Player Matchup

Khepri
Khepri
DRAGENDER
Khepri
Level 122
God Stats
3W - 1L
1,696 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 2
Pele
Pele
Deadshire
Pele
Level 129
God Stats
5W - 2L
1,605 SR
Queue Stats
75W - 73L
1,475 Elo+
Party 2
Izanami
Izanami
SHADICSEN
Izanami
Level 103
God Stats
1W - 0L
1,274 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
SSeidzi
Yu Huang
Level 139
God Stats
6W - 4L
1,560 SR
Queue Stats
341W - 343L
1,475 Elo+
Solo
Shiva
Shiva
sammyoof123
Shiva
Level 65
God Stats
3W - 1L
1,437 SR
Queue Stats
10W - 4L
1,500 Elo+
Party 2
Team Averages
Level 112
1,514 SR
1,490 Elo+

VS

Team Averages
Level 89
1,493 SR
1,475 Elo+
Danzaburou
Danzaburou
Ethan522011
Danzaburou
Level 129
God Stats
80W - 66L
1,617 SR
Queue Stats
639W - 611L
1,510 Elo+
Solo
Nemesis
Nemesis
IIDrowzy_JrixkII
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 60L
1,446 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ladoro
Tsukuyomi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,475 Elo+
Solo
Merlin
Merlin
Mellow_Doe
Merlin
Level 144
God Stats
1W - 3L
1,307 SR
Queue Stats
262W - 233L
1,514 Elo+
Solo
Maui
Maui
Obeyisaac98_TTV
Maui
Level 56
God Stats
13W - 9L
1,544 SR
Queue Stats
82W - 77L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DRAGENDER
Khepri
10
1 / 0 / 3
6,177
618
4,525
7,131
5,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
12
5 / 0 / 3
7,041
704
6,457
6,391
2,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
SHADICSEN
Izanami
10
3 / 1 / 0
5,525
553
6,376
3,540
1,245
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yu Huang
SSeidzi
Yu Huang
12
2 / 0 / 3
7,064
706
3,776
3,155
1,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 3
6,976
698
3,967
5,456
2,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ethan522011
Danzaburou
8
1 / 3 / 0
5,133
513
5,118
8,933
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 0
5,078
508
1,259
7,592
2,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Ladoro
Tsukuyomi
9
0 / 4 / 0
5,307
531
1,223
7,884
2,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Mellow_Doe
Merlin
11
0 / 1 / 0
5,483
548
933
4,806
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 1
5,193
519
2,432
9,397
5,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
13
Kills
1
1
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Khepri
DRAGENDER
Khepri
1
0
3
2.5
W
Pele
5
0
3
6.5
L
Danzaburou
Ethan522011
Danzaburou
1
3
0
0.33
L
0
3
0
0
L
Tsukuyomi
Ladoro
Tsukuyomi
0
4
0
0
L
Merlin
Mellow_Doe
Merlin
0
1
0
0
L
0
2
1
0.25
W
Izanami
SHADICSEN
Izanami
3
1
0
3
W
Yu Huang
SSeidzi
Yu Huang
2
0
3
3.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,101
Damage
10,965
25,673
Taken
38,612
13,172
Mitigated
14,679
8,348
Healing
8,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
DRAGENDER
Khepri
4,525
935
0
2,271
7,131
5,512
0
1,369
5,762
13,628
0
W
Pele
6,457
1,857
0
1,149
6,391
2,344
358
507
5,812
0
63,719
L
Danzaburou
Ethan522011
Danzaburou
5,118
2,459
226
3,472
8,933
3,018
384
2,548
6,385
0
34,231
L
1,259
61
0
0
7,592
2,280
0
1,243
6,172
0
34,164
L
Tsukuyomi
Ladoro
Tsukuyomi
1,223
217
0
1,817
7,884
2,131
0
23
7,535
0
31,088
L
Merlin
Mellow_Doe
Merlin
933
51
0
750
4,806
1,577
0
1,912
2,722
43,034
0
L
2,432
705
0
1,958
9,397
5,673
0
2,333
6,964
12,498
0
W
Izanami
SHADICSEN
Izanami
6,376
4,450
0
793
3,540
1,245
281
564
2,976
0
42,400
W
Yu Huang
SSeidzi
Yu Huang
3,776
113
0
1,561
3,155
1,238
56
357
2,716
51,228
0
W
3,967
573
0
2,574
5,456
2,833
231
414
5,042
0
45,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,783
Gold Earned
26,194
368
Minions Killed
272
0
Camps Cleared
0
1,035,973
Distance Traveled
973,135
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,177
618
12
1
0
207,461
3
W
Pele
7,041
704
90
9
0
240,252
1
L
Danzaburou
5,133
513
48
5
0
179,406
0
L
Nemesis
5,078
508
62
6
0
231,221
0
L
Tsukuyomi
5,307
531
60
6
0
189,686
0
L
Merlin
5,483
548
79
8
0
198,361
0
L
Maui
5,193
519
23
2
0
174,461
0
W
Izanami
5,525
553
85
9
0
179,464
0
W
Yu Huang
7,064
706
102
10
0
197,837
1
W
Shiva
6,976
698
79
8
0
210,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role