Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
DFR-Crow-King
Charon
Level 108
God Stats
4W - 3L
1,581 SR
Queue Stats
35W - 35L
1,552 Elo+
Party 1
Nemesis
Nemesis
WANOUUW
Nemesis
Level 147
God Stats
87W - 83L
1,542 SR
Queue Stats
363W - 368L
1,506 Elo+
Party 1
Team Averages
Level 138
1,541 SR
1,520 Elo+

VS

Team Averages
Level 133
1,505 SR
1,472 Elo+
Surtr
Surtr
Mouven
Surtr
Level 193
God Stats
6W - 6L
1,352 SR
Queue Stats
327W - 320L
1,508 Elo+
Solo
Discordia
Discordia
OminousUsurper
Discordia
Level 143
God Stats
485W - 412L
1,571 SR
Queue Stats
695W - 714L
1,439 Elo+
Solo
Atlas
Atlas
ham-over
Atlas
Level 63
God Stats
47W - 32L
1,592 SR
Queue Stats
214W - 195L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 1 / 6
6,377
797
4,051
4,218
1,479
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
5 / 0 / 3
7,169
896
4,480
5,863
5,099
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
WANOUUW
Nemesis
10
3 / 1 / 3
6,655
832
8,133
5,934
3,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Mouven
Surtr
8
0 / 4 / 1
5,773
722
4,257
9,758
6,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
OminousUsurper
Discordia
9
1 / 1 / 1
6,114
764
4,959
3,937
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
ham-over
Atlas
7
1 / 3 / 1
5,808
726
2,966
6,901
4,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
8
Kills
2
2
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
1
6
3
W
5
0
3
6.5
L
Surtr
Mouven
Surtr
0
4
1
0.13
L
Discordia
OminousUsurper
Discordia
1
1
1
1.5
W
Nemesis
WANOUUW
Nemesis
3
1
3
4.5
L
Atlas
ham-over
Atlas
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,664
Damage
12,182
16,015
Taken
20,596
10,342
Mitigated
11,361
3,263
Healing
4,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,051
226
785
676
4,218
1,479
225
2,525
1,693
32,921
0
W
4,480
1,341
0
474
5,863
5,099
278
3,143
2,720
11,762
264
L
Surtr
Mouven
Surtr
4,257
1,767
0
2,743
9,758
6,211
0
3,311
5,982
280
18,198
L
Discordia
OminousUsurper
Discordia
4,959
244
0
689
3,937
1,105
0
2,322
1,382
30,575
0
W
Nemesis
WANOUUW
Nemesis
8,133
2,951
0
1,328
5,934
3,764
0
2,649
3,285
0
20,205
L
Atlas
ham-over
Atlas
2,966
1,329
0
1,183
6,901
4,045
0
2,675
3,961
11,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,201
Gold Earned
17,695
101
Minions Killed
79
0
Camps Cleared
0
424,561
Distance Traveled
394,447
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,377
797
57
7
0
162,549
0
W
Charon
7,169
896
12
2
0
114,192
0
L
Surtr
5,773
722
24
3
0
134,436
0
L
Discordia
6,114
764
37
5
0
153,427
4
W
Nemesis
6,655
832
32
4
0
147,820
0
L
Atlas
5,808
726
18
2
0
106,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role