Player Matchup

Artio
Artio
ArchednReady
Artio
Level 49
God Stats
0W - 1L
1,260 SR
Queue Stats
70W - 86L
1,330 Elo+
Solo
Athena
Athena
MiilkyStarzz
Athena
Level 66
God Stats
8W - 8L
1,581 SR
Queue Stats
135W - 113L
1,468 Elo+
Party 1
Anhur
Anhur
OGcalculator
Anhur
Level 15
God Stats
0W - 2L
1,236 SR
Queue Stats
22W - 26L
1,313 Elo+
Party 1
Susano
Susano
Shindababy
Susano
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,325 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Trangula
Morgan Le Fay
Level 46
God Stats
0W - 2L
1,301 SR
Queue Stats
91W - 80L
1,447 Elo+
Party 1
Team Averages
Level 41
1,376 SR
1,377 Elo+

VS

Team Averages
Level 85
1,567 SR
1,451 Elo+
Mulan
Mulan
 
Mulan
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DaddyIVIatty
Janus
Level 89
God Stats
14W - 19L
1,378 SR
Queue Stats
513W - 530L
1,378 Elo+
Solo
Artemis
Artemis
IXxSatoruxXI
Artemis
Level 101
God Stats
4W - 4L
1,814 SR
Queue Stats
274W - 273L
1,487 Elo+
Party 2
Bellona
Bellona
bloodrive345
Bellona
Level 81
God Stats
3W - 4L
1,410 SR
Queue Stats
123W - 111L
1,404 Elo+
Party 2
Lancelot
Lancelot
eyeHondaGang
Lancelot
Level 120
God Stats
2W - 1L
1,734 SR
Queue Stats
432W - 491L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
6,013
401
3,441
9,027
5,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Athena
10
0 / 4 / 1
6,277
418
3,546
16,269
9,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 4 / 0
6,120
408
3,103
9,505
3,172
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
Shindababy
Susano
12
1 / 4 / 0
7,064
471
4,152
14,535
5,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Trangula
Morgan Le Fay
13
3 / 3 / 0
7,914
528
12,332
9,589
4,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
0 / 0 / 1
8,543
570
4,771
8,068
5,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
4 / 0 / 3
8,873
592
5,308
6,607
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
IXxSatoruxXI
Artemis
12
6 / 1 / 4
7,782
519
9,919
6,925
2,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
bloodrive345
Bellona
12
3 / 1 / 4
7,479
499
8,427
14,215
11,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
eyeHondaGang
Lancelot
14
2 / 2 / 5
8,064
538
6,699
12,861
5,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
4
Kills
15
16
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
0
0
1
0.5
L
0
1
0
0
W
4
0
3
5.5
W
Artemis
IXxSatoruxXI
Artemis
6
1
4
8
L
Athena
0
4
1
0.13
L
0
4
0
0
L
Susano
Shindababy
Susano
1
4
0
0.25
L
Morgan Le Fay
Trangula
Morgan Le Fay
3
3
0
1
W
Bellona
bloodrive345
Bellona
3
1
4
5
W
Lancelot
eyeHondaGang
Lancelot
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,574
Damage
35,124
58,925
Taken
48,676
28,112
Mitigated
28,677
18,452
Healing
9,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
4,771
662
0
2,150
8,068
5,588
686
2,920
5,148
0
58,529
L
3,441
501
0
3,745
9,027
5,402
0
456
8,541
23,267
1,417
W
5,308
568
0
670
6,607
2,831
1,781
4,388
2,219
65,619
343
W
Artemis
IXxSatoruxXI
Artemis
9,919
5,855
0
1,733
6,925
2,664
434
2,730
4,195
0
33,364
L
Athena
3,546
1,223
178
3,798
16,269
9,917
0
1,657
14,531
21,336
0
L
3,103
1,820
0
2,643
9,505
3,172
0
988
8,499
0
26,422
L
Susano
Shindababy
Susano
4,152
855
0
5,643
14,535
5,064
0
132
14,403
0
53,846
L
Morgan Le Fay
Trangula
Morgan Le Fay
12,332
1,612
0
2,445
9,589
4,557
0
1,726
7,727
69,869
0
W
Bellona
bloodrive345
Bellona
8,427
3,127
0
3,374
14,215
11,759
474
4,966
9,249
0
49,003
W
Lancelot
eyeHondaGang
Lancelot
6,699
1,854
0
1,500
12,861
5,835
0
4,242
8,619
0
63,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,388
Gold Earned
40,741
294
Minions Killed
420
0
Camps Cleared
0
1,344,575
Distance Traveled
1,465,201
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,543
570
104
7
0
264,484
0
L
Artio
6,013
401
38
3
0
164,453
0
W
Janus
8,873
592
122
8
0
289,659
2
W
Artemis
7,782
519
38
3
0
257,838
0
L
Athena
6,277
418
32
2
0
305,625
0
L
Anhur
6,120
408
41
3
0
239,745
0
L
Susano
7,064
471
92
6
0
347,762
0
L
Morgan Le Fay
7,914
528
91
6
0
286,990
0
W
Bellona
7,479
499
71
5
0
305,441
0
W
Lancelot
8,064
538
85
6
0
347,779
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role