Player Matchup

Eset
Eset
Gold II
HowNowBrownCowl
Eset
Gold II
Level 158
God Stats
10W - 8L
1,468 SR
Queue Stats
103W - 105L
1,600 MMR
Party 2
Set
Set
Gold III
ItzOscar7469
Set
Gold III
Level 127
God Stats
25W - 27L
1,550 SR
Queue Stats
213W - 217L
1,534 MMR
Solo
Geb
Geb
Silver I
TXIPYTHON
Geb
Silver I
Level 129
God Stats
7W - 6L
1,529 SR
Queue Stats
53W - 57L
1,443 MMR
Party 2
Rama
Rama
Platinum IV
TramboneKing
Rama
Platinum IV
Level 155
God Stats
10W - 10L
1,506 SR
Queue Stats
518W - 511L
1,553 MMR
Solo
Chaac
Chaac
Gold IV
abeck-_-
Chaac
Gold IV
Level 118
God Stats
14W - 22L
1,390 SR
Queue Stats
401W - 401L
1,546 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,489 SR
1,535 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,565 SR
1,534 MMR
Izanami
Izanami
Gold IV
Javi-6969-
Izanami
Gold IV
Level 193
God Stats
5W - 8L
1,430 SR
Queue Stats
239W - 251L
1,488 MMR
Party 3
Sun Wukong
Sun Wukong
Gold II
JeerryAB
Sun Wukong
Gold II
Level 165
God Stats
3W - 5L
1,350 SR
Queue Stats
69W - 51L
1,540 MMR
Party 3
Arachne
Arachne
Gold III
didyouquityet
Arachne
Gold III
Level 158
God Stats
7W - 12L
1,642 SR
Queue Stats
432W - 439L
1,535 MMR
Party 1
Bacchus
Bacchus
Silver II
rBlxd
Bacchus
Silver II
Level 122
God Stats
1W - 1L
1,658 SR
Queue Stats
4W - 7L
1,538 MMR
Solo
Ra
Ra
Gold II
whydsheleaveme
Ra
Gold II
Level 149
God Stats
33W - 14L
1,744 SR
Queue Stats
731W - 714L
1,571 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
8,065
504
10,991
9,950
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 4 / 2
7,671
479
5,104
11,464
5,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 2
7,516
470
6,736
14,855
13,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 4 / 0
8,889
556
7,201
11,320
3,862
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
abeck-_-
Chaac
15
1 / 2 / 0
8,389
524
10,159
18,683
21,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
ChernobogMaman BrigitteThorAo Kuang

VS

Bans
AthenaAgniSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Javi-6969-
Izanami
16
1 / 2 / 2
10,377
649
6,663
11,459
5,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
JeerryAB
Sun Wukong
16
3 / 0 / 4
10,586
662
10,651
15,256
15,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
15
5 / 2 / 7
9,753
610
9,459
16,689
8,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
rBlxd
Bacchus
14
3 / 0 / 11
9,643
603
5,053
11,136
12,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
9 / 2 / 6
11,120
695
15,218
15,088
8,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
5
Kills
21
21
Deaths
6
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
1
4
2
0.5
W
Izanami
Javi-6969-
Izanami
1
2
2
1
W
Sun Wukong
JeerryAB
Sun Wukong
3
0
4
5
L
0
4
2
0.25
L
2
4
0
0.5
L
Chaac
abeck-_-
Chaac
1
2
0
0.5
W
Arachne
5
2
7
4.25
W
Bacchus
rBlxd
Bacchus
3
0
11
8.5
W
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,191
Damage
47,044
66,272
Taken
69,628
47,632
Mitigated
49,517
15,145
Healing
32,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,991
338
94
683
9,950
3,528
432
5,905
3,752
68,344
0
L
5,104
2,055
0
598
11,464
5,300
0
1,750
9,456
0
58,259
W
Izanami
Javi-6969-
Izanami
6,663
4,215
0
3,666
11,459
5,140
3,278
1,094
10,365
0
102,527
W
Sun Wukong
JeerryAB
Sun Wukong
10,651
1,898
0
8,478
15,256
15,327
783
1,077
13,134
0
81,194
L
6,736
866
161
2,122
14,855
13,703
208
6,014
8,540
25,413
0
L
7,201
5,888
0
4,231
11,320
3,862
893
2,795
8,425
0
74,098
L
Chaac
abeck-_-
Chaac
10,159
1,480
0
7,256
18,683
21,239
0
2,931
14,551
0
62,877
W
Arachne
9,459
5,784
0
7,236
16,689
8,149
917
4,329
12,316
0
77,339
W
Bacchus
rBlxd
Bacchus
5,053
550
0
1,465
11,136
12,540
35
4,119
6,927
16,815
0
W
15,218
1,338
3,783
7,390
15,088
8,361
0
7,346
7,650
98,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,530
Gold Earned
51,479
488
Minions Killed
563
0
Camps Cleared
0
1,509,331
Distance Traveled
1,708,085
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,065
504
129
8
0
293,665
6
L
Set
7,671
479
94
6
0
304,675
0
W
Izanami
10,377
649
166
10
0
293,690
2
W
Sun Wukong
10,586
662
127
8
0
328,670
2
L
Geb
7,516
470
26
2
0
342,038
2
L
Rama
8,889
556
138
9
0
265,701
5
L
Chaac
8,389
524
101
6
0
303,252
0
W
Arachne
9,753
610
99
6
0
361,764
0
W
Bacchus
9,643
603
13
1
0
371,968
7
W
Ra
11,120
695
158
10
0
351,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role