Player Matchup

Vamana
Vamana
ChinoChocks
Vamana
Level 104
God Stats
3W - 4L
1,478 SR
Queue Stats
127W - 118L
1,494 Elo+
Party 1
Artemis
Artemis
ElTamalito
Artemis
Level 66
God Stats
3W - 2L
1,831 SR
Queue Stats
101W - 102L
1,477 Elo+
Party 1
Baron Samedi
Baron Samedi
GrOmega
Baron Samedi
Level 29
God Stats
7W - 7L
1,539 SR
Queue Stats
30W - 39L
1,385 Elo+
Party 1
Fenrir
Fenrir
NorgeZ123
Fenrir
Level 97
God Stats
10W - 11L
1,441 SR
Queue Stats
102W - 99L
1,458 Elo+
Party 1
Ymir
Ymir
ilove455
Ymir
Level 18
God Stats
5W - 8L
1,522 SR
Queue Stats
9W - 11L
1,444 Elo+
Party 1
Team Averages
Level 63
1,562 SR
1,451 Elo+

VS

Team Averages
Level 128
1,547 SR
1,502 Elo+
Charybdis
Charybdis
 
Charybdis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Anselmo1992
Hercules
Level 167
God Stats
15W - 19L
1,465 SR
Queue Stats
236W - 224L
1,482 Elo+
Solo
Artemis
Artemis
Dawn_Owl
Artemis
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 46L
1,440 Elo+
Solo
Cthulhu
Cthulhu
ImFrstE
Cthulhu
Level 88
God Stats
8W - 10L
1,439 SR
Queue Stats
240W - 208L
1,560 Elo+
Solo
Ao Kuang
Ao Kuang
jclocopolloo
Ao Kuang
Level 119
God Stats
3W - 0L
1,832 SR
Queue Stats
77W - 71L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
1 / 3 / 1
7,079
506
5,464
13,052
12,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Artemis
ElTamalito
Artemis
12
1 / 4 / 1
6,732
481
3,086
7,733
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
GrOmega
Baron Samedi
11
1 / 4 / 1
6,672
477
7,064
9,725
4,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
NorgeZ123
Fenrir
11
1 / 3 / 2
6,603
472
5,577
14,449
5,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
8
1 / 4 / 1
5,825
416
1,899
10,976
7,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
0 / 3 / 9
6,768
483
3,277
9,198
4,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Anselmo1992
Hercules
15
3 / 1 / 1
9,215
658
8,228
10,525
8,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Dawn_Owl
Artemis
13
2 / 1 / 5
8,520
609
7,355
5,203
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
ImFrstE
Cthulhu
13
7 / 0 / 4
8,860
633
10,939
11,428
10,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
jclocopolloo
Ao Kuang
15
6 / 0 / 2
8,667
619
7,212
10,277
4,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
18
18
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
3
9
1.5
W
Hercules
Anselmo1992
Hercules
3
1
1
3.5
L
Vamana
1
3
1
0.5
W
Artemis
Dawn_Owl
Artemis
2
1
5
4.5
L
Artemis
ElTamalito
Artemis
1
4
1
0.38
L
Baron Samedi
GrOmega
Baron Samedi
1
4
1
0.38
W
Cthulhu
ImFrstE
Cthulhu
7
0
4
9
L
Fenrir
NorgeZ123
Fenrir
1
3
2
0.67
L
Ymir
1
4
1
0.38
W
Ao Kuang
jclocopolloo
Ao Kuang
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,090
Damage
37,011
55,935
Taken
46,631
33,117
Mitigated
30,094
9,969
Healing
17,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,277
1,409
0
2,990
9,198
4,587
512
4,123
5,028
0
30,464
W
Hercules
Anselmo1992
Hercules
8,228
2,946
0
6,382
10,525
8,951
41
172
9,841
0
71,557
L
Vamana
5,464
2,977
0
1,980
13,052
12,226
0
2,324
10,112
0
46,824
W
Artemis
Dawn_Owl
Artemis
7,355
3,694
0
2,602
5,203
2,143
801
639
4,516
0
56,668
L
Artemis
ElTamalito
Artemis
3,086
1,401
0
1,424
7,733
2,465
0
2,008
5,725
0
42,643
L
Baron Samedi
GrOmega
Baron Samedi
7,064
889
226
2,488
9,725
4,622
0
5,542
4,132
47,214
0
W
Cthulhu
ImFrstE
Cthulhu
10,939
634
176
2,877
11,428
10,020
39
3,410
8,018
45,147
0
L
Fenrir
NorgeZ123
Fenrir
5,577
1,468
0
2,590
14,449
5,888
0
2,891
11,469
0
52,864
L
Ymir
1,899
440
0
1,261
10,976
7,916
0
5,386
5,590
15,296
0
W
Ao Kuang
jclocopolloo
Ao Kuang
7,212
2,662
0
2,958
10,277
4,393
0
619
9,613
76,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,911
Gold Earned
42,030
330
Minions Killed
432
0
Camps Cleared
0
1,288,072
Distance Traveled
1,337,349
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,768
483
48
3
0
196,663
0
W
Hercules
9,215
658
127
9
0
267,033
3
L
Vamana
7,079
506
83
6
0
240,115
0
W
Artemis
8,520
609
100
7
0
245,370
5
L
Artemis
6,732
481
73
5
0
243,903
7
L
Baron Samedi
6,672
477
84
6
0
262,828
5
W
Cthulhu
8,860
633
50
4
0
310,331
3
L
Fenrir
6,603
472
73
5
0
332,446
0
L
Ymir
5,825
416
17
1
0
208,780
3
W
Ao Kuang
8,667
619
107
8
0
317,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role