Player Matchup

Ra
Ra
Gold II
 
Ra
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Platinum II
 
Tyr
Platinum II
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
Bleach1500
Ne Zha
Gold II
Level 161
God Stats
1W - 1L
1,629 SR
Queue Stats
56W - 52L
1,856 MMR
Solo
Anhur
Anhur
Gold III
SeswarriorYT
Anhur
Gold III
Level 105
God Stats
9W - 6L
1,862 SR
Queue Stats
50W - 37L
1,822 MMR
Solo
Ravana
Ravana
Platinum III
UT4HxB3ACH
Ravana
Platinum III
Level 109
God Stats
3W - 1L
1,797 SR
Queue Stats
192W - 192L
1,916 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,658 SR
1,719 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,490 SR
1,826 MMR
Cliodhna
Cliodhna
Platinum III
Erothicc
Cliodhna
Platinum III
Level 188
God Stats
1W - 3L
1,255 SR
Queue Stats
87W - 68L
2,015 MMR
Party 2
Izanami
Izanami
Platinum V
Hebrewer
Izanami
Platinum V
Level 153
God Stats
27W - 11L
1,764 SR
Queue Stats
200W - 192L
1,824 MMR
Solo
Surtr
Surtr
Platinum III
Isacq
Surtr
Platinum III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
325W - 331L
1,806 MMR
Solo
Kukulkan
Kukulkan
Gold III
Ponsharelo
Kukulkan
Gold III
Level 175
God Stats
2W - 2L
1,568 SR
Queue Stats
36W - 27L
1,670 MMR
Party 2
Ganesha
Ganesha
Platinum IV
ScottySSE
Ganesha
Platinum IV
Level 142
God Stats
1W - 1L
1,361 SR
Queue Stats
120W - 112L
1,815 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 4 / 1
8,338
521
3,475
11,228
4,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
 
Tyr
12
0 / 2 / 0
7,709
482
9,011
16,937
13,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
Bleach1500
Ne Zha
12
1 / 4 / 2
7,962
498
7,812
17,081
9,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
1 / 3 / 1
8,829
552
4,427
10,796
3,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
UT4HxB3ACH
Ravana
14
1 / 4 / 1
8,100
506
5,495
9,801
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Maman BrigitteAwilixCharonAo KuangChernobog

VS

Bans
AthenaThorAgniAchillesJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Erothicc
Cliodhna
17
11 / 0 / 2
10,760
673
13,107
10,511
4,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Hebrewer
Izanami
16
1 / 1 / 2
9,911
619
5,201
6,557
2,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
Isacq
Surtr
17
3 / 0 / 1
10,850
678
14,597
17,301
14,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Ponsharelo
Kukulkan
16
2 / 2 / 2
9,875
617
6,729
8,805
3,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
ScottySSE
Ganesha
13
0 / 1 / 12
9,039
565
5,360
10,472
7,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
17
17
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
1
0.38
L
Tyr
 
Tyr
0
2
0
0
L
Ne Zha
Bleach1500
Ne Zha
1
4
2
0.5
W
Cliodhna
Erothicc
Cliodhna
11
0
2
12
W
Izanami
Hebrewer
Izanami
1
1
2
2
W
Surtr
Isacq
Surtr
3
0
1
3.5
W
Kukulkan
Ponsharelo
Kukulkan
2
2
2
1.5
W
Ganesha
ScottySSE
Ganesha
0
1
12
6
L
1
3
1
0.5
L
Ravana
UT4HxB3ACH
Ravana
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,220
Damage
44,994
65,843
Taken
53,646
34,722
Mitigated
31,932
22,019
Healing
21,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,475
155
360
4,987
11,228
4,495
0
1,510
9,718
71,343
0
L
Tyr
 
Tyr
9,011
755
0
8,509
16,937
13,462
0
1,067
15,870
1,436
66,047
L
Ne Zha
Bleach1500
Ne Zha
7,812
2,385
74
3,702
17,081
9,556
0
6,185
10,896
58
43,837
W
Cliodhna
Erothicc
Cliodhna
13,107
2,515
0
5,505
10,511
4,615
0
453
10,058
0
91,556
W
Izanami
Hebrewer
Izanami
5,201
3,242
0
2,124
6,557
2,050
1,804
57
6,500
0
81,134
W
Surtr
Isacq
Surtr
14,597
4,744
0
9,840
17,301
14,059
560
1,564
15,737
1,828
94,360
W
Kukulkan
Ponsharelo
Kukulkan
6,729
432
0
684
8,805
3,449
0
2,112
6,611
101,424
0
W
Ganesha
ScottySSE
Ganesha
5,360
676
556
2,638
10,472
7,759
0
535
9,937
17,701
0
L
4,427
2,616
0
3,120
10,796
3,466
0
1,953
8,843
0
77,092
L
Ravana
UT4HxB3ACH
Ravana
5,495
1,607
0
1,267
9,801
3,743
0
2,355
7,446
0
79,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,938
Gold Earned
50,435
577
Minions Killed
621
0
Camps Cleared
0
1,593,942
Distance Traveled
1,795,542
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,338
521
121
8
0
329,188
3
L
Tyr
7,709
482
132
8
0
270,146
0
L
Ne Zha
7,962
498
58
4
0
332,497
0
W
Cliodhna
10,760
673
125
8
0
425,949
0
W
Izanami
9,911
619
161
10
0
325,461
3
W
Surtr
10,850
678
161
10
0
345,672
4
W
Kukulkan
9,875
617
173
11
0
332,187
0
W
Ganesha
9,039
565
1
0
0
366,273
7
L
Anhur
8,829
552
150
9
0
301,146
5
L
Ravana
8,100
506
116
7
0
360,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role