Player Matchup

Ah Puch
Ah Puch
L0C0FR
Ah Puch
Level 105
God Stats
4W - 2L
1,598 SR
Queue Stats
110W - 123L
1,415 Elo+
Party 2
Surtr
Surtr
Lancypoo WTS
Surtr
Level 128
God Stats
3W - 2L
1,536 SR
Queue Stats
52W - 57L
1,463 Elo+
Party 2
Anhur
Anhur
Toxicity7548
Anhur
Level 153
God Stats
2W - 2L
1,449 SR
Queue Stats
186W - 196L
1,429 Elo+
Party 2
Team Averages
Level 129
1,527 SR
1,436 Elo+

VS

Team Averages
Level 113
1,401 SR
1,492 Elo+
Cernunnos
Cernunnos
KronHyp
Cernunnos
Level 159
God Stats
22W - 24L
1,428 SR
Queue Stats
163W - 173L
1,418 Elo+
Solo
Anubis
Anubis
Ross3723
Anubis
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,578 Elo+
Party 1
King Arthur
King Arthur
johnv60
King Arthur
Level 83
God Stats
0W - 1L
1,276 SR
Queue Stats
10W - 7L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
L0C0FR
Ah Puch
13
8 / 0 / 5
9,738
974
15,227
6,005
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 1 / 11
8,291
829
8,854
11,594
9,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 1 / 10
8,536
854
3,624
6,997
2,446
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
KronHyp
Cernunnos
11
1 / 1 / 1
7,246
725
6,945
8,691
3,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Ross3723
Anubis
9
1 / 5 / 0
7,118
712
4,543
10,026
4,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
johnv60
King Arthur
9
0 / 7 / 1
6,854
685
6,804
13,192
11,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
13
Kills
2
2
Deaths
13
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
KronHyp
Cernunnos
1
1
1
1.5
W
Ah Puch
L0C0FR
Ah Puch
8
0
5
10.5
W
2
1
11
7.5
L
Anubis
Ross3723
Anubis
1
5
0
0.2
W
3
1
10
8
L
King Arthur
johnv60
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,705
Damage
18,292
24,596
Taken
31,909
14,311
Mitigated
18,880
5,813
Healing
2,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
KronHyp
Cernunnos
6,945
1,552
0
991
8,691
3,408
0
4,242
3,947
0
32,612
W
Ah Puch
L0C0FR
Ah Puch
15,227
75
96
2,955
6,005
2,521
380
1,108
4,734
51,921
0
W
8,854
2,304
0
2,408
11,594
9,344
33
2,855
8,382
544
17,642
L
Anubis
Ross3723
Anubis
4,543
448
0
1,341
10,026
4,206
0
5,667
3,784
26,794
0
W
3,624
1,814
0
354
6,997
2,446
395
1,278
5,678
0
22,245
L
King Arthur
johnv60
King Arthur
6,804
851
0
393
13,192
11,266
0
4,740
7,653
0
13,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,565
Gold Earned
21,218
127
Minions Killed
109
0
Camps Cleared
0
586,571
Distance Traveled
495,970
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,246
725
45
5
0
183,378
1
W
Ah Puch
9,738
974
74
7
0
203,424
0
W
Surtr
8,291
829
19
2
0
195,911
3
L
Anubis
7,118
712
48
5
0
145,174
0
W
Anhur
8,536
854
34
3
0
187,236
0
L
King Arthur
6,854
685
16
2
0
167,418
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role