Player Matchup

Artio
Artio
CrusaderMars
Artio
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 49L
1,429 Elo+
Party 1
Anubis
Anubis
UnwilledPluto35
Anubis
Level 120
God Stats
2W - 4L
1,163 SR
Queue Stats
69W - 67L
1,472 Elo+
Party 1
Medusa
Medusa
capiswhack
Medusa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,531 Elo+
Party 1
Arachne
Arachne
jcward27
Arachne
Level 76
God Stats
3W - 2L
1,397 SR
Queue Stats
68W - 71L
1,396 Elo+
Solo
Danzaburou
Danzaburou
vortexdoesgamin
Danzaburou
Level 69
God Stats
11W - 5L
1,665 SR
Queue Stats
47W - 48L
1,443 Elo+
Party 1
Team Averages
Level 92
1,445 SR
1,454 Elo+

VS

Team Averages
Level 83
1,498 SR
1,414 Elo+
Osiris
Osiris
BildoSagginz
Osiris
Level 108
God Stats
21W - 25L
1,553 SR
Queue Stats
278W - 297L
1,463 Elo+
Solo
Janus
Janus
ChrisAlex2101
Janus
Level 48
God Stats
12W - 6L
1,553 SR
Queue Stats
86W - 74L
1,337 Elo+
Solo
Horus
Horus
Gibgibsss
Horus
Level 88
God Stats
14W - 24L
1,467 SR
Queue Stats
44W - 107L
1,326 Elo+
Solo
Mercury
Mercury
MadmanGrunk200
Mercury
Level 65
God Stats
3W - 3L
1,504 SR
Queue Stats
103W - 99L
1,461 Elo+
Solo
Ullr
Ullr
PhatieMatty
Ullr
Level 107
God Stats
6W - 6L
1,413 SR
Queue Stats
163W - 141L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
6,817
524
3,093
13,087
9,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

14
7 / 0 / 2
8,773
675
13,587
8,687
4,019
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
capiswhack
Medusa
13
3 / 0 / 2
7,185
553
5,969
5,276
2,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
jcward27
Arachne
14
5 / 3 / 7
7,998
615
6,200
13,120
5,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
vortexdoesgamin
Danzaburou
12
4 / 3 / 4
7,560
582
9,941
10,424
4,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
4 / 6 / 2
7,024
540
8,723
13,977
10,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 1
6,903
531
3,843
3,577
1,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Gibgibsss
Horus
8
0 / 5 / 2
5,632
433
2,027
11,145
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 6 / 0
5,613
432
1,904
12,689
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
3 / 3 / 3
6,182
476
8,436
10,092
4,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
20
Kills
7
8
Deaths
20
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
4
6
2
0.83
L
0
0
1
0.5
W
1
2
3
1.25
L
Horus
Gibgibsss
Horus
0
5
2
0.2
L
0
6
0
0
L
3
3
3
1.5
W
7
0
2
8
W
Medusa
capiswhack
Medusa
3
0
2
4
W
Arachne
jcward27
Arachne
5
3
7
2.83
W
Danzaburou
vortexdoesgamin
Danzaburou
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,790
Damage
24,933
50,594
Taken
51,480
24,753
Mitigated
28,564
19,451
Healing
11,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
8,723
3,989
0
2,062
13,977
10,818
0
4,247
9,730
0
57,566
L
3,843
779
0
879
3,577
1,578
100
50
3,527
49,996
0
W
3,093
686
1,680
3,297
13,087
9,308
19
1,399
11,688
15,555
0
L
Horus
Gibgibsss
Horus
2,027
916
1,237
3,795
11,145
8,769
12
1,438
9,707
0
9,507
L
1,904
148
0
1,514
12,689
3,324
0
9,559
3,130
0
26,433
L
8,436
3,169
0
1,740
10,092
4,075
0
1,386
8,706
0
43,404
W
13,587
558
0
5,004
8,687
4,019
1,645
0
8,687
65,767
0
W
Medusa
capiswhack
Medusa
5,969
1,397
0
645
5,276
2,039
0
1,596
3,680
0
56,285
W
Arachne
jcward27
Arachne
6,200
4,128
0
5,647
13,120
5,139
0
848
12,272
0
64,283
W
Danzaburou
vortexdoesgamin
Danzaburou
9,941
4,404
0
3,178
10,424
4,248
132
0
10,424
0
54,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,333
Gold Earned
31,354
376
Minions Killed
297
0
Camps Cleared
0
1,230,538
Distance Traveled
1,182,597
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,024
540
92
7
0
270,015
0
L
Janus
6,903
531
75
6
0
229,783
0
W
Artio
6,817
524
18
1
0
254,789
0
L
Horus
5,632
433
25
2
0
237,511
0
L
Mercury
5,613
432
47
4
0
235,108
2
L
Ullr
6,182
476
58
4
0
210,180
0
W
Anubis
8,773
675
105
8
0
202,131
0
W
Medusa
7,185
553
74
6
0
227,556
0
W
Arachne
7,998
615
98
8
0
309,680
0
W
Danzaburou
7,560
582
81
6
0
236,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role