Player Matchup

He Bo
He Bo
Diamond V
 
He Bo
Diamond V
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond V
 
Khepri
Diamond V
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond III
Chaseinator
Ah Muzen Cab
Diamond III
Level 143
God Stats
1W - 0L
1,557 SR
Queue Stats
222W - 209L
2,093 MMR
Solo
Anhur
Anhur
Diamond V
Izzykonner
Anhur
Diamond V
Level 184
God Stats
17W - 20L
1,547 SR
Queue Stats
86W - 66L
2,082 MMR
Solo
Chaac
Chaac
Diamond IV
Srbindy
Chaac
Diamond IV
Level 149
God Stats
2W - 2L
1,479 SR
Queue Stats
288W - 268L
2,119 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,517 SR
1,859 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 114
1,702 SR
2,097 MMR
Neith
Neith
Diamond V
NumberOneArachne
Neith
Diamond V
Level 47
God Stats
1W - 3L
1,689 SR
Queue Stats
89W - 95L
2,112 MMR
Solo
Arachne
Arachne
Diamond IV
Sarrk
Arachne
Diamond IV
Level 141
God Stats
40W - 28L
1,682 SR
Queue Stats
191W - 176L
2,124 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
Young Natal
Gilgamesh
Diamond IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
771W - 766L
1,956 MMR
Party 1
Charon
Charon
Masters
Young Nitwit
Charon
Masters
Level 161
God Stats
9W - 8L
1,713 SR
Queue Stats
881W - 869L
2,196 MMR
Party 1
Thoth
Thoth
Platinum I
nïggeroni
Thoth
Platinum I
Level 62
God Stats
1W - 1L
1,926 SR
Queue Stats
29W - 19L
2,097 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
2 / 1 / 2
4,747
791
2,000
4,363
1,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
 
Khepri
7
1 / 0 / 3
4,628
771
1,292
3,268
1,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
Chaseinator
Ah Muzen Cab
9
1 / 0 / 1
4,608
768
2,335
3,207
1,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
8
0 / 0 / 1
4,268
711
1,779
3,384
1,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
Srbindy
Chaac
7
2 / 1 / 0
4,497
750
3,776
5,419
3,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bans
AchillesSusanoMaman BrigitteThor

VS

Bans
AthenaAwilixAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,298
716
1,766
1,440
562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Sarrk
Arachne
5
0 / 2 / 0
3,481
580
1,064
5,256
2,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Gilgamesh
Young Natal
Gilgamesh
8
1 / 1 / 1
4,565
761
2,627
5,352
3,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charon
7
0 / 1 / 0
4,180
697
2,880
4,153
2,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thoth
8
1 / 2 / 1
4,551
759
2,488
4,233
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
6
Kills
2
2
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
1
2
3
W
Khepri
 
Khepri
1
0
3
2.5
W
Ah Muzen Cab
Chaseinator
Ah Muzen Cab
1
0
1
1.5
W
Anhur
0
0
1
0.5
L
0
0
0
0
L
Arachne
Sarrk
Arachne
0
2
0
0
W
Chaac
Srbindy
Chaac
2
1
0
2
L
Gilgamesh
Young Natal
Gilgamesh
1
1
1
1.5
L
Charon
0
1
0
0
L
Thoth
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,182
Damage
10,825
19,641
Taken
20,434
8,774
Mitigated
10,293
7,260
Healing
6,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
2,000
270
0
222
4,363
1,330
0
1,147
3,180
30,898
0
W
Khepri
 
Khepri
1,292
187
809
1,659
3,268
1,825
0
1,300
1,968
9,254
0
W
Ah Muzen Cab
Chaseinator
Ah Muzen Cab
2,335
362
0
457
3,207
1,145
0
1,671
1,536
0
35,315
W
Anhur
1,779
1,146
0
1,732
3,384
1,125
0
747
2,637
0
29,130
L
1,766
675
0
935
1,440
562
0
440
1,000
0
32,608
L
Arachne
Sarrk
Arachne
1,064
695
0
1,914
5,256
2,128
0
889
4,331
0
15,008
W
Chaac
Srbindy
Chaac
3,776
1,142
0
2,381
5,419
3,349
0
503
4,557
0
23,479
L
Gilgamesh
Young Natal
Gilgamesh
2,627
997
0
1,284
5,352
3,741
0
0
4,957
0
22,406
L
Charon
2,880
763
0
1,343
4,153
2,358
0
747
3,406
13,219
0
L
Thoth
2,488
44
0
725
4,233
1,504
0
1,216
2,979
29,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,748
Gold Earned
21,075
247
Minions Killed
214
0
Camps Cleared
0
689,073
Distance Traveled
658,233
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
4,747
791
69
12
0
137,572
0
W
Khepri
4,628
771
12
2
0
140,709
2
W
Ah Muzen Cab
4,608
768
63
11
0
149,322
0
W
Anhur
4,268
711
61
10
0
116,862
1
L
Neith
4,298
716
66
11
0
122,581
2
L
Arachne
3,481
580
27
5
0
117,891
0
W
Chaac
4,497
750
42
7
0
144,608
0
L
Gilgamesh
4,565
761
41
7
0
138,421
1
L
Charon
4,180
697
16
3
0
137,289
0
L
Thoth
4,551
759
64
11
0
142,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role