Player Matchup

Hercules
Hercules
Bushikan
Hercules
Level 128
God Stats
0W - 1L
1,298 SR
Queue Stats
98W - 88L
1,520 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DevilDemon97
Morgan Le Fay
Level 81
God Stats
2W - 1L
1,709 SR
Queue Stats
53W - 43L
1,578 Elo+
Party 1
Bacchus
Bacchus
thatwhitekid789
Bacchus
Level 8
God Stats
1W - 1L
1,667 SR
Queue Stats
17W - 14L
1,303 Elo+
Party 1
Team Averages
Level 72
1,558 SR
1,467 Elo+

VS

Team Averages
Level 94
1,573 SR
1,469 Elo+
Nu Wa
Nu Wa
Guilosk
Nu Wa
Level 121
God Stats
3W - 4L
1,555 SR
Queue Stats
10W - 19L
1,366 Elo+
Solo
Bastet
Bastet
Overlord_Xieke
Bastet
Level 114
God Stats
5W - 1L
1,573 SR
Queue Stats
89W - 85L
1,516 Elo+
Party 2
Mulan
Mulan
RageKage38
Mulan
Level 47
God Stats
29W - 16L
1,590 SR
Queue Stats
136W - 126L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bushikan
Hercules
10
2 / 3 / 0
7,766
777
7,271
12,986
9,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
DevilDemon97
Morgan Le Fay
10
0 / 5 / 1
7,183
718
5,438
8,427
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 2
6,903
690
3,433
8,950
10,375
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Guilosk
Nu Wa
12
3 / 0 / 7
8,738
874
9,545
3,934
1,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

11
6 / 1 / 3
8,941
894
7,057
7,679
3,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mulan
10
2 / 1 / 8
8,473
847
10,664
10,735
7,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
11
11
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bushikan
Hercules
2
3
0
0.67
L
Morgan Le Fay
DevilDemon97
Morgan Le Fay
0
5
1
0.1
W
Nu Wa
Guilosk
Nu Wa
3
0
7
6.5
W
6
1
3
7.5
W
Mulan
2
1
8
6
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,142
Damage
27,266
30,363
Taken
22,348
22,605
Mitigated
12,188
3,248
Healing
5,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bushikan
Hercules
7,271
2,120
0
1,930
12,986
9,179
0
4,376
8,274
0
27,492
L
Morgan Le Fay
DevilDemon97
Morgan Le Fay
5,438
0
0
625
8,427
3,051
0
1,594
6,589
34,069
0
W
Nu Wa
Guilosk
Nu Wa
9,545
5,733
0
370
3,934
1,457
711
1,808
2,088
38,870
0
W
7,057
1,313
0
1,055
7,679
3,659
347
2,696
4,699
0
19,856
W
Mulan
10,664
1,595
70
4,170
10,735
7,072
68
4,681
5,746
0
29,745
L
3,433
338
0
693
8,950
10,375
0
3,769
4,974
9,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,852
Gold Earned
26,152
97
Minions Killed
104
0
Camps Cleared
0
573,738
Distance Traveled
626,025
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,766
777
37
4
0
192,998
0
L
Morgan Le Fay
7,183
718
51
5
0
182,890
0
W
Nu Wa
8,738
874
52
5
0
185,690
0
W
Bastet
8,941
894
20
2
0
219,332
0
W
Mulan
8,473
847
32
3
0
221,003
1
L
Bacchus
6,903
690
9
1
0
197,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role