Player Matchup

Bacchus
Bacchus
Caipilinhaa
Bacchus
Level 41
God Stats
2W - 5L
1,212 SR
Queue Stats
92W - 103L
1,361 Elo+
Party 1
Arachne
Arachne
InternetCam
Arachne
Level 68
God Stats
18W - 14L
1,638 SR
Queue Stats
145W - 168L
1,352 Elo+
Solo
Hades
Hades
M4N0FST33L45
Hades
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 61L
1,412 Elo+
Party 2
Hou Yi
Hou Yi
bonzoumet
Hou Yi
Level 87
God Stats
3W - 1L
1,592 SR
Queue Stats
158W - 170L
1,417 Elo+
Party 1
Achilles
Achilles
sh4dowlurkerdc
Achilles
Level 129
God Stats
1W - 1L
1,362 SR
Queue Stats
58W - 50L
1,399 Elo+
Party 2
Team Averages
Level 86
1,461 SR
1,388 Elo+

VS

Team Averages
Level 93
1,514 SR
1,410 Elo+
Cthulhu
Cthulhu
REDAZFUNK27
Cthulhu
Level 98
God Stats
2W - 4L
1,639 SR
Queue Stats
49W - 52L
1,439 Elo+
Solo
Tyr
Tyr
TheBigCecil
Tyr
Level 128
God Stats
9W - 7L
1,477 SR
Queue Stats
184W - 168L
1,481 Elo+
Solo
Nemesis
Nemesis
Wolf_Blue81
Nemesis
Level 100
God Stats
0W - 1L
1,478 SR
Queue Stats
121W - 139L
1,411 Elo+
Solo
Heimdallr
Heimdallr
dcnnybcy
Heimdallr
Level 102
God Stats
9W - 12L
1,477 SR
Queue Stats
335W - 367L
1,389 Elo+
Solo
Olorun
Olorun
theeadamschuttle
Olorun
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Caipilinhaa
Bacchus
18
5 / 1 / 10
13,761
529
13,981
25,210
33,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
InternetCam
Arachne
20
10 / 2 / 9
15,562
599
34,559
34,236
18,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
2 / 8 / 10
12,218
470
15,467
22,206
12,299
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hou Yi
bonzoumet
Hou Yi
18
4 / 2 / 7
12,665
487
13,974
15,215
8,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
20
10 / 1 / 8
14,991
577
24,708
26,878
38,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
REDAZFUNK27
Cthulhu
18
4 / 5 / 2
11,547
444
13,734
38,689
37,474
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 6 / 4
12,004
462
21,290
33,709
37,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
Wolf_Blue81
Nemesis
16
2 / 5 / 7
10,530
405
8,813
20,866
9,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
dcnnybcy
Heimdallr
16
2 / 10 / 3
10,326
397
12,298
23,154
10,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 5 / 1
8,822
339
4,811
10,506
3,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
31
31
Kills
14
14
Deaths
31
44
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Caipilinhaa
Bacchus
5
1
10
10
W
Arachne
InternetCam
Arachne
10
2
9
7.25
W
2
8
10
0.88
L
Cthulhu
REDAZFUNK27
Cthulhu
4
5
2
1
L
3
6
4
0.83
L
Nemesis
Wolf_Blue81
Nemesis
2
5
7
1.1
W
Hou Yi
bonzoumet
Hou Yi
4
2
7
3.75
L
Heimdallr
dcnnybcy
Heimdallr
2
10
3
0.35
W
Achilles
10
1
8
14
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,689
Damage
60,946
123,745
Taken
126,924
110,823
Mitigated
98,364
50,248
Healing
18,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Caipilinhaa
Bacchus
13,981
1,830
761
9,184
25,210
33,429
341
4,599
20,427
49,343
0
W
Arachne
InternetCam
Arachne
34,559
26,896
0
17,917
34,236
18,120
7,406
4,756
27,440
0
156,162
W
15,467
1,736
1,864
6,618
22,206
12,299
1,697
6,648
15,557
72,991
0
L
Cthulhu
REDAZFUNK27
Cthulhu
13,734
877
239
8,270
38,689
37,474
358
7,038
31,517
72,068
0
L
21,290
1,660
0
3,386
33,709
37,140
370
7,408
24,985
2,646
89,432
L
Nemesis
Wolf_Blue81
Nemesis
8,813
3,429
0
1,562
20,866
9,981
1,052
6,118
14,444
0
80,718
W
Hou Yi
bonzoumet
Hou Yi
13,974
7,201
0
6,669
15,215
8,340
4,838
4,983
10,232
0
86,751
L
Heimdallr
dcnnybcy
Heimdallr
12,298
5,381
0
2,599
23,154
10,212
521
6,671
16,221
0
63,457
W
Achilles
24,708
4,632
0
7,235
26,878
38,635
3,070
2,971
23,471
651
89,870
L
4,811
2,654
162
2,271
10,506
3,557
0
2,933
7,529
33,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,197
Gold Earned
53,229
516
Minions Killed
503
0
Camps Cleared
0
2,694,732
Distance Traveled
1,822,451
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,761
529
46
2
0
556,653
4
W
Arachne
15,562
599
160
6
0
655,545
0
W
Hades
12,218
470
98
4
0
506,063
4
L
Cthulhu
11,547
444
98
4
0
443,148
3
L
Tyr
12,004
462
134
5
0
441,498
1
L
Nemesis
10,530
405
131
5
0
433,264
0
W
Hou Yi
12,665
487
109
4
0
460,203
0
L
Heimdallr
10,326
397
89
3
0
319,037
0
W
Achilles
14,991
577
103
4
0
516,268
0
L
Olorun
8,822
339
51
2
0
185,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role