Player Matchup

Zhong Kui
Zhong Kui
Dvdrivn
Zhong Kui
Level 101
God Stats
6W - 4L
1,498 SR
Queue Stats
171W - 135L
1,484 Elo+
Solo
Cthulhu
Cthulhu
ICY3
Cthulhu
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 175L
1,500 Elo+
Solo
Sylvanus
Sylvanus
KBtheGOAT243012
Sylvanus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,276 Elo+
Solo
Chiron
Chiron
TH3MIK3I
Chiron
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 37L
1,472 Elo+
Solo
Mulan
Mulan
drunkinmunky80
Mulan
Level 256
God Stats
15W - 18L
1,433 SR
Queue Stats
1,558W - 1,562L
1,536 Elo+
Solo
Team Averages
Level 132
1,486 SR
1,453 Elo+

VS

Team Averages
Level 96
1,504 SR
1,445 Elo+
The Morrigan
The Morrigan
HowieDoin2
The Morrigan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,393 Elo+
Party 1
Terra
Terra
IveBeenDr1nk1ng
Terra
Level 115
God Stats
4W - 12L
1,354 SR
Queue Stats
369W - 415L
1,412 Elo+
Party 1
Serqet
Serqet
OfficerM0ng00se
Serqet
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
340W - 345L
1,487 Elo+
Solo
Sobek
Sobek
enriquebieber90
Sobek
Level 97
God Stats
4W - 2L
1,659 SR
Queue Stats
213W - 225L
1,396 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xCRIMSONVIPERx1
Tsukuyomi
Level 126
God Stats
1W - 5L
1,505 SR
Queue Stats
136W - 122L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dvdrivn
Zhong Kui
12
2 / 2 / 8
6,434
1,287
5,634
5,730
6,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ICY3
Cthulhu
11
2 / 1 / 9
6,196
1,239
3,927
6,329
5,724
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
12
3 / 1 / 8
6,799
1,360
3,632
7,748
7,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
TH3MIK3I
Chiron
12
3 / 0 / 5
6,738
1,348
6,831
3,465
1,475
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
2 / 2 / 5
5,716
1,143
2,292
4,579
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
HowieDoin2
The Morrigan
12
1 / 4 / 2
5,672
1,134
1,641
4,752
2,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 3 / 3
5,955
1,191
5,028
7,237
4,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

1
0 / 0 / 0
1,432
286
0
0
0
11
1 / 2 / 4
6,016
1,203
2,465
7,713
7,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
xCRIMSONVIPERx1
Tsukuyomi
10
2 / 3 / 2
5,582
1,116
9,494
6,521
2,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
12
Kills
6
6
Deaths
12
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Dvdrivn
Zhong Kui
2
2
8
3
L
The Morrigan
HowieDoin2
The Morrigan
1
4
2
0.5
W
Cthulhu
ICY3
Cthulhu
2
1
9
6.5
L
2
3
3
1.17
W
Sylvanus
3
1
8
7
L
0
0
0
0
W
Chiron
TH3MIK3I
Chiron
3
0
5
5.5
W
2
2
5
2.25
L
1
2
4
1.5
L
Tsukuyomi
xCRIMSONVIPERx1
Tsukuyomi
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,316
Damage
18,628
27,851
Taken
26,223
23,349
Mitigated
16,419
11,434
Healing
5,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Dvdrivn
Zhong Kui
5,634
1,268
410
710
5,730
6,261
393
2,014
3,716
11,549
0
L
The Morrigan
HowieDoin2
The Morrigan
1,641
1,048
0
0
4,752
2,238
0
2,814
1,826
5,569
143
W
Cthulhu
ICY3
Cthulhu
3,927
103
0
1,449
6,329
5,724
375
2,097
4,232
8,170
0
L
5,028
128
1,028
2,037
7,237
4,362
0
3,244
3,824
9,207
0
W
Sylvanus
3,632
932
2,690
2,748
7,748
7,035
84
2,960
4,788
7,251
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Chiron
TH3MIK3I
Chiron
6,831
1,775
936
1,904
3,465
1,475
602
1,095
2,370
0
17,818
W
2,292
137
11
576
4,579
2,854
428
910
3,669
0
5,160
L
2,465
41
215
1,094
7,713
7,200
0
3,812
3,729
5,529
0
L
Tsukuyomi
xCRIMSONVIPERx1
Tsukuyomi
9,494
1,118
0
879
6,521
2,619
0
2,822
3,651
0
18,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,883
Gold Earned
24,657
67
Minions Killed
35
0
Camps Cleared
0
510,475
Distance Traveled
434,829
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,434
1,287
21
4
0
98,395
0
L
The Morrigan
5,672
1,134
7
1
0
106,728
0
W
Cthulhu
6,196
1,239
9
2
0
125,421
0
L
Terra
5,955
1,191
5
1
0
110,354
0
W
Sylvanus
6,799
1,360
3
1
0
97,424
0
L
Serqet
1,432
286
0
0
0
0
0
W
Chiron
6,738
1,348
28
6
0
96,512
0
W
Mulan
5,716
1,143
6
1
0
92,723
0
L
Sobek
6,016
1,203
13
3
0
103,438
0
L
Tsukuyomi
5,582
1,116
10
2
0
114,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role