Player Matchup

Fenrir
Fenrir
FTyeray123
Fenrir
Level 60
God Stats
3W - 1L
1,585 SR
Queue Stats
27W - 38L
1,378 Elo+
Party 2
Hou Yi
Hou Yi
MLheroz123
Hou Yi
Level 48
God Stats
80W - 71L
1,473 SR
Queue Stats
114W - 128L
1,436 Elo+
Party 3
Anubis
Anubis
SelectMeYTB
Anubis
Level 83
God Stats
119W - 77L
1,490 SR
Queue Stats
281W - 248L
1,478 Elo+
Solo
Achilles
Achilles
eddy094000
Achilles
Level 29
God Stats
58W - 62L
1,466 SR
Queue Stats
90W - 98L
1,401 Elo+
Party 3
Sol
Sol
elite-fran_
Sol
Level 102
God Stats
2W - 2L
1,166 SR
Queue Stats
60W - 66L
1,474 Elo+
Party 2
Team Averages
Level 64
1,436 SR
1,433 Elo+

VS

Team Averages
Level 47
1,389 SR
1,332 Elo+
Zeus
Zeus
ABS_Rk
Zeus
Level 56
God Stats
0W - 3L
1,333 SR
Queue Stats
83W - 98L
1,328 Elo+
Party 1
Skadi
Skadi
Adrispache
Skadi
Level 14
God Stats
1W - 4L
1,185 SR
Queue Stats
37W - 45L
1,278 Elo+
Party 1
Neith
Neith
Gringer_79
Neith
Level 125
God Stats
373W - 340L
1,430 SR
Queue Stats
522W - 500L
1,416 Elo+
Solo
Loki
Loki
imanolmartiin
Loki
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 49L
1,281 Elo+
Party 1
Chaac
Chaac
sirsadsalot
Chaac
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 22L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FTyeray123
Fenrir
12
9 / 1 / 3
7,997
727
8,084
10,579
4,366
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
MLheroz123
Hou Yi
11
4 / 0 / 3
6,848
623
2,698
5,553
1,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
11
2 / 3 / 0
7,384
671
6,623
7,522
3,499
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
eddy094000
Achilles
10
2 / 0 / 6
6,397
582
2,375
6,222
4,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
5 / 1 / 4
8,476
771
7,101
9,317
3,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
ABS_Rk
Zeus
9
1 / 8 / 1
5,322
484
3,026
8,892
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
8
0 / 5 / 0
4,731
430
2,616
6,450
1,847
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
9
0 / 3 / 1
5,209
474
2,090
7,141
2,196
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
3 / 3 / 1
5,625
511
2,260
7,547
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 3 / 2
5,227
475
4,756
10,498
4,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
22
Kills
5
5
Deaths
22
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
ABS_Rk
Zeus
1
8
1
0.19
L
Skadi
0
5
0
0
W
Fenrir
FTyeray123
Fenrir
9
1
3
10.5
L
Neith
0
3
1
0.17
W
Hou Yi
MLheroz123
Hou Yi
4
0
3
5.5
W
Anubis
2
3
0
0.67
W
Achilles
eddy094000
Achilles
2
0
6
5
W
5
1
4
7
L
3
3
1
1.17
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,881
Damage
14,748
39,193
Taken
40,528
17,934
Mitigated
12,737
17,301
Healing
6,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
ABS_Rk
Zeus
3,026
456
0
0
8,892
2,413
186
3,858
5,034
28,159
0
L
Skadi
2,616
583
0
0
6,450
1,847
0
1,867
4,583
0
15,901
W
Fenrir
FTyeray123
Fenrir
8,084
2,099
0
3,307
10,579
4,366
0
1,471
9,108
0
52,861
L
Neith
2,090
1,045
0
2,696
7,141
2,196
0
2,027
5,114
0
35,931
W
Hou Yi
MLheroz123
Hou Yi
2,698
693
0
2,084
5,553
1,830
270
248
5,305
0
38,810
W
Anubis
6,623
343
0
3,279
7,522
3,499
671
0
7,522
47,248
0
W
Achilles
eddy094000
Achilles
2,375
355
0
1,729
6,222
4,998
28
373
5,849
0
19,487
W
7,101
3,383
0
6,902
9,317
3,241
3,574
1,966
7,351
67,638
5,008
L
2,260
839
0
1,872
7,547
2,099
0
263
7,284
0
24,405
L
4,756
1,421
0
1,526
10,498
4,182
0
5,685
4,813
0
25,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,102
Gold Earned
26,114
360
Minions Killed
221
0
Camps Cleared
0
1,058,603
Distance Traveled
940,404
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,322
484
52
5
0
166,261
0
L
Skadi
4,731
430
28
3
0
188,271
1
W
Fenrir
7,997
727
64
6
0
245,886
0
L
Neith
5,209
474
56
5
0
204,623
0
W
Hou Yi
6,848
623
54
5
0
212,831
0
W
Anubis
7,384
671
86
8
0
160,927
0
W
Achilles
6,397
582
39
4
0
233,066
4
W
Sol
8,476
771
117
11
0
205,893
0
L
Loki
5,625
511
42
4
0
196,104
0
L
Chaac
5,227
475
43
4
0
185,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role