Player Matchup

Izanami
Izanami
Kakarrot17
Izanami
Level 158
God Stats
7W - 5L
1,677 SR
Queue Stats
75W - 85L
1,486 Elo+
Party 1
Chaac
Chaac
LodgedEmpress
Chaac
Level 100
God Stats
2W - 1L
1,864 SR
Queue Stats
6W - 5L
1,704 Elo+
Solo
Lancelot
Lancelot
Rajams
Lancelot
Level 152
God Stats
2W - 8L
1,387 SR
Queue Stats
204W - 197L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
XTAceOfSpadesTX
Gilgamesh
Level 128
God Stats
34W - 27L
1,622 SR
Queue Stats
829W - 803L
1,546 Elo+
Solo
Sol
Sol
itsmitchyabish
Sol
Level 124
God Stats
8W - 4L
1,709 SR
Queue Stats
166W - 164L
1,518 Elo+
Party 1
Team Averages
Level 132
1,652 SR
1,549 Elo+

VS

Team Averages
Level 145
1,520 SR
1,509 Elo+
Ra
Ra
 
Ra
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
BankHill
Tsukuyomi
Level 116
God Stats
13W - 6L
1,765 SR
Queue Stats
42W - 35L
1,527 Elo+
Party 2
Hou Yi
Hou Yi
FilosofoKIng
Hou Yi
Level 81
God Stats
3W - 2L
1,389 SR
Queue Stats
320W - 323L
1,497 Elo+
Solo
Thoth
Thoth
Phantom116
Thoth
Level 158
God Stats
14W - 18L
1,447 SR
Queue Stats
1,057W - 1,102L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kakarrot17
Izanami
14
1 / 3 / 2
7,824
602
4,187
11,339
4,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 1 / 1
6,828
525
5,540
14,526
12,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
Rajams
Lancelot
12
6 / 5 / 0
7,307
562
8,290
12,630
5,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
XTAceOfSpadesTX
Gilgamesh
7
1 / 2 / 2
5,712
439
4,183
7,652
3,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 1 / 1
8,352
642
7,981
9,578
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 1 / 1
9,028
694
9,102
10,689
7,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
 
Ymir
11
1 / 2 / 5
7,552
581
3,794
11,907
9,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
BankHill
Tsukuyomi
11
2 / 2 / 3
6,925
533
7,906
9,982
3,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
13
2 / 4 / 1
7,626
587
4,657
12,026
4,636
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
12
4 / 3 / 2
7,781
599
9,630
7,296
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
12
Kills
11
12
Deaths
12
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
1
2.5
W
Ymir
 
Ymir
1
2
5
1.75
W
Tsukuyomi
BankHill
Tsukuyomi
2
2
3
1.75
W
Hou Yi
2
4
1
0.63
L
Izanami
Kakarrot17
Izanami
1
3
2
0.67
L
0
1
1
0.5
W
Thoth
4
3
2
1.67
L
Lancelot
Rajams
Lancelot
6
5
0
1.2
L
Gilgamesh
XTAceOfSpadesTX
Gilgamesh
1
2
2
1
L
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,181
Damage
35,089
55,725
Taken
51,900
29,244
Mitigated
27,393
16,349
Healing
13,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,102
931
168
5,497
10,689
7,588
48
0
10,689
71,071
0
W
Ymir
 
Ymir
3,794
924
0
2,631
11,907
9,468
0
2,091
9,673
22,234
0
W
Tsukuyomi
BankHill
Tsukuyomi
7,906
1,868
0
2,008
9,982
3,262
0
346
9,598
0
44,036
W
Hou Yi
4,657
2,272
0
3,136
12,026
4,636
0
3,946
7,909
0
53,827
L
Izanami
Kakarrot17
Izanami
4,187
2,014
0
2,487
11,339
4,783
0
5,902
5,437
0
68,852
L
5,540
764
0
3,615
14,526
12,264
0
6,351
7,621
0
52,416
W
Thoth
9,630
525
0
550
7,296
2,439
709
1,902
5,356
50,544
0
L
Lancelot
Rajams
Lancelot
8,290
1,726
0
3,576
12,630
5,302
0
3,424
9,100
0
45,301
L
Gilgamesh
XTAceOfSpadesTX
Gilgamesh
4,183
1,302
58
1,212
7,652
3,729
0
2,821
4,831
0
17,160
L
7,981
2,605
0
5,401
9,578
3,166
1,386
3,368
6,210
68,708
283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,023
Gold Earned
38,912
411
Minions Killed
381
0
Camps Cleared
0
1,218,162
Distance Traveled
1,371,548
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,028
694
126
10
0
289,988
0
W
Ymir
7,552
581
30
2
0
253,947
2
W
Tsukuyomi
6,925
533
50
4
0
325,348
0
W
Hou Yi
7,626
587
75
6
0
244,734
0
L
Izanami
7,824
602
111
9
0
257,477
0
L
Chaac
6,828
525
83
6
0
254,357
0
W
Thoth
7,781
599
100
8
0
257,531
0
L
Lancelot
7,307
562
80
6
0
298,170
0
L
Gilgamesh
5,712
439
22
2
0
168,747
2
L
Sol
8,352
642
115
9
0
239,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role