Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
JonesFantomex666
Loki
Level 117
God Stats
5W - 6L
1,410 SR
Queue Stats
338W - 339L
1,466 Elo+
Solo
Heimdallr
Heimdallr
SoledByZarbo
Heimdallr
Level 155
God Stats
2W - 2L
1,567 SR
Queue Stats
332W - 335L
1,491 Elo+
Solo
Team Averages
Level 146
1,495 SR
1,491 Elo+

VS

Team Averages
Level 95
1,499 SR
1,476 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CDCPedro
Medusa
Level 106
God Stats
2W - 4L
1,248 SR
Queue Stats
55W - 63L
1,456 Elo+
Solo
Artio
Artio
EnGBoNe
Artio
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 154L
1,390 Elo+
Solo
He Bo
He Bo
SayaBlood
He Bo
Level 97
God Stats
17W - 11L
1,643 SR
Queue Stats
305W - 304L
1,510 Elo+
Party 1
King Arthur
King Arthur
babybirkin
King Arthur
Level 78
God Stats
17W - 11L
1,604 SR
Queue Stats
247W - 244L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
1 / 1 / 0
6,468
588
7,577
6,368
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
 
King Arthur
8
0 / 4 / 0
4,918
447
3,931
9,216
7,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
 
Erlang Shen
8
0 / 2 / 0
4,868
443
3,913
8,323
6,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 2 / 1
5,848
532
3,368
9,497
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
SoledByZarbo
Heimdallr
11
0 / 1 / 1
5,981
544
3,837
7,001
3,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 1 / 3
5,732
521
5,303
5,631
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
CDCPedro
Medusa
10
0 / 1 / 2
5,641
513
4,730
6,613
2,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
EnGBoNe
Artio
9
0 / 0 / 2
5,265
479
375
7,400
3,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
SayaBlood
He Bo
13
9 / 0 / 0
7,620
693
8,717
7,815
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
babybirkin
King Arthur
11
1 / 0 / 3
6,812
619
6,128
8,973
8,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
10
10
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
1
0
1
L
King Arthur
 
King Arthur
0
4
0
0
L
Erlang Shen
 
Erlang Shen
0
2
0
0
W
Kukulkan
 
Kukulkan
0
1
3
1.5
W
Medusa
CDCPedro
Medusa
0
1
2
1
W
Artio
EnGBoNe
Artio
0
0
2
1
L
1
2
1
0.75
W
He Bo
SayaBlood
He Bo
9
0
0
9
L
Heimdallr
SoledByZarbo
Heimdallr
0
1
1
0.5
W
King Arthur
babybirkin
King Arthur
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,626
Damage
25,253
40,405
Taken
36,432
22,027
Mitigated
19,923
10,954
Healing
9,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
7,577
1,851
0
911
6,368
2,432
201
4,060
2,308
0
60,391
L
King Arthur
 
King Arthur
3,931
637
0
1,420
9,216
7,032
0
1,642
7,059
0
25,225
L
Erlang Shen
 
Erlang Shen
3,913
1,677
0
2,211
8,323
6,384
0
4,195
4,128
916
23,060
W
Kukulkan
 
Kukulkan
5,303
797
0
620
5,631
2,900
0
241
5,390
51,148
0
W
Medusa
CDCPedro
Medusa
4,730
1,381
0
0
6,613
2,307
0
0
6,507
0
38,437
W
Artio
EnGBoNe
Artio
375
124
1,122
1,617
7,400
3,863
0
137
7,036
5,632
0
L
3,368
265
0
3,578
9,497
3,123
0
3,458
5,897
0
37,552
W
He Bo
SayaBlood
He Bo
8,717
746
0
3,944
7,815
2,525
0
204
7,447
53,701
928
L
Heimdallr
SoledByZarbo
Heimdallr
3,837
1,672
0
2,834
7,001
3,056
0
856
6,145
0
47,926
W
King Arthur
babybirkin
King Arthur
6,128
1,115
0
2,500
8,973
8,328
120
0
8,459
0
41,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,083
Gold Earned
31,070
320
Minions Killed
302
0
Camps Cleared
0
1,029,672
Distance Traveled
1,113,201
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,468
588
107
10
0
212,677
0
L
King Arthur
4,918
447
34
3
0
178,655
0
L
Erlang Shen
4,868
443
40
4
0
200,944
4
W
Kukulkan
5,732
521
89
8
0
221,381
0
W
Medusa
5,641
513
53
5
0
226,317
3
W
Artio
5,265
479
12
1
0
196,284
0
L
Loki
5,848
532
63
6
0
246,172
0
W
He Bo
7,620
693
84
8
0
249,671
0
L
Heimdallr
5,981
544
76
7
0
191,224
1
W
King Arthur
6,812
619
64
6
0
219,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role