Player Matchup

Sobek
Sobek
AFrolml
Sobek
Level 80
God Stats
1W - 0L
1,158 SR
Queue Stats
70W - 80L
1,499 Elo+
Party 1
Hachiman
Hachiman
Franquitolml
Hachiman
Level 136
God Stats
3W - 5L
1,323 SR
Queue Stats
198W - 207L
1,595 Elo+
Party 1
Hou Yi
Hou Yi
ISkyWizard
Hou Yi
Level 216
God Stats
1W - 0L
1,588 SR
Queue Stats
24W - 23L
1,510 Elo+
Party 1
Sol
Sol
IlLonn
Sol
Level 204
God Stats
3W - 1L
1,664 SR
Queue Stats
37W - 32L
1,564 Elo+
Party 1
Horus
Horus
MarkAnt0ny
Horus
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 28L
1,583 Elo+
Party 1
Team Averages
Level 157
1,447 SR
1,550 Elo+

VS

Team Averages
Level 118
1,477 SR
1,554 Elo+
Charon
Charon
 
Charon
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Bennutto
Chiron
Level 107
God Stats
0W - 2L
1,327 SR
Queue Stats
113W - 105L
1,577 Elo+
Party 2
Chang'e
Chang'e
JBird12
Chang'e
Level 147
God Stats
1W - 5L
1,556 SR
Queue Stats
323W - 305L
1,577 Elo+
Solo
Xbalanque
Xbalanque
LilTuna
Xbalanque
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,522 Elo+
Solo
Pele
Pele
TwoGuysPizza
Pele
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AFrolml
Sobek
13
1 / 2 / 11
8,170
817
7,795
21,707
21,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Franquitolml
Hachiman
15
4 / 2 / 10
8,498
850
11,760
10,854
5,621
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Hou Yi
ISkyWizard
Hou Yi
16
9 / 1 / 9
9,293
929
14,821
11,182
5,987
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
IlLonn
Sol
14
2 / 3 / 13
7,986
799
14,057
12,125
5,943
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
14
2 / 1 / 16
8,636
864
5,991
16,266
14,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
15
1 / 2 / 7
8,435
844
13,243
12,776
12,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
Bennutto
Chiron
15
2 / 2 / 4
7,750
775
8,414
8,454
4,654
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
JBird12
Chang'e
11
0 / 4 / 1
6,498
650
10,448
11,952
5,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
LilTuna
Xbalanque
10
0 / 7 / 6
6,632
663
13,633
12,486
5,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 3 / 4
8,741
874
11,193
14,162
14,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
30
18
Kills
8
9
Deaths
18
59
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
2
7
2.25
W
Sobek
AFrolml
Sobek
1
2
11
3.25
L
Chiron
Bennutto
Chiron
2
2
4
2
W
Hachiman
Franquitolml
Hachiman
4
2
10
4.5
W
Hou Yi
ISkyWizard
Hou Yi
9
1
9
13.5
W
Sol
IlLonn
Sol
2
3
13
2.83
L
Chang'e
JBird12
Chang'e
0
4
1
0.13
L
Xbalanque
LilTuna
Xbalanque
0
7
6
0.43
W
Horus
2
1
16
10
L
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,424
Damage
56,931
72,134
Taken
59,830
54,100
Mitigated
43,721
40,599
Healing
20,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
13,243
2,967
2,295
2,235
12,776
12,919
304
3,930
8,846
22,774
0
W
Sobek
AFrolml
Sobek
7,795
392
521
8,751
21,707
21,700
81
6,237
15,470
16,032
0
L
Chiron
Bennutto
Chiron
8,414
2,749
942
1,623
8,454
4,654
492
3,432
5,022
0
22,890
W
Hachiman
Franquitolml
Hachiman
11,760
8,042
1,816
1,927
10,854
5,621
941
3,880
6,974
0
24,424
W
Hou Yi
ISkyWizard
Hou Yi
14,821
9,079
1,427
2,689
11,182
5,987
763
3,553
7,629
0
26,959
W
Sol
IlLonn
Sol
14,057
4,549
732
4,322
12,125
5,943
516
3,562
8,563
25,372
369
L
Chang'e
JBird12
Chang'e
10,448
97
6,007
3,939
11,952
5,642
407
4,512
7,440
16,761
0
L
Xbalanque
LilTuna
Xbalanque
13,633
3,540
0
334
12,486
5,796
0
4,317
8,169
0
16,764
W
Horus
5,991
2,134
9,989
8,425
16,266
14,849
0
6,459
9,807
0
9,074
L
11,193
1,115
415
2,331
14,162
14,710
0
5,537
8,625
0
22,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,583
Gold Earned
38,056
108
Minions Killed
108
0
Camps Cleared
0
899,861
Distance Traveled
887,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,435
844
15
2
0
165,419
0
W
Sobek
8,170
817
14
1
0
177,304
0
L
Chiron
7,750
775
40
4
0
186,228
0
W
Hachiman
8,498
850
29
3
0
175,246
0
W
Hou Yi
9,293
929
25
3
0
185,720
0
W
Sol
7,986
799
36
4
0
171,589
0
L
Chang'e
6,498
650
14
1
0
177,087
0
L
Xbalanque
6,632
663
13
1
0
174,514
0
W
Horus
8,636
864
4
0
0
190,002
0
L
Pele
8,741
874
26
3
0
183,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role