Player Matchup

Gilgamesh
Gilgamesh
Blackjoker262
Gilgamesh
Level 103
God Stats
2W - 2L
1,244 SR
Queue Stats
200W - 187L
1,477 Elo+
Party 1
Bake Kujira
Bake Kujira
Robert_Hanelt
Bake Kujira
Level 58
God Stats
15W - 11L
1,458 SR
Queue Stats
65W - 77L
1,387 Elo+
Party 1
King Arthur
King Arthur
Superlatja
King Arthur
Level 120
God Stats
70W - 60L
1,811 SR
Queue Stats
479W - 481L
1,424 Elo+
Party 1
Skadi
Skadi
Taz_Supreme
Skadi
Level 156
God Stats
51W - 37L
1,499 SR
Queue Stats
255W - 248L
1,421 Elo+
Solo
Chronos
Chronos
kingyoussef_YT
Chronos
Level 84
God Stats
8W - 9L
1,452 SR
Queue Stats
422W - 421L
1,469 Elo+
Solo
Team Averages
Level 104
1,493 SR
1,435 Elo+

VS

Team Averages
Level 89
1,510 SR
1,367 Elo+
Hel
Hel
Dr_KTORCE
Hel
Level 106
God Stats
9W - 12L
1,439 SR
Queue Stats
173W - 184L
1,428 Elo+
Solo
Chernobog
Chernobog
SantanJake
Chernobog
Level 68
God Stats
14W - 11L
1,442 SR
Queue Stats
88W - 87L
1,326 Elo+
Solo
Sun Wukong
Sun Wukong
Torstig
Sun Wukong
Level 105
God Stats
3W - 5L
1,618 SR
Queue Stats
145W - 106L
1,612 Elo+
Solo
Geb
Geb
iFaTalL_M0deZ
Geb
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,032 Elo+
Solo
Ne Zha
Ne Zha
lionsou
Ne Zha
Level 81
God Stats
7W - 4L
1,552 SR
Queue Stats
179W - 163L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Blackjoker262
Gilgamesh
16
7 / 1 / 3
10,093
561
10,180
14,757
7,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bake Kujira
Robert_Hanelt
Bake Kujira
14
1 / 1 / 6
8,581
477
6,397
14,773
15,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
Superlatja
King Arthur
15
4 / 3 / 2
9,510
528
10,636
17,402
16,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 2 / 1
8,426
468
9,948
11,722
5,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
3 / 1 / 4
10,606
589
10,866
11,774
5,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 1
9,141
508
6,659
10,184
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
SantanJake
Chernobog
14
2 / 3 / 2
8,147
453
11,667
13,707
5,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Torstig
Sun Wukong
16
0 / 3 / 2
9,931
552
12,915
20,174
13,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 1 / 4
7,712
428
5,357
14,268
13,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
lionsou
Ne Zha
14
5 / 6 / 0
9,462
526
11,800
17,265
6,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
16
Kills
8
8
Deaths
16
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Blackjoker262
Gilgamesh
7
1
3
8.5
L
1
3
1
0.5
W
Bake Kujira
Robert_Hanelt
Bake Kujira
1
1
6
4
L
Chernobog
SantanJake
Chernobog
2
3
2
1
W
King Arthur
Superlatja
King Arthur
4
3
2
1.67
W
1
2
1
0.75
L
Sun Wukong
Torstig
Sun Wukong
0
3
2
0.33
L
0
1
4
2
W
3
1
4
5
L
Ne Zha
lionsou
Ne Zha
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,027
Damage
48,398
70,428
Taken
75,598
48,749
Mitigated
42,575
12,663
Healing
30,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Blackjoker262
Gilgamesh
10,180
4,299
0
1,616
14,757
7,238
87
1,136
13,621
0
91,861
L
6,659
617
1,384
4,504
10,184
4,014
96
5,193
4,991
72,500
0
W
Bake Kujira
Robert_Hanelt
Bake Kujira
6,397
3,018
134
4,483
14,773
15,118
50
3,058
11,715
35,060
0
L
Chernobog
SantanJake
Chernobog
11,667
6,763
0
5,644
13,707
5,799
0
4,575
9,132
0
67,434
W
King Arthur
Superlatja
King Arthur
10,636
1,111
0
434
17,402
16,169
0
0
17,402
0
65,494
W
9,948
3,648
0
4,099
11,722
5,170
412
2,329
9,393
0
81,794
L
Sun Wukong
Torstig
Sun Wukong
12,915
3,278
0
10,050
20,174
13,415
0
1,005
19,169
0
88,163
L
5,357
264
0
3,967
14,268
13,006
0
2,965
11,303
24,930
0
W
10,866
2,780
0
1,897
11,774
5,054
773
5,493
6,281
99,870
85
L
Ne Zha
lionsou
Ne Zha
11,800
4,264
0
4,472
17,265
6,341
0
3,440
13,825
0
56,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,216
Gold Earned
44,393
534
Minions Killed
500
0
Camps Cleared
0
1,845,701
Distance Traveled
1,751,689
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,093
561
123
7
0
440,907
0
L
Hel
9,141
508
146
8
0
352,606
6
W
Bake Kujira
8,581
477
49
3
0
368,508
4
L
Chernobog
8,147
453
110
6
0
282,639
2
W
King Arthur
9,510
528
100
6
0
369,063
6
W
Skadi
8,426
468
106
6
0
312,106
4
L
Sun Wukong
9,931
552
149
8
0
342,998
5
L
Geb
7,712
428
31
2
0
375,739
0
W
Chronos
10,606
589
156
9
0
355,117
0
L
Ne Zha
9,462
526
64
4
0
397,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role