Player Matchup

Sylvanus
Sylvanus
GloomProphet420
Sylvanus
Level 109
God Stats
6W - 10L
1,404 SR
Queue Stats
287W - 331L
1,404 Elo+
Party 1
Cupid
Cupid
HockeyPapi
Cupid
Level 150
God Stats
1W - 2L
1,606 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Mercury
Mercury
Noble_Knight101
Mercury
Level 66
God Stats
13W - 8L
1,658 SR
Queue Stats
161W - 223L
1,475 Elo+
Party 1
Baron Samedi
Baron Samedi
PiedmontBark437
Baron Samedi
Level 123
God Stats
1W - 1L
1,305 SR
Queue Stats
34W - 24L
1,568 Elo+
Solo
Achilles
Achilles
Sir_Daddington
Achilles
Level 87
God Stats
4W - 2L
1,645 SR
Queue Stats
150W - 226L
1,396 Elo+
Party 1
Team Averages
Level 107
1,523 SR
1,468 Elo+

VS

Team Averages
Level 107
1,537 SR
1,453 Elo+
Ra
Ra
 
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BlackHornet4071
Danzaburou
Level 67
God Stats
0W - 1L
1,805 SR
Queue Stats
3W - 4L
1,473 Elo+
Solo
Nike
Nike
ImSoPro88_
Nike
Level 95
God Stats
68W - 36L
1,636 SR
Queue Stats
178W - 180L
1,425 Elo+
Solo
Charon
Charon
StonedPokemon
Charon
Level 124
God Stats
2W - 4L
1,607 SR
Queue Stats
3W - 6L
1,425 Elo+
Solo
Serqet
Serqet
hithead169727
Serqet
Level 124
God Stats
3W - 12L
1,138 SR
Queue Stats
308W - 291L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 1 / 0
5,880
490
1,721
6,071
3,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cupid
11
0 / 1 / 0
6,171
514
2,713
6,464
2,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 0
6,390
533
2,254
9,408
2,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
PiedmontBark437
Baron Samedi
13
1 / 0 / 2
7,224
602
5,122
5,511
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
11
0 / 1 / 0
6,123
510
4,884
12,000
11,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 1 / 1
7,084
590
2,668
5,065
2,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
BlackHornet4071
Danzaburou
12
1 / 0 / 1
7,370
614
4,822
5,113
2,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 0
7,032
586
7,315
9,040
3,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

6
0 / 2 / 1
5,250
438
2,116
6,683
4,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 0 / 0
6,768
564
2,660
8,840
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
5
5
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
1
0.5
L
Danzaburou
BlackHornet4071
Danzaburou
1
0
1
1.5
W
Sylvanus
0
1
0
0
W
Cupid
0
1
0
0
L
1
0
0
1
W
2
2
0
1
W
Baron Samedi
PiedmontBark437
Baron Samedi
1
0
2
2
W
Achilles
0
1
0
0
L
0
2
1
0.25
L
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,694
Damage
19,581
39,454
Taken
34,741
23,117
Mitigated
16,016
14,318
Healing
10,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,668
64
108
999
5,065
2,498
0
3,126
1,939
62,389
0
L
Danzaburou
BlackHornet4071
Danzaburou
4,822
2,161
0
3,087
5,113
2,048
1,006
305
4,808
0
53,348
W
Sylvanus
1,721
914
2,135
1,805
6,071
3,534
0
1,270
4,612
20,884
0
W
Cupid
2,713
1,467
519
2,463
6,464
2,140
0
803
5,661
0
41,459
L
7,315
693
0
2,599
9,040
3,463
0
555
7,652
0
55,229
W
2,254
1,604
0
1,623
9,408
2,953
0
789
8,429
0
46,663
W
Baron Samedi
PiedmontBark437
Baron Samedi
5,122
642
143
2,447
5,511
2,931
0
1,781
3,589
67,662
0
W
Achilles
4,884
801
0
3,183
12,000
11,559
0
0
12,000
0
33,414
L
2,116
477
65
1,993
6,683
4,451
0
1,554
5,129
13,278
0
L
2,660
1,052
0
1,898
8,840
3,556
0
1,303
7,490
0
61,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,788
Gold Earned
33,504
341
Minions Killed
408
0
Camps Cleared
0
1,307,041
Distance Traveled
1,182,399
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,084
590
120
10
0
256,019
0
L
Danzaburou
7,370
614
92
8
0
249,074
0
W
Sylvanus
5,880
490
28
2
0
241,960
0
W
Cupid
6,171
514
73
6
0
234,172
0
L
Nike
7,032
586
83
7
0
220,951
5
W
Mercury
6,390
533
66
6
0
306,079
0
W
Baron Samedi
7,224
602
111
9
0
256,428
2
W
Achilles
6,123
510
63
5
0
268,402
0
L
Charon
5,250
438
21
2
0
147,621
3
L
Serqet
6,768
564
92
8
0
308,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role