Player Matchup

Janus
Janus
Better_Thn_Larry
Janus
Level 77
God Stats
9W - 6L
1,527 SR
Queue Stats
71W - 77L
1,405 Elo+
Solo
Loki
Loki
DraginPharaoh
Loki
Level 98
God Stats
9W - 16L
1,313 SR
Queue Stats
66W - 84L
1,347 Elo+
Solo
Thoth
Thoth
Spirited Saiyan
Thoth
Level 104
God Stats
10W - 14L
1,455 SR
Queue Stats
141W - 127L
1,485 Elo+
Party 1
Charon
Charon
Victor_4-5-6
Charon
Level 74
God Stats
8W - 6L
1,522 SR
Queue Stats
267W - 315L
1,370 Elo+
Solo
Skadi
Skadi
ZZZANEEE
Skadi
Level 67
God Stats
7W - 4L
1,643 SR
Queue Stats
249W - 207L
1,539 Elo+
Party 1
Team Averages
Level 84
1,492 SR
1,429 Elo+

VS

Team Averages
Level 93
1,444 SR
1,421 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
GgsShakeMyHand
Guan Yu
Level 61
God Stats
2W - 2L
1,608 SR
Queue Stats
105W - 123L
1,406 Elo+
Solo
Hera
Hera
cutie_wootie_
Hera
Level 108
God Stats
3W - 3L
1,544 SR
Queue Stats
53W - 55L
1,402 Elo+
Solo
Ra
Ra
iiDrax9157
Ra
Level 108
God Stats
0W - 2L
1,111 SR
Queue Stats
417W - 419L
1,429 Elo+
Solo
Chernobog
Chernobog
xl Boogie lx
Chernobog
Level 80
God Stats
24W - 17L
1,460 SR
Queue Stats
142W - 179L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 1
7,519
578
6,050
6,741
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 2
6,469
498
2,539
8,675
3,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 0
8,983
691
8,797
5,639
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon
10
1 / 1 / 3
6,638
511
3,703
11,968
8,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
ZZZANEEE
Skadi
14
1 / 0 / 2
7,923
609
3,875
5,948
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
3 / 0 / 1
7,353
566
4,253
8,935
3,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 2 / 4
5,926
456
3,421
8,369
5,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 0
6,116
470
1,213
6,361
1,794
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

12
1 / 4 / 2
7,093
546
3,723
8,481
2,859
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
xl Boogie lx
Chernobog
9
0 / 2 / 1
5,589
430
3,462
6,840
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
12
Kills
5
6
Deaths
12
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
0
1
3.5
W
6
2
1
3.25
W
1
2
2
1
L
0
2
4
1
W
3
1
0
3
W
Charon
1
1
3
2.5
W
Skadi
ZZZANEEE
Skadi
1
0
2
2
L
1
4
0
0.25
L
1
4
2
0.5
L
Chernobog
xl Boogie lx
Chernobog
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,964
Damage
16,072
38,971
Taken
38,986
18,798
Mitigated
15,735
9,526
Healing
7,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,253
709
0
707
8,935
3,003
0
4,039
4,772
0
51,948
W
6,050
308
0
1,000
6,741
2,217
814
1,872
4,869
35,070
0
W
2,539
187
0
855
8,675
3,911
0
1,280
7,395
0
31,740
L
3,421
369
142
1,173
8,369
5,878
0
2,461
5,844
0
23,646
W
8,797
462
0
2,232
5,639
1,935
27
1,405
4,234
72,438
0
W
Charon
3,703
779
433
1,926
11,968
8,867
701
1,102
10,866
26,924
5,530
W
Skadi
ZZZANEEE
Skadi
3,875
1,876
0
3,080
5,948
1,868
1,389
64
5,884
0
71,912
L
1,213
265
0
2,119
6,361
1,794
0
4,954
1,367
27,242
0
L
3,723
259
184
2,188
8,481
2,859
324
3,588
4,706
62,195
0
L
Chernobog
xl Boogie lx
Chernobog
3,462
1,448
0
1,357
6,840
2,201
0
2,825
3,949
0
34,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,532
Gold Earned
32,077
356
Minions Killed
302
0
Camps Cleared
0
1,199,521
Distance Traveled
1,272,942
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,353
566
73
6
0
320,745
0
W
Janus
7,519
578
59
5
0
226,094
0
W
Loki
6,469
498
45
3
0
290,848
0
L
Guan Yu
5,926
456
36
3
0
297,969
1
W
Thoth
8,983
691
110
8
0
242,275
2
W
Charon
6,638
511
34
3
0
217,287
2
W
Skadi
7,923
609
108
8
0
223,017
0
L
Hera
6,116
470
50
4
0
153,691
0
L
Ra
7,093
546
91
7
0
256,731
4
L
Chernobog
5,589
430
52
4
0
243,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role