Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
ANILOMM
Achilles
Level 122
God Stats
5W - 13L
1,239 SR
Queue Stats
262W - 276L
1,557 Elo+
Party 3
Ix Chel
Ix Chel
Star34
Ix Chel
Level 107
God Stats
3W - 7L
1,493 SR
Queue Stats
55W - 67L
1,491 Elo+
Party 3
Ratatoskr
Ratatoskr
draymer
Ratatoskr
Level 127
God Stats
4W - 0L
1,715 SR
Queue Stats
79W - 73L
1,492 Elo+
Solo
Artio
Artio
hjiyu
Artio
Level 48
God Stats
3W - 4L
1,298 SR
Queue Stats
114W - 115L
1,496 Elo+
Party 3
Team Averages
Level 97
1,449 SR
1,507 Elo+

VS

Team Averages
Level 112
1,563 SR
1,507 Elo+
Susano
Susano
ElSagastico
Susano
Level 88
God Stats
8W - 13L
1,377 SR
Queue Stats
383W - 379L
1,470 Elo+
Party 1
Sylvanus
Sylvanus
Fofoviski
Sylvanus
Level 154
God Stats
38W - 43L
1,568 SR
Queue Stats
314W - 329L
1,516 Elo+
Party 2
Horus
Horus
Lphilip16
Horus
Level 145
God Stats
8W - 7L
1,484 SR
Queue Stats
407W - 408L
1,479 Elo+
Party 2
Yu Huang
Yu Huang
LuisOEspalhaLixo
Yu Huang
Level 158
God Stats
0W - 1L
1,710 SR
Queue Stats
448W - 440L
1,516 Elo+
Party 2
King Arthur
King Arthur
allensss
King Arthur
Level 17
God Stats
3W - 2L
1,677 SR
Queue Stats
14W - 11L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
4
1 / 0 / 0
3,218
644
1,663
2,295
789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
ANILOMM
Achilles
7
1 / 0 / 0
3,502
700
1,373
3,807
1,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ix Chel
Star34
Ix Chel
7
1 / 1 / 1
3,814
763
2,132
3,012
901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
draymer
Ratatoskr
5
0 / 1 / 0
3,184
637
1,142
4,149
1,186
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Artio
hjiyu
Artio
5
0 / 0 / 1
3,561
712
999
3,612
1,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
5
1 / 0 / 1
3,623
725
2,494
4,878
1,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Fofoviski
Sylvanus
6
0 / 1 / 0
3,931
786
1,759
3,079
1,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Lphilip16
Horus
5
0 / 1 / 0
3,426
685
1,347
4,150
2,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 1 / 0
4,215
843
2,357
2,748
955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
allensss
King Arthur
1
0 / 0 / 0
987
197
0
0
0

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
2
2
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
0
0
1
W
Achilles
ANILOMM
Achilles
1
0
0
1
L
Susano
1
0
1
1.5
L
Sylvanus
Fofoviski
Sylvanus
0
1
0
0
L
Horus
Lphilip16
Horus
0
1
0
0
L
1
1
0
1
W
Ix Chel
Star34
Ix Chel
1
1
1
1.5
L
King Arthur
allensss
King Arthur
0
0
0
0
W
Ratatoskr
draymer
Ratatoskr
0
1
0
0
W
Artio
hjiyu
Artio
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,309
Damage
7,957
16,875
Taken
14,855
6,586
Mitigated
5,987
5,608
Healing
6,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
1,663
660
0
716
2,295
789
0
0
2,295
0
17,182
W
Achilles
ANILOMM
Achilles
1,373
220
0
1,457
3,807
1,786
0
1,149
2,658
0
15,559
L
Susano
2,494
1,112
0
2,984
4,878
1,446
0
692
4,186
0
15,318
L
Sylvanus
Fofoviski
Sylvanus
1,759
469
0
1,381
3,079
1,299
24
367
2,712
16,870
6,351
L
Horus
Lphilip16
Horus
1,347
659
40
1,663
4,150
2,287
0
593
3,557
0
10,388
L
2,357
383
0
500
2,748
955
0
1,479
1,269
22,274
0
W
Ix Chel
Star34
Ix Chel
2,132
253
50
384
3,012
901
0
1,309
1,703
18,195
0
L
King Arthur
allensss
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Ratatoskr
draymer
Ratatoskr
1,142
412
0
1,450
4,149
1,186
0
1,554
2,595
0
12,787
W
Artio
hjiyu
Artio
999
212
401
1,150
3,612
1,924
0
0
3,612
8,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,279
Gold Earned
16,182
130
Minions Killed
121
0
Camps Cleared
0
529,953
Distance Traveled
420,495
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
3,218
644
28
6
0
88,293
0
W
Achilles
3,502
700
25
5
0
105,225
0
L
Susano
3,623
725
29
6
0
116,297
0
L
Sylvanus
3,931
786
37
7
0
98,697
2
L
Horus
3,426
685
12
2
0
101,632
0
L
Yu Huang
4,215
843
43
9
0
103,869
0
W
Ix Chel
3,814
763
34
7
0
115,531
0
L
King Arthur
987
197
0
0
0
0
0
W
Ratatoskr
3,184
637
27
5
0
123,443
0
W
Artio
3,561
712
16
3
0
97,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role