Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Seely16
Poseidon
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 61L
1,398 Elo+
Solo
Mercury
Mercury
SirMooseAlot3737
Mercury
Level 105
God Stats
2W - 1L
1,362 SR
Queue Stats
57W - 38L
1,583 Elo+
Party 1
Arachne
Arachne
SwampyPu55365
Arachne
Level 87
God Stats
43W - 15L
1,767 SR
Queue Stats
164W - 98L
1,612 Elo+
Party 1
Ao Kuang
Ao Kuang
ZeroFeathers
Ao Kuang
Level 61
God Stats
45W - 18L
1,797 SR
Queue Stats
140W - 94L
1,567 Elo+
Party 1
Team Averages
Level 101
1,585 SR
1,532 Elo+

VS

Team Averages
Level 63
1,434 SR
1,410 Elo+
Anhur
Anhur
 
Anhur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Betta535
Sol
Level 48
God Stats
3W - 5L
1,396 SR
Queue Stats
24W - 42L
1,407 Elo+
Solo
Ymir
Ymir
Heihachi I1x
Ymir
Level 163
God Stats
6W - 4L
1,440 SR
Queue Stats
55W - 67L
1,401 Elo+
Solo
Tiamat
Tiamat
OmegaBanker
Tiamat
Level 62
God Stats
1W - 2L
1,552 SR
Queue Stats
8W - 14L
1,366 Elo+
Solo
Anubis
Anubis
comradeborat2
Anubis
Level 14
God Stats
7W - 10L
1,283 SR
Queue Stats
51W - 64L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 0 / 2
7,069
884
4,942
6,022
3,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
Seely16
Poseidon
13
1 / 3 / 1
6,915
864
3,110
6,783
2,059
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 2 / 3
6,403
800
1,640
4,892
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
13
1 / 0 / 4
6,769
846
4,806
5,544
2,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ao Kuang
ZeroFeathers
Ao Kuang
12
2 / 1 / 2
6,501
813
4,128
5,329
2,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 4 / 2
6,656
832
5,589
9,323
3,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 1 / 2
6,921
865
5,717
3,902
1,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 0 / 1
5,701
713
703
1,493
900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
13
0 / 0 / 1
6,542
818
2,963
3,664
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 1
6,950
869
4,695
5,295
2,588
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
6
Kills
6
6
Deaths
6
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
0
2
3
L
Anhur
 
Anhur
1
4
2
0.5
L
2
1
2
3
L
0
0
1
0.5
L
Tiamat
0
0
1
0.5
W
Poseidon
Seely16
Poseidon
1
3
1
0.5
W
0
2
3
0.75
W
Arachne
1
0
4
3
W
Ao Kuang
ZeroFeathers
Ao Kuang
2
1
2
3
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,626
Damage
19,667
28,570
Taken
23,677
11,674
Mitigated
9,954
6,043
Healing
4,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,942
1,371
0
1,753
6,022
3,076
0
2,662
3,222
0
20,745
L
Anhur
 
Anhur
5,589
1,989
0
1,933
9,323
3,359
282
3,831
4,980
0
19,513
L
5,717
874
0
1,350
3,902
1,584
0
1,150
2,625
24,499
1,596
L
703
363
0
48
1,493
900
0
385
1,039
2,797
0
L
Tiamat
2,963
324
0
544
3,664
1,523
0
374
3,246
19,539
0
W
Poseidon
Seely16
Poseidon
3,110
747
0
1,706
6,783
2,059
686
2,708
4,051
22,638
0
W
1,640
440
0
0
4,892
1,518
0
3,139
1,623
0
14,889
W
Arachne
4,806
2,875
0
1,651
5,544
2,432
0
2,303
3,073
0
16,838
W
Ao Kuang
ZeroFeathers
Ao Kuang
4,128
652
0
933
5,329
2,589
321
2,581
2,668
11,388
0
L
4,695
54
0
578
5,295
2,588
0
1,051
4,071
13,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,657
Gold Earned
32,770
176
Minions Killed
180
0
Camps Cleared
0
896,527
Distance Traveled
680,328
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,069
884
45
6
0
188,583
2
L
Anhur
6,656
832
30
4
0
155,442
0
L
Sol
6,921
865
55
7
0
162,742
0
L
Ymir
5,701
713
16
2
0
41,793
0
L
Tiamat
6,542
818
51
6
0
171,008
0
W
Poseidon
6,915
864
59
7
0
152,127
0
W
Mercury
6,403
800
33
4
0
170,664
3
W
Arachne
6,769
846
23
3
0
196,749
0
W
Ao Kuang
6,501
813
16
2
0
188,404
0
L
Anubis
6,950
869
28
4
0
149,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role