Player Matchup

Hel
Hel
Athramel
Hel
Level 101
God Stats
0W - 1L
1,172 SR
Queue Stats
2W - 2L
1,797 Elo+
Party 1
Jing Wei
Jing Wei
NRolle
Jing Wei
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,510 Elo+
Party 1
Loki
Loki
imainsupport001
Loki
Level 115
God Stats
5W - 4L
1,656 SR
Queue Stats
120W - 128L
1,456 Elo+
Solo
Zeus
Zeus
mbrawitsch
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,797 Elo+
Party 1
Bacchus
Bacchus
winstin123
Bacchus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,797 Elo+
Party 1
Team Averages
Level 82
1,466 SR
1,671 Elo+

VS

Team Averages
Level 72
1,520 SR
1,475 Elo+
Skadi
Skadi
 
Skadi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Dilpickelll
Fenrir
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hel
Hel
GGGraves
Hel
Level 100
God Stats
6W - 5L
1,553 SR
Queue Stats
567W - 529L
1,518 Elo+
Party 2
Khepri
Khepri
MonkeyDLlama331
Khepri
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,350 Elo+
Party 2
Cu Chulainn
Cu Chulainn
baja bEt
Cu Chulainn
Level 59
God Stats
4W - 2L
1,550 SR
Queue Stats
175W - 156L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 1
8,526
775
9,948
16,297
7,482
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
NRolle
Jing Wei
16
2 / 4 / 3
8,466
770
11,771
14,376
6,742
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

5
0 / 0 / 1
5,932
539
0
16
9
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 5 / 4
8,036
731
9,505
9,543
4,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
winstin123
Bacchus
12
0 / 5 / 3
7,024
639
4,382
14,408
13,137
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
5 / 0 / 13
10,782
980
20,995
7,206
5,199
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
15
5 / 2 / 9
9,736
885
8,200
13,227
8,156
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
2 / 1 / 13
8,884
808
8,969
10,086
6,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 0 / 13
9,012
819
3,436
15,215
15,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
baja bEt
Cu Chulainn
17
9 / 3 / 9
10,253
932
9,999
17,003
20,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
78
5
Kills
21
21
Deaths
6
12
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
0
13
11.5
L
2
7
1
0.36
W
Fenrir
5
2
9
4.75
W
2
1
13
8.5
W
0
0
13
6.5
L
Jing Wei
NRolle
Jing Wei
2
4
3
0.88
W
Cu Chulainn
baja bEt
Cu Chulainn
9
3
9
4.5
L
0
0
1
0.5
L
1
5
4
0.6
L
Bacchus
winstin123
Bacchus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,606
Damage
51,599
54,640
Taken
62,737
31,423
Mitigated
56,269
17,253
Healing
40,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
20,995
5,849
529
1,762
7,206
5,199
2,502
3,856
3,350
0
48,608
L
9,948
1,546
6,286
4,708
16,297
7,482
0
4,538
11,534
18,654
0
W
Fenrir
8,200
1,488
0
3,311
13,227
8,156
2,367
4,241
8,986
0
15,891
W
8,969
332
18,028
7,627
10,086
6,234
1,091
3,998
6,088
20,117
0
W
3,436
358
2,659
2,619
15,215
15,773
618
6,589
8,626
11,917
0
L
Jing Wei
NRolle
Jing Wei
11,771
9,583
197
4,241
14,376
6,742
0
2,721
11,332
0
22,081
W
Cu Chulainn
baja bEt
Cu Chulainn
9,999
1,351
1,355
2,941
17,003
20,907
351
5,151
11,852
446
15,786
L
0
0
0
0
16
9
0
16
0
0
0
L
9,505
722
0
0
9,543
4,053
0
2,758
6,645
26,429
0
L
Bacchus
winstin123
Bacchus
4,382
308
119
1,702
14,408
13,137
0
2,530
11,604
6,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,984
Gold Earned
48,667
84
Minions Killed
121
0
Camps Cleared
0
712,200
Distance Traveled
1,162,289
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,782
980
58
5
0
207,620
0
L
Hel
8,526
775
18
2
0
165,708
2
W
Fenrir
9,736
885
16
1
0
240,354
0
W
Hel
8,884
808
15
1
0
244,176
0
W
Khepri
9,012
819
13
1
0
246,256
0
L
Jing Wei
8,466
770
26
2
0
168,815
0
W
Cu Chulainn
10,253
932
19
2
0
223,883
0
L
Loki
5,932
539
0
0
0
12,741
0
L
Zeus
8,036
731
31
3
0
153,388
0
L
Bacchus
7,024
639
9
1
0
211,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role