Player Matchup

Bacchus
Bacchus
Big_Papi_13
Bacchus
Level 145
God Stats
4W - 1L
1,686 SR
Queue Stats
12W - 5L
1,728 Elo+
Party 1
Lancelot
Lancelot
Nekogeneral
Lancelot
Level 153
God Stats
21W - 13L
1,719 SR
Queue Stats
234W - 207L
1,536 Elo+
Party 3
Mulan
Mulan
Shinya12
Mulan
Level 156
God Stats
4W - 1L
1,426 SR
Queue Stats
178W - 158L
1,559 Elo+
Party 3
Ishtar
Ishtar
VitalTI
Ishtar
Level 107
God Stats
2W - 3L
1,420 SR
Queue Stats
45W - 43L
1,584 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
zKorey
Morgan Le Fay
Level 126
God Stats
2W - 0L
1,676 SR
Queue Stats
101W - 80L
1,634 Elo+
Party 1
Team Averages
Level 137
1,585 SR
1,608 Elo+

VS

Team Averages
Level 144
1,621 SR
1,553 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Awilix
Awilix
BoneZoneMalone
Awilix
Level 154
God Stats
33W - 29L
1,584 SR
Queue Stats
174W - 163L
1,609 Elo+
Party 2
Anhur
Anhur
ProfitTaker
Anhur
Level 157
God Stats
46W - 29L
1,631 SR
Queue Stats
302W - 284L
1,561 Elo+
Party 2
Surtr
Surtr
TheHonkler
Surtr
Level 157
God Stats
1W - 1L
1,845 SR
Queue Stats
239W - 222L
1,546 Elo+
Party 4
Janus
Janus
munchkin471
Janus
Level 129
God Stats
20W - 24L
1,546 SR
Queue Stats
221W - 198L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Big_Papi_13
Bacchus
8
0 / 0 / 0
5,302
530
2,725
6,610
5,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
Nekogeneral
Lancelot
10
1 / 2 / 1
5,665
567
6,380
7,767
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Shinya12
Mulan
9
1 / 2 / 0
5,848
585
8,473
9,409
9,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
VitalTI
Ishtar
9
0 / 2 / 0
4,753
475
2,747
6,216
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morgan Le Fay
zKorey
Morgan Le Fay
13
2 / 0 / 0
6,884
688
4,585
3,829
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 0 / 1
6,254
625
5,938
4,325
1,491
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 2 / 3
6,047
605
4,346
9,650
3,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 1
5,501
550
3,485
7,748
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
11
0 / 1 / 2
6,097
610
5,672
12,022
6,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 0
6,425
643
2,356
4,043
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
4
Kills
5
6
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
0
1
1.5
W
Bacchus
Big_Papi_13
Bacchus
0
0
0
0
L
2
2
3
1.75
W
Lancelot
Nekogeneral
Lancelot
1
2
1
0.75
L
1
1
1
1.5
W
Mulan
Shinya12
Mulan
1
2
0
0.5
L
Surtr
0
1
2
1
W
Ishtar
VitalTI
Ishtar
0
2
0
0
L
1
0
0
1
W
Morgan Le Fay
zKorey
Morgan Le Fay
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,910
Damage
21,797
33,831
Taken
37,788
20,457
Mitigated
15,879
12,076
Healing
11,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,938
4,554
0
1,604
4,325
1,491
334
988
3,337
0
61,396
W
Bacchus
Big_Papi_13
Bacchus
2,725
480
0
1,781
6,610
5,084
0
0
6,610
13,765
0
L
4,346
1,595
0
1,428
9,650
3,658
0
2,013
7,479
0
43,228
W
Lancelot
Nekogeneral
Lancelot
6,380
1,055
0
3,128
7,767
2,882
0
1,160
6,531
0
35,444
L
3,485
2,454
0
2,973
7,748
2,853
284
1,763
5,985
0
32,110
W
Mulan
Shinya12
Mulan
8,473
1,376
0
3,748
9,409
9,134
0
345
9,064
0
40,740
L
Surtr
5,672
2,398
0
4,618
12,022
6,336
75
0
11,415
879
40,775
W
Ishtar
VitalTI
Ishtar
2,747
2,111
0
1,766
6,216
1,846
0
0
6,216
0
36,544
L
2,356
173
0
740
4,043
1,541
0
2,546
1,497
51,632
0
W
Morgan Le Fay
zKorey
Morgan Le Fay
4,585
170
0
1,653
3,829
1,511
0
1,038
2,709
56,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,452
Gold Earned
30,324
315
Minions Killed
391
0
Camps Cleared
0
1,099,235
Distance Traveled
1,074,443
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,254
625
107
11
0
203,623
0
W
Bacchus
5,302
530
15
2
0
204,977
2
L
Awilix
6,047
605
71
7
0
249,808
0
W
Lancelot
5,665
567
53
5
0
269,593
0
L
Anhur
5,501
550
47
5
0
175,589
0
W
Mulan
5,848
585
67
7
0
193,469
0
L
Surtr
6,097
610
65
7
0
218,199
0
W
Ishtar
4,753
475
68
7
0
206,433
2
L
Janus
6,425
643
101
10
0
227,224
1
W
Morgan Le Fay
6,884
688
112
11
0
224,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role