Player Matchup

Geb
Geb
 
Geb
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Battleproven
Zhong Kui
Level 106
God Stats
2W - 0L
1,684 SR
Queue Stats
96W - 84L
1,492 Elo+
Party 1
Zeus
Zeus
QuezTheAdonisTTV
Zeus
Level 126
God Stats
8W - 2L
1,814 SR
Queue Stats
105W - 129L
1,444 Elo+
Solo
Terra
Terra
SinsOfWratH
Terra
Level 105
God Stats
1W - 1L
1,267 SR
Queue Stats
77W - 89L
1,454 Elo+
Party 1
Arachne
Arachne
snowyJuStIn
Arachne
Level 120
God Stats
3W - 0L
1,782 SR
Queue Stats
77W - 83L
1,443 Elo+
Party 1
Team Averages
Level 116
1,609 SR
1,467 Elo+

VS

Team Averages
Level 108
1,628 SR
1,500 Elo+
Janus
Janus
BigJoeNasty
Janus
Level 49
God Stats
2W - 2L
1,847 SR
Queue Stats
80W - 106L
1,472 Elo+
Solo
Xbalanque
Xbalanque
Furidiam
Xbalanque
Level 83
God Stats
0W - 3L
1,658 SR
Queue Stats
244W - 213L
1,518 Elo+
Solo
Bacchus
Bacchus
Huba Hun
Bacchus
Level 180
God Stats
7W - 10L
1,418 SR
Queue Stats
888W - 949L
1,479 Elo+
Solo
Terra
Terra
ODBx AllnDeep x
Terra
Level 124
God Stats
3W - 3L
1,709 SR
Queue Stats
267W - 260L
1,454 Elo+
Solo
Chernobog
Chernobog
YYGR
Chernobog
Level 105
God Stats
1W - 2L
1,506 SR
Queue Stats
144W - 107L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 1 / 3
7,487
749
3,991
14,070
6,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Battleproven
Zhong Kui
13
0 / 1 / 4
7,160
716
7,487
8,176
8,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
4 / 0 / 2
8,221
822
8,520
4,015
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 1 / 4
6,817
682
1,701
8,137
4,207
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
snowyJuStIn
Arachne
14
3 / 1 / 4
7,659
766
7,474
5,431
2,921
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 2
8,277
828
15,081
5,398
2,830
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
Furidiam
Xbalanque
9
0 / 2 / 0
6,352
635
4,601
5,708
2,641
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Bacchus
Huba Hun
Bacchus
15
3 / 3 / 0
7,890
789
7,384
11,018
13,858
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 1 / 1
8,638
864
4,535
10,086
7,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chernobog
YYGR
Chernobog
1
0 / 0 / 0
2,464
246
0
0
0

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
7
Kills
4
4
Deaths
7
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
3
1.5
W
Zhong Kui
Battleproven
Zhong Kui
0
1
4
2
L
0
1
2
1
L
Xbalanque
Furidiam
Xbalanque
0
2
0
0
L
Bacchus
Huba Hun
Bacchus
3
3
0
1
L
1
1
1
1.5
W
4
0
2
5
W
0
1
4
2
L
Chernobog
YYGR
Chernobog
0
0
0
0
W
Arachne
snowyJuStIn
Arachne
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,173
Damage
31,601
39,829
Taken
32,210
24,585
Mitigated
26,812
19,647
Healing
13,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,991
0
3,496
6,014
14,070
6,305
0
8,988
4,624
15,566
0
W
Zhong Kui
Battleproven
Zhong Kui
7,487
618
585
963
8,176
8,051
620
5,367
2,552
18,585
0
L
15,081
505
782
452
5,398
2,830
0
4,158
1,021
48,681
0
L
Xbalanque
Furidiam
Xbalanque
4,601
2,101
204
1,339
5,708
2,641
0
4,189
1,422
0
16,832
L
Bacchus
Huba Hun
Bacchus
7,384
229
267
983
11,018
13,858
0
5,939
4,792
13,949
0
L
4,535
34
4,890
4,573
10,086
7,483
0
6,465
3,276
12,930
0
W
8,520
201
392
87
4,015
3,101
132
2,666
1,269
22,298
0
W
1,701
217
3,857
2,274
8,137
4,207
352
5,008
3,062
2,311
0
L
Chernobog
YYGR
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
snowyJuStIn
Arachne
7,474
6,897
1,086
893
5,431
2,921
0
3,922
1,322
0
12,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,344
Gold Earned
33,621
105
Minions Killed
164
0
Camps Cleared
0
1,054,180
Distance Traveled
702,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,487
749
9
1
0
230,920
0
W
Zhong Kui
7,160
716
43
4
0
198,658
0
L
Janus
8,277
828
90
9
0
187,756
0
L
Xbalanque
6,352
635
33
3
0
123,346
0
L
Bacchus
7,890
789
13
1
0
184,709
0
L
Terra
8,638
864
28
3
0
206,740
0
W
Zeus
8,221
822
31
3
0
187,106
0
W
Terra
6,817
682
2
0
0
218,664
0
L
Chernobog
2,464
246
0
0
0
0
0
W
Arachne
7,659
766
20
2
0
218,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role