Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
DirtBagJones
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,298 Elo+
Solo
Atlas
Atlas
HowieDoin2
Atlas
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,251 Elo+
Party 1
Ix Chel
Ix Chel
IveBeenDr1nk1ng
Ix Chel
Level 116
God Stats
4W - 6L
1,539 SR
Queue Stats
369W - 415L
1,377 Elo+
Party 1
Bastet
Bastet
enriquebieber90
Bastet
Level 97
God Stats
1W - 2L
1,736 SR
Queue Stats
213W - 225L
1,363 Elo+
Party 1
Team Averages
Level 53
1,555 SR
1,358 Elo+

VS

Team Averages
Level 62
1,617 SR
1,519 Elo+
Terra
Terra
Giggles27
Terra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,535 Elo+
Party 2
Hou Yi
Hou Yi
Kalotiz
Hou Yi
Level 102
God Stats
3W - 0L
1,797 SR
Queue Stats
173W - 168L
1,494 Elo+
Party 3
Odin
Odin
No Shaolin
Odin
Level 143
God Stats
3W - 2L
1,575 SR
Queue Stats
91W - 101L
1,516 Elo+
Party 3
Rama
Rama
TheFunkyBees
Rama
Level 23
God Stats
2W - 0L
1,782 SR
Queue Stats
10W - 7L
1,535 Elo+
Party 2
Maui
Maui
bobaa0a0
Maui
Level 28
God Stats
6W - 6L
1,431 SR
Queue Stats
61W - 66L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 4 / 1
6,688
608
8,455
9,900
6,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
DirtBagJones
Achilles
13
0 / 2 / 2
7,218
656
14,121
14,999
16,501
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
15
0 / 2 / 3
8,041
731
4,577
8,593
8,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 3 / 2
7,189
654
7,513
6,868
3,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
2 / 3 / 1
7,115
647
6,683
8,679
4,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Giggles27
Terra
15
0 / 0 / 13
9,143
831
3,298
12,027
14,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hou Yi
Kalotiz
Hou Yi
15
5 / 0 / 7
9,284
844
14,493
8,703
5,376
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
3 / 3 / 10
8,519
774
10,752
14,779
20,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 0 / 9
9,277
843
11,429
8,818
5,307
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Maui
14
1 / 0 / 11
8,952
814
4,344
9,319
7,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
3
Kills
14
14
Deaths
3
9
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
4
1
0.38
L
Achilles
DirtBagJones
Achilles
0
2
2
0.5
W
Terra
Giggles27
Terra
0
0
13
6.5
L
Atlas
0
2
3
0.75
L
0
3
2
0.33
W
Hou Yi
Kalotiz
Hou Yi
5
0
7
8.5
W
3
3
10
2.67
W
5
0
9
9.5
W
Maui
1
0
11
6.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,349
Damage
44,316
49,039
Taken
53,646
39,588
Mitigated
53,822
14,785
Healing
33,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,455
1,404
271
1,213
9,900
6,116
0
2,519
7,381
0
12,341
L
Achilles
DirtBagJones
Achilles
14,121
1,571
99
2,542
14,999
16,501
0
2,610
12,389
0
21,276
W
Terra
Giggles27
Terra
3,298
722
8,920
4,764
12,027
14,760
238
3,625
8,402
4,188
0
L
Atlas
4,577
1,533
242
1,135
8,593
8,874
0
2,198
6,395
14,887
0
L
7,513
1,107
5,411
2,280
6,868
3,767
0
2,233
4,635
24,787
0
W
Hou Yi
Kalotiz
Hou Yi
14,493
5,427
2,442
1,261
8,703
5,376
1,768
1,657
7,046
0
33,616
W
10,752
1,030
5,034
5,885
14,779
20,542
0
4,115
10,664
5,757
12,432
W
11,429
9,123
146
2,101
8,818
5,307
1,762
1,037
7,781
0
30,926
W
Maui
4,344
474
1,285
1,667
9,319
7,837
26
1,656
7,663
7,961
0
L
6,683
1,897
228
1,364
8,679
4,330
0
1,350
7,329
0
9,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,251
Gold Earned
45,175
94
Minions Killed
124
0
Camps Cleared
0
1,059,042
Distance Traveled
1,076,620
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,688
608
6
1
0
189,032
0
L
Achilles
7,218
656
11
1
0
240,979
0
W
Terra
9,143
831
2
0
0
224,615
0
L
Atlas
8,041
731
26
2
0
214,169
0
L
Ix Chel
7,189
654
44
4
0
197,388
0
W
Hou Yi
9,284
844
48
4
0
210,384
0
W
Odin
8,519
774
9
1
0
209,797
0
W
Rama
9,277
843
62
6
0
211,402
0
W
Maui
8,952
814
3
0
0
220,422
0
L
Bastet
7,115
647
7
1
0
217,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role