Player Matchup

Thor
Thor
Silver II
CobraKing2163
Thor
Silver II
Level 91
God Stats
15W - 15L
1,505 SR
Queue Stats
280W - 301L
1,071 MMR
Solo
Anubis
Anubis
Bronze I
FRAUDGODATLARGE
Anubis
Bronze I
Level 65
God Stats
2W - 0L
1,290 SR
Queue Stats
10W - 15L
1,077 MMR
Solo
Sobek
Sobek
Silver II
Gaymans
Sobek
Silver II
Level 105
God Stats
10W - 8L
1,627 SR
Queue Stats
79W - 92L
951 MMR
Party 2
Mulan
Mulan
Silver I
GertsugaTenshou
Mulan
Silver I
Level 175
God Stats
47W - 49L
1,526 SR
Queue Stats
305W - 322L
1,106 MMR
Solo
Artemis
Artemis
Silver I
SneakyRabbit
Artemis
Silver I
Level 106
God Stats
16W - 11L
1,580 SR
Queue Stats
146W - 148L
1,052 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,506 SR
1,051 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 96
1,555 SR
1,051 MMR
Martichoras
Martichoras
Silver II
ChaacNorris5668
Martichoras
Silver II
Level 64
God Stats
3W - 3L
1,551 SR
Queue Stats
126W - 125L
1,043 MMR
Solo
Ymir
Ymir
Silver III
Hydrist
Ymir
Silver III
Level 127
God Stats
8W - 10L
1,469 SR
Queue Stats
33W - 49L
1,109 MMR
Solo
Vulcan
Vulcan
Silver III
LaGyDrEaMs
Vulcan
Silver III
Level 87
God Stats
7W - 11L
1,406 SR
Queue Stats
113W - 139L
995 MMR
Party 1
Da Ji
Da Ji
Gold IV
XpectdefectzV2
Da Ji
Gold IV
Level 80
God Stats
3W - 2L
1,748 SR
Queue Stats
344W - 351L
1,110 MMR
Solo
Achilles
Achilles
Silver III
tangy_horizon
Achilles
Silver III
Level 124
God Stats
12W - 4L
1,603 SR
Queue Stats
113W - 139L
995 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 2
9,103
607
6,745
11,654
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
5 / 4 / 3
8,477
565
7,570
14,213
6,645
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Gaymans
Sobek
12
0 / 1 / 8
7,558
504
6,463
13,842
12,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 0 / 0
8,672
578
9,554
12,509
10,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
SneakyRabbit
Artemis
13
2 / 1 / 2
7,690
513
7,185
8,762
3,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
PoseidonAthenaThanatosAwilix

VS

Bans
MedusaArachneNu WaZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
ChaacNorris5668
Martichoras
12
0 / 3 / 1
7,469
498
8,357
11,548
5,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ymir
Hydrist
Ymir
11
0 / 1 / 6
6,909
461
5,565
11,335
8,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
LaGyDrEaMs
Vulcan
14
4 / 5 / 2
8,098
540
11,019
7,150
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 5 / 3
8,150
543
8,642
15,616
6,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
tangy_horizon
Achilles
12
0 / 3 / 1
6,887
459
8,695
14,169
14,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
16
Kills
8
8
Deaths
17
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Martichoras
ChaacNorris5668
Martichoras
0
3
1
0.17
W
6
2
2
3.5
W
5
4
3
1.63
W
Sobek
Gaymans
Sobek
0
1
8
4
W
3
0
0
3
L
Ymir
Hydrist
Ymir
0
1
6
3
L
Vulcan
LaGyDrEaMs
Vulcan
4
5
2
1
W
Artemis
SneakyRabbit
Artemis
2
1
2
3
L
4
5
3
1.1
L
Achilles
tangy_horizon
Achilles
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,517
Damage
42,278
60,980
Taken
59,818
37,770
Mitigated
36,390
22,066
Healing
15,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
ChaacNorris5668
Martichoras
8,357
2,299
0
3,475
11,548
5,220
60
1,668
9,880
0
61,450
W
6,745
806
0
1,173
11,654
4,954
0
1,796
9,858
0
90,550
W
7,570
231
0
5,748
14,213
6,645
0
7,849
6,319
62,471
0
W
Sobek
Gaymans
Sobek
6,463
560
214
3,640
13,842
12,372
0
5,347
8,405
22,031
344
W
9,554
1,834
0
8,264
12,509
10,429
0
1,173
10,409
1,262
66,088
L
Ymir
Hydrist
Ymir
5,565
1,315
0
2,873
11,335
8,565
0
4,464
6,781
18,325
0
L
Vulcan
LaGyDrEaMs
Vulcan
11,019
4,841
0
0
7,150
2,133
0
2,839
4,264
59,316
0
W
Artemis
SneakyRabbit
Artemis
7,185
3,169
0
3,027
8,762
3,370
0
484
8,278
0
54,341
L
8,642
1,248
0
5,483
15,616
6,468
0
3,899
11,717
0
71,463
L
Achilles
tangy_horizon
Achilles
8,695
1,737
0
4,091
14,169
14,004
0
1,394
11,852
293
42,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,500
Gold Earned
37,513
478
Minions Killed
387
0
Camps Cleared
0
1,431,259
Distance Traveled
1,410,750
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
7,469
498
102
7
0
269,293
3
W
Thor
9,103
607
122
8
0
300,099
0
W
Anubis
8,477
565
114
8
0
262,758
1
W
Sobek
7,558
504
30
2
0
304,672
8
W
Mulan
8,672
578
104
7
0
281,719
0
L
Ymir
6,909
461
23
2
0
263,126
4
L
Vulcan
8,098
540
81
5
0
294,549
6
W
Artemis
7,690
513
108
7
0
282,011
3
L
Da Ji
8,150
543
104
7
0
318,591
4
L
Achilles
6,887
459
77
5
0
265,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role