Player Matchup

Apollo
Apollo
 
Apollo
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Cook1eMonst3r
Mulan
Level 59
God Stats
19W - 12L
1,549 SR
Queue Stats
117W - 124L
1,441 Elo+
Party 1
Set
Set
MTshelby0705
Set
Level 48
God Stats
0W - 1L
1,334 SR
Queue Stats
0W - 7L
1,081 Elo+
Party 2
Cthulhu
Cthulhu
MaDnaXx
Cthulhu
Level 15
God Stats
0W - 1L
1,231 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 2
Vulcan
Vulcan
VorteXP1
Vulcan
Level 72
God Stats
17W - 11L
1,691 SR
Queue Stats
196W - 208L
1,496 Elo+
Party 1
Team Averages
Level 58
1,461 SR
1,356 Elo+

VS

Team Averages
Level 85
1,521 SR
1,459 Elo+
Nox
Nox
 
Nox
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
EvilBlasteR
Sun Wukong
Level 119
God Stats
4W - 1L
1,593 SR
Queue Stats
99W - 83L
1,503 Elo+
Solo
Bacchus
Bacchus
mguar
Bacchus
Level 119
God Stats
16W - 25L
1,386 SR
Queue Stats
211W - 224L
1,468 Elo+
Party 3
Hachiman
Hachiman
mohammed-stone
Hachiman
Level 34
God Stats
2W - 0L
1,701 SR
Queue Stats
57W - 78L
1,415 Elo+
Party 3
Serqet
Serqet
xMATERIALGROWLx
Serqet
Level 29
God Stats
28W - 39L
1,426 SR
Queue Stats
66W - 74L
1,407 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 0 / 0
5,052
505
2,850
6,008
1,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 0
5,443
544
2,245
9,518
4,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 1
4,531
453
865
7,108
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
MaDnaXx
Cthulhu
6
0 / 1 / 0
4,626
463
2,587
6,473
3,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
VorteXP1
Vulcan
10
1 / 3 / 0
5,621
562
4,813
4,672
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
2 / 1 / 2
6,020
602
3,232
5,453
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
EvilBlasteR
Sun Wukong
11
2 / 1 / 1
6,430
643
4,233
5,724
3,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
mguar
Bacchus
7
0 / 0 / 3
4,336
434
3,456
5,655
4,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
9
1 / 0 / 2
5,049
505
3,460
3,996
1,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
4 / 0 / 2
5,951
595
3,477
5,484
1,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
9
9
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
W
Nox
 
Nox
2
1
2
3
L
1
3
0
0.33
W
Sun Wukong
EvilBlasteR
Sun Wukong
2
1
1
2.5
L
0
2
1
0.25
L
Cthulhu
MaDnaXx
Cthulhu
0
1
0
0
L
Vulcan
VorteXP1
Vulcan
1
3
0
0.33
W
Bacchus
mguar
Bacchus
0
0
3
1.5
W
Hachiman
1
0
2
2
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,360
Damage
17,858
33,779
Taken
26,312
14,966
Mitigated
13,628
9,064
Healing
6,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,850
2,232
0
2,250
6,008
1,824
0
1,522
4,208
0
31,465
W
Nox
 
Nox
3,232
101
0
1,726
5,453
2,085
0
4,060
1,393
40,227
0
L
2,245
377
0
1,874
9,518
4,923
0
0
9,518
0
31,882
W
Sun Wukong
EvilBlasteR
Sun Wukong
4,233
869
0
393
5,724
3,863
0
0
5,724
0
41,678
L
865
438
0
1,809
7,108
3,113
174
1,293
5,815
0
21,466
L
Cthulhu
MaDnaXx
Cthulhu
2,587
530
636
1,901
6,473
3,315
0
1,443
4,635
10,997
0
L
Vulcan
VorteXP1
Vulcan
4,813
1,870
0
594
4,672
1,791
526
1,827
2,597
40,020
0
W
Bacchus
mguar
Bacchus
3,456
570
0
2,657
5,655
4,588
30
1,118
4,537
17,606
0
W
Hachiman
3,460
2,276
0
1,670
3,996
1,205
0
1,155
2,841
0
22,261
W
3,477
1,010
0
243
5,484
1,887
0
1,067
4,417
0
32,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,273
Gold Earned
27,786
220
Minions Killed
235
0
Camps Cleared
0
973,650
Distance Traveled
1,008,554
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,052
505
56
6
0
212,764
5
W
Nox
6,020
602
75
8
0
187,597
2
L
Mulan
5,443
544
53
5
0
160,294
0
W
Sun Wukong
6,430
643
69
7
0
191,416
0
L
Set
4,531
453
36
4
0
189,968
0
L
Cthulhu
4,626
463
17
2
0
217,514
0
L
Vulcan
5,621
562
58
6
0
193,110
0
W
Bacchus
4,336
434
12
1
0
202,501
3
W
Hachiman
5,049
505
32
3
0
171,882
1
W
Serqet
5,951
595
47
5
0
255,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role