Player Matchup

Fenrir
Fenrir
HAVI94
Fenrir
Level 154
God Stats
0W - 3L
1,411 SR
Queue Stats
372W - 366L
1,539 Elo+
Solo
Loki
Loki
Marselina1950
Loki
Level 119
God Stats
0W - 2L
1,308 SR
Queue Stats
83W - 72L
1,580 Elo+
Solo
Charybdis
Charybdis
SpeedyLegend
Charybdis
Level 68
God Stats
0W - 2L
1,333 SR
Queue Stats
42W - 45L
1,498 Elo+
Solo
Cthulhu
Cthulhu
danl25
Cthulhu
Level 127
God Stats
0W - 1L
1,605 SR
Queue Stats
194W - 200L
1,443 Elo+
Solo
Da Ji
Da Ji
mdiggitty
Da Ji
Level 156
God Stats
2W - 3L
1,440 SR
Queue Stats
305W - 330L
1,397 Elo+
Solo
Team Averages
Level 125
1,419 SR
1,491 Elo+

VS

Team Averages
Level 114
1,537 SR
1,444 Elo+
Pele
Pele
 
Pele
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Willow45000
Thor
Level 127
God Stats
1W - 0L
1,466 SR
Queue Stats
27W - 23L
1,475 Elo+
Party 1
Zeus
Zeus
phlips on it
Zeus
Level 158
God Stats
23W - 12L
1,712 SR
Queue Stats
1,330W - 1,310L
1,474 Elo+
Solo
Artemis
Artemis
smiteproman
Artemis
Level 18
God Stats
1W - 0L
1,507 SR
Queue Stats
2W - 2L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HAVI94
Fenrir
12
0 / 6 / 4
6,929
693
3,119
12,278
11,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
3 / 4 / 2
8,630
863
5,344
10,578
5,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
SpeedyLegend
Charybdis
13
1 / 5 / 3
7,260
726
2,854
9,429
3,561
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
danl25
Cthulhu
13
0 / 5 / 3
6,996
700
5,868
11,936
10,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
mdiggitty
Da Ji
10
2 / 5 / 1
6,965
697
3,466
6,785
2,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
11 / 2 / 6
9,801
980
9,016
7,871
3,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
 
Cthulhu
13
1 / 2 / 18
8,225
823
5,630
8,719
7,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
3 / 1 / 20
9,216
922
8,123
7,173
3,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 1 / 17
8,868
887
9,247
3,391
1,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
smiteproman
Artemis
16
7 / 1 / 13
9,327
933
15,079
6,518
3,017
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
99
6
Kills
25
25
Deaths
7
13
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
2
6
7
W
Cthulhu
 
Cthulhu
1
2
18
5
L
Fenrir
HAVI94
Fenrir
0
6
4
0.33
L
3
4
2
1
L
Charybdis
SpeedyLegend
Charybdis
1
5
3
0.5
W
3
1
20
13
L
Cthulhu
danl25
Cthulhu
0
5
3
0.3
L
Da Ji
mdiggitty
Da Ji
2
5
1
0.5
W
3
1
17
11.5
W
Artemis
smiteproman
Artemis
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,651
Damage
47,095
51,006
Taken
33,672
33,604
Mitigated
19,159
7,171
Healing
10,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,016
2,252
94
1,466
7,871
3,398
1,018
1,306
6,565
0
17,355
W
Cthulhu
 
Cthulhu
5,630
423
1,268
1,963
8,719
7,671
493
1,801
6,918
11,240
85
L
Fenrir
HAVI94
Fenrir
3,119
950
239
1,339
12,278
11,767
0
2,972
9,306
0
5,659
L
5,344
519
28
1,297
10,578
5,008
0
3,842
6,736
0
22,098
L
Charybdis
SpeedyLegend
Charybdis
2,854
1,307
373
914
9,429
3,561
0
4,127
5,302
0
7,679
W
8,123
1,810
145
478
7,173
3,778
702
1,363
5,810
0
23,512
L
Cthulhu
danl25
Cthulhu
5,868
0
338
1,891
11,936
10,276
0
2,131
9,805
17,097
0
L
Da Ji
mdiggitty
Da Ji
3,466
776
441
311
6,785
2,992
0
1,720
5,065
0
3,920
W
9,247
1,691
0
558
3,391
1,295
1,484
270
3,121
18,535
0
W
Artemis
smiteproman
Artemis
15,079
8,564
1,797
2,653
6,518
3,017
4,010
1,128
5,390
0
26,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,780
Gold Earned
45,437
79
Minions Killed
114
0
Camps Cleared
0
703,643
Distance Traveled
986,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,801
980
16
2
0
204,962
0
W
Cthulhu
8,225
823
11
1
0
198,521
0
L
Fenrir
6,929
693
3
0
0
180,378
0
L
Loki
8,630
863
29
3
0
162,672
0
L
Charybdis
7,260
726
21
2
0
149,783
0
W
Thor
9,216
922
48
5
0
192,770
0
L
Cthulhu
6,996
700
25
3
0
136,861
0
L
Da Ji
6,965
697
1
0
0
73,949
0
W
Zeus
8,868
887
16
2
0
193,527
0
W
Artemis
9,327
933
23
2
0
196,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role