Player Matchup

Cerberus
Cerberus
Silver I
ABC BOOMER
Cerberus
Silver I
Level 140
God Stats
1W - 1L
1,672 SR
Queue Stats
43W - 47L
1,331 MMR
Party 2
Zeus
Zeus
Silver III
Desperado-RVG
Zeus
Silver III
Level 188
God Stats
5W - 4L
1,597 SR
Queue Stats
115W - 142L
1,346 MMR
Solo
Chaac
Chaac
Silver II
Rasta Makku
Chaac
Silver II
Level 149
God Stats
4W - 4L
1,480 SR
Queue Stats
31W - 46L
1,319 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 159
1,583 SR
1,332 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,499 SR
1,415 MMR
Horus
Horus
Gold I
 
Horus
Gold I
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum V
ChiefYirax
Merlin
Platinum V
Level 127
God Stats
20W - 23L
1,467 SR
Queue Stats
74W - 79L
1,596 MMR
Party 1
Hou Yi
Hou Yi
Gold V
rBlxd
Hou Yi
Gold V
Level 121
God Stats
23W - 20L
1,529 SR
Queue Stats
101W - 105L
1,148 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ABC BOOMER
Cerberus
8
0 / 2 / 0
7,365
614
3,461
11,846
7,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 1 / 1
8,894
741
9,940
5,395
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 1
8,579
715
3,761
10,548
5,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AnubisPersephoneKukulkanHeraBacchus

VS

Bans
KuzenboXing TianBastetIzanamiNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 0 / 6
8,638
720
6,855
8,860
6,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
ChiefYirax
Merlin
12
4 / 2 / 2
9,561
797
8,805
6,823
2,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
rBlxd
Hou Yi
12
2 / 1 / 4
9,079
757
6,337
6,691
2,241
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
6
6
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
6
3
L
Cerberus
ABC BOOMER
Cerberus
0
2
0
0
W
Merlin
ChiefYirax
Merlin
4
2
2
2.5
L
2
1
1
2.5
L
1
3
1
0.5
W
Hou Yi
rBlxd
Hou Yi
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,162
Damage
21,997
27,789
Taken
22,374
14,802
Mitigated
11,165
7,393
Healing
5,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,855
2,920
1,772
2,357
8,860
6,720
298
4,047
4,002
0
14,308
L
Cerberus
ABC BOOMER
Cerberus
3,461
59
72
3,931
11,846
7,668
0
2,951
8,503
16,918
0
W
Merlin
ChiefYirax
Merlin
8,805
658
0
260
6,823
2,204
510
4,197
2,266
50,356
0
L
9,940
637
0
250
5,395
1,772
38
1,648
3,613
39,908
0
L
3,761
82
0
3,140
10,548
5,362
0
4,466
5,843
0
24,928
W
Hou Yi
rBlxd
Hou Yi
6,337
3,999
0
883
6,691
2,241
843
4,287
1,891
0
38,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,838
Gold Earned
27,278
151
Minions Killed
139
0
Camps Cleared
0
609,476
Distance Traveled
672,755
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,638
720
17
1
0
251,849
1
L
Cerberus
7,365
614
44
4
0
172,702
0
W
Merlin
9,561
797
64
5
0
207,373
0
L
Zeus
8,894
741
59
5
0
212,776
0
L
Chaac
8,579
715
48
4
0
223,998
4
W
Hou Yi
9,079
757
58
5
0
213,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role