W - 78L
1,487 Elo+
Party 1
Nox
Nox
I_Destroy_420
Nox
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 103L
1,428 Elo+
Party 1
Bacchus
Bacchus
Syhnc
Bacchus
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 78L
1,555 Elo+
Solo
Susano
Susano
VolantEnigma
Susano
Level 157
God Stats
0W - 1L
1,250 SR
Queue Stats
189W - 205L
1,532 Elo+
Solo
Team Averages
Level 108
1,487 SR
1,500 Elo+

VS

Team Averages
Level 115
1,408 SR
1,530 Elo+
Medusa
Medusa
GodofBOOF
Medusa
Level 123
God Stats
8W - 3L
1,629 SR
Queue Stats
144W - 106L
1,537 Elo+
Party 2
Sun Wukong
Sun Wukong
Im Bullet BOOF
Sun Wukong
Level 125
God Stats
1W - 1L
1,520 SR
Queue Stats
148W - 103L
1,554 Elo+
Party 2
He Bo
He Bo
KawaiiDope
He Bo
Level 26
God Stats
1W - 1L
1,303 SR
Queue Stats
44W - 32L
1,533 Elo+
Party 2
Maui
Maui
SadnTheBois
Maui
Level 144
God Stats
2W - 5L
1,248 SR
Queue Stats
105W - 81L
1,524 Elo+
Party 2
Mercury
Mercury
ohlala123
Mercury
Level 157
God Stats
1W - 1L
1,338 SR
Queue Stats
301W - 305L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 1 / 5
7,000
1,000
7,096
6,434
6,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
FrostFlame_45
Sun Wukong
11
1 / 2 / 5
6,500
929
3,805
5,661
3,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 2
5,016
717
395
924
337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Syhnc
Bacchus
13
1 / 2 / 6
7,029
1,004
7,533
8,651
7,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
13
3 / 1 / 5
7,379
1,054
8,291
5,264
2,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GodofBOOF
Medusa
13
5 / 2 / 2
7,032
1,005
7,111
5,890
2,595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sun Wukong
Im Bullet BOOF
Sun Wukong
14
2 / 1 / 5
7,257
1,037
4,472
7,052
6,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
11
0 / 1 / 6
6,271
896
3,082
4,279
1,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 6
6,174
882
1,539
6,622
5,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
ohlala123
Mercury
10
0 / 3 / 3
6,019
860
1,505
7,267
4,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
8
Kills
7
7
Deaths
8
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
1
5
5.5
L
Sun Wukong
FrostFlame_45
Sun Wukong
1
2
5
1.75
W
Medusa
GodofBOOF
Medusa
5
2
2
3
L
0
1
2
1
W
Sun Wukong
Im Bullet BOOF
Sun Wukong
2
1
5
4.5
W
He Bo
0
1
6
3
W
0
1
6
3
L
Bacchus
Syhnc
Bacchus
1
2
6
2
L
Susano
3
1
5
5.5
W
Mercury
ohlala123
Mercury
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,120
Damage
17,709
26,934
Taken
31,110
20,869
Mitigated
21,306
9,146
Healing
9,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,096
1,030
643
2,412
6,434
6,681
0
1,061
5,373
0
13,977
L
Sun Wukong
FrostFlame_45
Sun Wukong
3,805
467
1,035
919
5,661
3,557
0
905
4,756
0
14,403
W
Medusa
GodofBOOF
Medusa
7,111
3,045
416
1,246
5,890
2,595
0
1,605
4,158
0
22,031
L
395
65
0
0
924
337
0
374
550
458
0
W
Sun Wukong
Im Bullet BOOF
Sun Wukong
4,472
699
313
2,061
7,052
6,532
0
1,507
5,467
0
9,654
W
He Bo
3,082
150
922
492
4,279
1,754
0
886
3,257
8,155
0
W
1,539
517
1,261
1,126
6,622
5,920
0
1,807
4,436
5,395
0
L
Bacchus
Syhnc
Bacchus
7,533
638
1,149
2,516
8,651
7,865
0
1,468
7,183
10,710
0
L
Susano
8,291
882
0
472
5,264
2,429
0
813
4,451
0
18,903
W
Mercury
ohlala123
Mercury
1,505
693
308
1,472
7,267
4,505
0
2,123
4,856
0
5,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,924
Gold Earned
32,753
77
Minions Killed
75
0
Camps Cleared
0
646,668
Distance Traveled
751,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,000
1,000
18
3
0
148,005
0
L
Sun Wukong
6,500
929
28
4
0
137,315
0
W
Medusa
7,032
1,005
24
3
0
152,535
0
L
Nox
5,016
717
0
0
0
35,641
0
W
Sun Wukong
7,257
1,037
12
2
0
158,428
0
W
He Bo
6,271
896
14
2
0
153,996
0
W
Maui
6,174
882
12
2
0
140,050
0
L
Bacchus
7,029
1,004
8
1
0
161,780
0
L
Susano
7,379
1,054
23
3
0
163,927
0
W
Mercury
6,019
860
13
2
0
146,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role