Player Matchup

Sol
Sol
EscoThaG
Sol
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 1
King Arthur
King Arthur
FireTyler420
King Arthur
Level 105
God Stats
0W - 1L
1,343 SR
Queue Stats
0W - 10L
1,277 Elo+
Party 1
Terra
Terra
Xbawkz420
Terra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,277 Elo+
Party 1
Team Averages
Level 85
1,448 SR
1,351 Elo+

VS

Team Averages
Level 136
1,679 SR
1,555 Elo+
Arachne
Arachne
II-Ophidia-ll
Arachne
Level 137
God Stats
38W - 30L
1,511 SR
Queue Stats
256W - 261L
1,435 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JaegersPlague
Morgan Le Fay
Level 122
God Stats
69W - 32L
1,770 SR
Queue Stats
231W - 171L
1,623 Elo+
Party 2
Terra
Terra
eppisaurus
Terra
Level 148
God Stats
1W - 2L
1,757 SR
Queue Stats
310W - 222L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
8,685
668
3,934
11,129
5,183
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
FireTyler420
King Arthur
10
0 / 6 / 1
7,837
603
6,193
18,348
15,852
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Terra
Xbawkz420
Terra
11
0 / 3 / 1
8,263
636
6,066
13,797
14,859
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
6 / 1 / 5
10,420
802
5,975
8,682
6,449
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Morgan Le Fay
JaegersPlague
Morgan Le Fay
14
4 / 0 / 9
10,804
831
19,825
9,324
4,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
14
3 / 0 / 8
10,472
806
10,735
9,544
9,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
13
13
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
King Arthur
FireTyler420
King Arthur
0
6
1
0.08
W
Arachne
6
1
5
8.5
W
Morgan Le Fay
JaegersPlague
Morgan Le Fay
4
0
9
8.5
L
Terra
Xbawkz420
Terra
0
3
1
0.17
W
Terra
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,193
Damage
36,535
43,274
Taken
27,550
35,894
Mitigated
20,920
5,420
Healing
7,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,934
1,274
0
2,616
11,129
5,183
0
8,116
2,836
28,503
0
L
King Arthur
FireTyler420
King Arthur
6,193
202
185
1,446
18,348
15,852
0
12,317
5,695
0
19,696
W
Arachne
5,975
4,524
0
2,180
8,682
6,449
958
3,530
5,152
0
17,080
W
Morgan Le Fay
JaegersPlague
Morgan Le Fay
19,825
2,612
0
1,690
9,324
4,576
1,279
3,180
6,144
71,863
0
L
Terra
Xbawkz420
Terra
6,066
98
490
683
13,797
14,859
0
8,557
4,793
28,326
781
W
Terra
10,735
115
1,380
2,719
9,544
9,895
0
3,475
6,069
33,324
1,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,785
Gold Earned
31,696
108
Minions Killed
152
0
Camps Cleared
0
602,769
Distance Traveled
783,260
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,685
668
50
4
0
170,043
0
L
King Arthur
7,837
603
19
1
0
204,462
0
W
Arachne
10,420
802
21
2
0
258,091
1
W
Morgan Le Fay
10,804
831
94
7
0
245,486
0
L
Terra
8,263
636
39
3
0
228,264
0
W
Terra
10,472
806
37
3
0
279,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role