Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BabyGronkRizz
Bellona
Level 82
God Stats
3W - 2L
1,571 SR
Queue Stats
234W - 210L
1,544 Elo+
Party 2
Surtr
Surtr
ShudMcMillan3
Surtr
Level 122
God Stats
12W - 5L
1,551 SR
Queue Stats
228W - 215L
1,504 Elo+
Solo
Sol
Sol
SuckYoThanatoes
Sol
Level 124
God Stats
4W - 3L
1,513 SR
Queue Stats
31W - 34L
1,493 Elo+
Party 2
Nike
Nike
WildAJR
Nike
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
216W - 174L
1,536 Elo+
Solo
Team Averages
Level 95
1,527 SR
1,515 Elo+

VS

Team Averages
Level 120
1,544 SR
1,380 Elo+
Ra
Ra
BackCampBoomer
Ra
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 33L
1,234 Elo+
Party 1
Ganesha
Ganesha
IC3 grizzly8165
Ganesha
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 219L
1,396 Elo+
Solo
Izanami
Izanami
Off a Blizzy
Izanami
Level 105
God Stats
6W - 8L
1,715 SR
Queue Stats
342W - 306L
1,478 Elo+
Solo
Achilles
Achilles
Titan5
Achilles
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,262 Elo+
Party 1
Mulan
Mulan
beatblaster357
Mulan
Level 124
God Stats
1W - 2L
1,503 SR
Queue Stats
179W - 172L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 0 / 2
7,214
656
5,134
3,315
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
10
3 / 0 / 0
5,995
545
4,327
8,157
5,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 0 / 0
6,378
580
6,056
10,564
6,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 2 / 0
6,138
558
9,666
6,941
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nike
WildAJR
Nike
11
1 / 0 / 1
6,203
564
2,400
8,104
3,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,477
498
2,586
5,081
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 0
5,247
477
2,926
9,948
7,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Off a Blizzy
Izanami
9
0 / 4 / 1
5,558
505
2,418
7,548
2,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Achilles
Titan5
Achilles
10
0 / 1 / 0
5,407
492
5,723
10,304
10,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 4 / 0
5,454
496
3,778
10,632
3,528
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
11
Kills
2
2
Deaths
11
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
2
3
W
Bellona
3
0
0
3
L
1
2
0
0.5
L
0
0
0
0
L
Izanami
Off a Blizzy
Izanami
0
4
1
0.13
W
1
0
0
1
W
4
2
0
2
L
Achilles
Titan5
Achilles
0
1
0
0
W
Nike
WildAJR
Nike
1
0
1
1.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,583
Damage
17,431
37,081
Taken
43,513
18,900
Mitigated
25,723
15,994
Healing
13,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,134
729
268
1,066
3,315
1,676
0
1,093
2,167
59,106
0
W
Bellona
4,327
1,120
0
2,369
8,157
5,652
0
1,284
6,738
0
22,218
L
2,586
158
420
1,138
5,081
1,732
0
3,001
2,080
39,772
0
L
2,926
675
0
2,837
9,948
7,299
0
5,419
4,529
17,095
0
L
Izanami
Off a Blizzy
Izanami
2,418
1,978
0
1,294
7,548
2,561
0
3,912
3,636
0
37,497
W
6,056
2,187
0
4,070
10,564
6,165
0
422
9,369
1,216
45,077
W
9,666
4,768
0
2,472
6,941
2,094
28
1,345
5,596
43,162
1,970
L
Achilles
Titan5
Achilles
5,723
834
0
5,017
10,304
10,603
0
430
9,874
0
41,889
W
Nike
WildAJR
Nike
2,400
432
0
5,749
8,104
3,313
0
1,128
6,926
0
51,178
L
3,778
443
0
2,970
10,632
3,528
0
2,468
8,164
0
39,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,928
Gold Earned
27,143
348
Minions Killed
313
0
Camps Cleared
0
1,105,933
Distance Traveled
1,047,824
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,214
656
110
10
0
209,099
2
W
Bellona
5,995
545
29
3
0
252,299
2
L
Ra
5,477
498
81
7
0
188,749
0
L
Ganesha
5,247
477
1
0
0
218,655
4
L
Izanami
5,558
505
92
8
0
198,645
1
W
Surtr
6,378
580
72
7
0
207,192
1
W
Sol
6,138
558
55
5
0
211,611
0
L
Achilles
5,407
492
72
7
0
212,590
2
W
Nike
6,203
564
82
7
0
225,732
0
L
Mulan
5,454
496
67
6
0
229,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role