Player Matchup

Yemoja
Yemoja
IBigIBruce
Yemoja
Level 47
God Stats
3W - 6L
1,299 SR
Queue Stats
102W - 96L
1,526 Elo+
Party 1
Izanami
Izanami
IrishCard125
Izanami
Level 66
God Stats
0W - 2L
1,317 SR
Queue Stats
26W - 35L
1,336 Elo+
Party 2
Bellona
Bellona
SaggyChickens
Bellona
Level 48
God Stats
2W - 3L
1,419 SR
Queue Stats
19W - 35L
1,165 Elo+
Party 2
Kukulkan
Kukulkan
SlayinBodies
Kukulkan
Level 100
God Stats
66W - 47L
1,593 SR
Queue Stats
109W - 94L
1,530 Elo+
Party 1
Pele
Pele
xTVVIZZx
Pele
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 116L
1,526 Elo+
Party 1
Team Averages
Level 73
1,426 SR
1,417 Elo+

VS

Team Averages
Level 92
1,492 SR
1,484 Elo+
Nike
Nike
ISnackParty
Nike
Level 106
God Stats
2W - 0L
1,695 SR
Queue Stats
31W - 34L
1,579 Elo+
Solo
Mulan
Mulan
KidKamiKazi18
Mulan
Level 100
God Stats
11W - 9L
1,519 SR
Queue Stats
48W - 32L
1,556 Elo+
Solo
Artemis
Artemis
KingSyer
Artemis
Level 125
God Stats
2W - 4L
1,507 SR
Queue Stats
68W - 82L
1,411 Elo+
Solo
Bastet
Bastet
Ranzie
Bastet
Level 49
God Stats
8W - 13L
1,241 SR
Queue Stats
86W - 99L
1,414 Elo+
Solo
Discordia
Discordia
Whole n tie
Discordia
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 171L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
IBigIBruce
Yemoja
11
0 / 8 / 3
7,470
415
2,860
22,200
14,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
IrishCard125
Izanami
12
0 / 1 / 2
7,137
397
4,517
12,852
3,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
11
0 / 5 / 1
6,815
379
2,885
13,571
11,290
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kukulkan
SlayinBodies
Kukulkan
15
4 / 2 / 1
9,550
531
11,977
11,849
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pele
15
3 / 4 / 2
8,966
498
7,144
14,791
5,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
9,465
526
7,829
11,569
7,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 2 / 10
10,676
593
11,533
17,368
12,945
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
KingSyer
Artemis
17
6 / 1 / 1
10,878
604
14,220
11,739
4,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
Ranzie
Bastet
14
5 / 2 / 5
9,427
524
8,362
14,342
5,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Whole n tie
Discordia
15
2 / 2 / 5
9,759
542
13,359
9,737
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
7
Kills
20
20
Deaths
8
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Yemoja
IBigIBruce
Yemoja
0
8
3
0.19
W
3
1
10
8
L
Izanami
IrishCard125
Izanami
0
1
2
1
W
4
2
10
4.5
W
Artemis
KingSyer
Artemis
6
1
1
6.5
W
Bastet
Ranzie
Bastet
5
2
5
3.75
L
Bellona
0
5
1
0.1
L
Kukulkan
SlayinBodies
Kukulkan
4
2
1
2.25
W
Discordia
Whole n tie
Discordia
2
2
5
2.25
L
Pele
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,383
Damage
55,303
75,263
Taken
64,755
39,403
Mitigated
33,267
15,727
Healing
21,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
IBigIBruce
Yemoja
2,860
1,226
1,677
2,977
22,200
14,170
48
5,723
16,477
19,949
0
W
7,829
156
0
816
11,569
7,578
566
1,159
10,410
0
52,995
L
Izanami
IrishCard125
Izanami
4,517
3,488
0
2,871
12,852
3,923
0
76
12,776
0
48,168
W
11,533
1,389
0
7,155
17,368
12,945
704
4,161
13,207
0
74,779
W
Artemis
KingSyer
Artemis
14,220
7,379
486
5,397
11,739
4,101
5,155
1,575
10,164
0
86,160
W
Bastet
Ranzie
Bastet
8,362
2,957
0
4,224
14,342
5,250
1,156
2,609
11,733
0
60,655
L
Bellona
2,885
810
0
2,056
13,571
11,290
0
76
13,495
0
24,607
L
Kukulkan
SlayinBodies
Kukulkan
11,977
952
63
3,212
11,849
4,582
739
5,569
6,280
78,120
0
W
Discordia
Whole n tie
Discordia
13,359
829
0
2,946
9,737
3,393
385
5,983
3,754
79,350
0
L
Pele
7,144
563
0
2,871
14,791
5,438
0
1,915
12,876
0
72,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,938
Gold Earned
50,205
399
Minions Killed
516
0
Camps Cleared
0
1,622,354
Distance Traveled
1,679,652
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,470
415
40
2
0
293,304
4
W
Nike
9,465
526
85
5
0
389,761
0
L
Izanami
7,137
397
76
4
0
329,471
0
W
Mulan
10,676
593
98
5
0
303,257
0
W
Artemis
10,878
604
130
7
0
332,614
0
W
Bastet
9,427
524
77
4
0
379,186
3
L
Bellona
6,815
379
38
2
0
322,895
4
L
Kukulkan
9,550
531
131
7
0
298,501
1
W
Discordia
9,759
542
126
7
0
274,834
1
L
Pele
8,966
498
114
6
0
378,183
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role