Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Invisible5
Morgan Le Fay
Level 155
God Stats
13W - 13L
1,477 SR
Queue Stats
821W - 793L
1,517 Elo+
Solo
Sol
Sol
babyybugzz
Sol
Level 66
God Stats
4W - 1L
1,645 SR
Queue Stats
14W - 11L
1,443 Elo+
Party 1
Janus
Janus
cryophobic
Janus
Level 241
God Stats
26W - 24L
1,599 SR
Queue Stats
511W - 466L
1,564 Elo+
Solo
Team Averages
Level 147
1,544 SR
1,505 Elo+

VS

Team Averages
Level 133
1,432 SR
1,500 Elo+
Thanatos
Thanatos
Kaura
Thanatos
Level 159
God Stats
11W - 8L
1,385 SR
Queue Stats
269W - 216L
1,514 Elo+
Solo
Chang'e
Chang'e
iTz Court K
Chang'e
Level 254
God Stats
12W - 7L
1,716 SR
Queue Stats
958W - 933L
1,509 Elo+
Solo
Nu Wa
Nu Wa
iig0ru
Nu Wa
Level 84
God Stats
0W - 1L
1,207 SR
Queue Stats
175W - 178L
1,509 Elo+
Solo
Xbalanque
Xbalanque
maviskai
Xbalanque
Level 84
God Stats
1W - 4L
1,327 SR
Queue Stats
206W - 199L
1,480 Elo+
Party 2
Odin
Odin
zDxrf
Odin
Level 82
God Stats
1W - 3L
1,525 SR
Queue Stats
214W - 195L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
6 / 2 / 4
8,012
728
10,698
11,993
5,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
 
Shiva
8
2 / 0 / 5
6,021
547
2,109
7,921
5,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
Invisible5
Morgan Le Fay
12
2 / 0 / 3
6,410
583
9,012
8,093
2,953
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 2
5,486
499
1,616
5,189
1,721
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Janus
13
5 / 0 / 3
8,039
731
9,226
4,638
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Kaura
Thanatos
10
1 / 5 / 0
5,543
504
2,362
13,443
4,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
iTz Court K
Chang'e
12
4 / 2 / 1
7,555
687
7,098
9,329
3,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
iig0ru
Nu Wa
9
0 / 3 / 1
5,412
492
4,403
8,192
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xbalanque
maviskai
Xbalanque
10
0 / 2 / 1
5,705
519
3,060
7,074
2,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
zDxrf
Odin
9
0 / 3 / 0
5,301
482
4,199
10,507
5,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
5
5
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
2
4
4
W
Shiva
 
Shiva
2
0
5
4.5
W
Morgan Le Fay
Invisible5
Morgan Le Fay
2
0
3
3.5
L
Thanatos
Kaura
Thanatos
1
5
0
0.2
W
0
3
2
0.33
W
Janus
5
0
3
6.5
L
Chang'e
iTz Court K
Chang'e
4
2
1
2.25
L
Nu Wa
iig0ru
Nu Wa
0
3
1
0.17
L
Xbalanque
maviskai
Xbalanque
0
2
1
0.25
L
Odin
zDxrf
Odin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,661
Damage
21,122
37,834
Taken
48,545
16,881
Mitigated
18,322
11,137
Healing
16,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,698
6,745
0
3,903
11,993
5,352
899
3,573
8,314
0
53,983
W
Shiva
 
Shiva
2,109
390
0
688
7,921
5,030
158
1,387
6,464
0
15,280
W
Morgan Le Fay
Invisible5
Morgan Le Fay
9,012
2,020
0
5,296
8,093
2,953
378
385
7,708
51,793
0
L
Thanatos
Kaura
Thanatos
2,362
474
0
5,548
13,443
4,551
0
3,490
9,043
0
43,125
W
1,616
287
0
500
5,189
1,721
312
3,496
1,473
18,783
0
W
Janus
9,226
1,214
0
750
4,638
1,825
132
2,360
2,278
62,552
0
L
Chang'e
iTz Court K
Chang'e
7,098
638
80
3,940
9,329
3,069
0
1,616
6,563
59,033
0
L
Nu Wa
iig0ru
Nu Wa
4,403
1,406
0
2,793
8,192
2,438
0
4,307
3,450
35,423
0
L
Xbalanque
maviskai
Xbalanque
3,060
1,458
0
1,398
7,074
2,722
0
5,663
1,361
0
36,550
L
Odin
zDxrf
Odin
4,199
458
0
2,731
10,507
5,542
0
4,337
5,859
0
33,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,968
Gold Earned
29,516
321
Minions Killed
350
0
Camps Cleared
0
1,039,811
Distance Traveled
1,066,642
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,012
728
92
8
0
251,111
1
W
Shiva
6,021
547
17
2
0
209,314
0
W
Morgan Le Fay
6,410
583
63
6
0
223,302
0
L
Thanatos
5,543
504
59
5
0
228,957
0
W
Sol
5,486
499
37
3
0
131,585
0
W
Janus
8,039
731
112
10
0
224,499
3
L
Chang'e
7,555
687
118
11
0
206,296
2
L
Nu Wa
5,412
492
56
5
0
209,189
0
L
Xbalanque
5,705
519
84
8
0
197,183
0
L
Odin
5,301
482
33
3
0
225,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role