Player Matchup

Sol
Sol
BornTwiztd
Sol
Level 155
God Stats
1W - 2L
1,448 SR
Queue Stats
174W - 167L
1,508 Elo+
Party 2
Tiamat
Tiamat
Darth Roric
Tiamat
Level 115
God Stats
7W - 4L
1,630 SR
Queue Stats
112W - 113L
1,491 Elo+
Party 2
Chang'e
Chang'e
Klutch
Chang'e
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 92L
1,509 Elo+
Solo
Odin
Odin
ThuUnderground2
Odin
Level 135
God Stats
0W - 2L
1,420 SR
Queue Stats
89W - 107L
1,470 Elo+
Solo
Hachiman
Hachiman
Yellowjacket910
Hachiman
Level 124
God Stats
2W - 4L
1,573 SR
Queue Stats
105W - 109L
1,526 Elo+
Party 2
Team Averages
Level 135
1,514 SR
1,501 Elo+

VS

Team Averages
Level 117
1,524 SR
1,521 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
AKalashnkov47
Discordia
Level 126
God Stats
9W - 7L
1,616 SR
Queue Stats
410W - 410L
1,514 Elo+
Party 1
Sun Wukong
Sun Wukong
Kronkcules
Sun Wukong
Level 124
God Stats
2W - 1L
1,457 SR
Queue Stats
146W - 120L
1,546 Elo+
Solo
Hun Batz
Hun Batz
MoonFroggy
Hun Batz
Level 122
God Stats
10W - 7L
1,547 SR
Queue Stats
231W - 222L
1,520 Elo+
Party 1
Sol
Sol
atrioxttv
Sol
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 74L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 6
9,467
861
13,006
11,863
4,398
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
14
1 / 5 / 2
7,953
723
6,540
12,327
10,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
Klutch
Chang'e
13
3 / 5 / 3
8,110
737
7,512
13,428
4,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 3 / 7
8,565
779
8,448
13,732
14,940
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
13
0 / 6 / 6
7,570
688
10,282
15,632
5,885
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
4 / 3 / 13
9,054
823
15,136
9,217
4,603
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
AKalashnkov47
Discordia
17
10 / 1 / 11
10,171
925
14,369
6,062
2,913
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sun Wukong
Kronkcules
Sun Wukong
15
3 / 3 / 16
8,880
807
12,576
25,295
25,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
MoonFroggy
Hun Batz
15
4 / 4 / 11
9,355
850
9,954
11,643
6,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 1 / 12
9,012
819
7,240
8,306
3,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
87
11
Kills
24
24
Deaths
12
24
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
3
13
3.5
W
Discordia
AKalashnkov47
Discordia
10
1
11
15.5
L
4
5
6
1.4
L
Tiamat
1
5
2
0.4
L
Chang'e
Klutch
Chang'e
3
5
3
0.9
W
Sun Wukong
Kronkcules
Sun Wukong
3
3
16
3.67
W
Hun Batz
MoonFroggy
Hun Batz
4
4
11
2.38
L
3
3
7
2.17
L
Hachiman
0
6
6
0.5
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,788
Damage
59,275
66,982
Taken
60,523
40,584
Mitigated
42,663
28,248
Healing
27,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
15,136
1,417
2,708
1,908
9,217
4,603
320
5,184
4,033
23,095
0
W
Discordia
AKalashnkov47
Discordia
14,369
89
2,582
1,836
6,062
2,913
302
3,565
2,497
27,312
0
L
13,006
2,915
926
2,060
11,863
4,398
270
7,798
3,905
28,667
0
L
Tiamat
6,540
142
582
1,067
12,327
10,499
220
6,654
5,473
18,076
0
L
Chang'e
Klutch
Chang'e
7,512
642
12,167
5,036
13,428
4,862
390
7,583
5,625
14,095
0
W
Sun Wukong
Kronkcules
Sun Wukong
12,576
1,702
1,082
10,362
25,295
25,347
93
13,427
11,868
0
17,162
W
Hun Batz
MoonFroggy
Hun Batz
9,954
243
912
1,641
11,643
6,235
1,189
4,276
7,367
0
25,221
L
8,448
733
1,523
2,918
13,732
14,940
0
5,273
8,245
1,519
16,980
L
Hachiman
10,282
5,697
533
1,436
15,632
5,885
1,206
8,553
6,989
0
15,110
W
7,240
1,342
592
3,706
8,306
3,565
935
1,731
6,575
19,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,665
Gold Earned
46,472
106
Minions Killed
134
0
Camps Cleared
0
1,013,683
Distance Traveled
1,073,059
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,054
823
16
1
0
187,946
0
W
Discordia
10,171
925
41
4
0
216,335
0
L
Sol
9,467
861
35
3
0
194,318
0
L
Tiamat
7,953
723
30
3
0
202,045
0
L
Chang'e
8,110
737
6
1
0
196,205
0
W
Sun Wukong
8,880
807
13
1
0
232,090
0
W
Hun Batz
9,355
850
38
3
0
236,970
0
L
Odin
8,565
779
24
2
0
218,633
0
L
Hachiman
7,570
688
11
1
0
202,482
0
W
Sol
9,012
819
26
2
0
199,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role