Player Matchup

Kukulkan
Kukulkan
Baesics
Kukulkan
Level 23
God Stats
6W - 12L
1,131 SR
Queue Stats
55W - 86L
1,381 Elo+
Solo
Discordia
Discordia
Euphegenia
Discordia
Level 66
God Stats
1W - 0L
1,406 SR
Queue Stats
4W - 0L
1,693 Elo+
Solo
Ares
Ares
Noskill99
Ares
Level 28
God Stats
8W - 4L
1,714 SR
Queue Stats
37W - 41L
1,413 Elo+
Solo
Hachiman
Hachiman
eversince00
Hachiman
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,439 Elo+
Solo
Guan Yu
Guan Yu
i BIOHAX
Guan Yu
Level 26
God Stats
4W - 3L
1,506 SR
Queue Stats
80W - 114L
1,343 Elo+
Solo
Team Averages
Level 32
1,451 SR
1,454 Elo+

VS

Team Averages
Level 64
1,430 SR
1,421 Elo+
Anubis
Anubis
Kermy06
Anubis
Level 69
God Stats
3W - 6L
1,452 SR
Queue Stats
27W - 35L
1,468 Elo+
Party 1
Izanami
Izanami
Mortyrothstien
Izanami
Level 7
God Stats
2W - 5L
1,359 SR
Queue Stats
3W - 7L
1,342 Elo+
Party 1
Thoth
Thoth
ThalosKaizen
Thoth
Level 38
God Stats
0W - 2L
1,259 SR
Queue Stats
26W - 31L
1,411 Elo+
Solo
Bacchus
Bacchus
TheWhippingGirl
Bacchus
Level 120
God Stats
3W - 4L
1,570 SR
Queue Stats
28W - 31L
1,434 Elo+
Solo
Da Ji
Da Ji
YouGotBamfed1
Da Ji
Level 87
God Stats
1W - 1L
1,511 SR
Queue Stats
10W - 10L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Baesics
Kukulkan
16
6 / 1 / 7
9,516
952
11,590
5,455
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Euphegenia
Discordia
15
3 / 0 / 6
8,681
868
7,231
4,852
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
16
3 / 0 / 11
9,334
933
7,662
10,792
12,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
eversince00
Hachiman
15
2 / 2 / 7
8,544
854
7,417
8,607
3,648
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
i BIOHAX
Guan Yu
15
4 / 1 / 8
9,042
904
9,444
11,222
8,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kermy06
Anubis
15
2 / 4 / 0
8,506
851
5,542
7,683
3,787
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 5 / 1
7,771
777
3,594
10,552
4,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 1 / 1
7,865
787
6,069
6,823
2,757
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 4 / 0
7,912
791
4,502
13,917
11,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 4 / 2
7,648
765
5,829
11,245
5,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
18
Kills
4
4
Deaths
18
39
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Baesics
Kukulkan
6
1
7
9.5
W
Discordia
Euphegenia
Discordia
3
0
6
6
L
Anubis
Kermy06
Anubis
2
4
0
0.5
L
1
5
1
0.3
W
Ares
3
0
11
8.5
L
0
1
1
0.5
L
0
4
0
0
L
1
4
2
0.5
W
Hachiman
eversince00
Hachiman
2
2
7
2.75
W
Guan Yu
i BIOHAX
Guan Yu
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,344
Damage
25,536
40,928
Taken
50,220
29,339
Mitigated
28,449
9,287
Healing
9,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Baesics
Kukulkan
11,590
1,384
0
470
5,455
2,633
210
1,277
4,178
36,695
0
W
Discordia
Euphegenia
Discordia
7,231
1,258
0
439
4,852
1,914
941
3,114
1,738
28,371
0
L
Anubis
Kermy06
Anubis
5,542
552
0
1,682
7,683
3,787
0
3,584
3,812
28,931
0
L
3,594
2,909
0
987
10,552
4,106
0
7,647
2,815
0
16,383
W
Ares
7,662
448
0
1,402
10,792
12,442
240
5,529
5,263
12,229
0
L
6,069
452
0
1,505
6,823
2,757
0
2,618
4,205
32,975
0
L
4,502
746
839
2,594
13,917
11,874
0
6,644
7,042
17,659
0
L
5,829
790
0
1,560
11,245
5,925
0
5,990
5,163
0
13,417
W
Hachiman
eversince00
Hachiman
7,417
5,275
0
1,899
8,607
3,648
1,443
2,349
6,258
0
22,884
W
Guan Yu
i BIOHAX
Guan Yu
9,444
2,228
878
4,199
11,222
8,702
224
3,844
7,378
0
26,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,117
Gold Earned
39,702
208
Minions Killed
178
0
Camps Cleared
0
1,028,697
Distance Traveled
867,746
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,516
952
72
7
0
203,965
0
W
Discordia
8,681
868
42
4
0
229,633
2
L
Anubis
8,506
851
58
6
0
123,336
0
L
Izanami
7,771
777
26
3
0
141,982
0
W
Ares
9,334
933
12
1
0
223,206
0
L
Thoth
7,865
787
45
5
0
212,830
0
L
Bacchus
7,912
791
32
3
0
185,715
0
L
Da Ji
7,648
765
17
2
0
203,883
5
W
Hachiman
8,544
854
42
4
0
154,740
0
W
Guan Yu
9,042
904
40
4
0
217,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role