Player Matchup

Zeus
Zeus
About_10_FatKids
Zeus
Level 128
God Stats
11W - 7L
1,459 SR
Queue Stats
605W - 597L
1,445 Elo+
Party 1
Thor
Thor
BreezyShark4485
Thor
Level 56
God Stats
2W - 0L
1,676 SR
Queue Stats
73W - 123L
1,346 Elo+
Solo
Cthulhu
Cthulhu
GordonHamzley82
Cthulhu
Level 154
God Stats
10W - 9L
1,494 SR
Queue Stats
789W - 791L
1,454 Elo+
Party 1
Cu Chulainn
Cu Chulainn
fus3r_0902
Cu Chulainn
Level 87
God Stats
1W - 0L
1,329 SR
Queue Stats
16W - 11L
1,288 Elo+
Solo
Eset
Eset
nolomk
Eset
Level 105
God Stats
4W - 3L
1,410 SR
Queue Stats
380W - 410L
1,444 Elo+
Solo
Team Averages
Level 106
1,474 SR
1,395 Elo+

VS

Team Averages
Level 92
1,648 SR
1,422 Elo+
Kali
Kali
 
Kali
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Jay Keels
Zeus
Level 143
God Stats
11W - 4L
1,880 SR
Queue Stats
236W - 251L
1,440 Elo+
Party 2
Tiamat
Tiamat
KiDcase1995
Tiamat
Level 88
God Stats
3W - 3L
1,655 SR
Queue Stats
76W - 81L
1,453 Elo+
Party 2
Olorun
Olorun
LowerPolecat443
Olorun
Level 64
God Stats
1W - 1L
1,703 SR
Queue Stats
228W - 208L
1,443 Elo+
Solo
Hachiman
Hachiman
MorDK231
Hachiman
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 16
10,317
860
16,313
8,161
3,851
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 2 / 15
9,760
813
5,526
12,368
6,444
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
6 / 2 / 18
10,239
853
13,377
13,577
12,045
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
fus3r_0902
Cu Chulainn
17
7 / 2 / 17
10,152
846
12,123
15,075
14,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Eset
nolomk
Eset
15
3 / 3 / 13
9,170
764
5,939
11,048
5,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
2 / 6 / 2
8,494
708
4,923
12,079
5,049
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
15
4 / 5 / 1
8,768
731
15,228
8,766
3,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiamat
14
1 / 7 / 5
7,828
652
7,488
11,509
9,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
0 / 3 / 5
7,839
653
2,635
11,401
6,933
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
MorDK231
Hachiman
15
2 / 7 / 5
8,681
723
10,059
12,501
5,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
27
28
Kills
9
10
Deaths
28
79
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
6
2
0.5
W
7
1
16
15
W
5
2
15
6.25
W
6
2
18
7.5
L
Zeus
4
5
1
0.9
L
Tiamat
1
7
5
0.5
L
0
3
5
0.83
L
Hachiman
MorDK231
Hachiman
2
7
5
0.64
W
Cu Chulainn
fus3r_0902
Cu Chulainn
7
2
17
7.75
W
Eset
nolomk
Eset
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,278
Damage
40,333
60,229
Taken
56,256
42,691
Mitigated
30,401
16,945
Healing
12,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
4,923
2,348
261
1,185
12,079
5,049
0
7,427
4,616
0
10,946
W
16,313
1,036
1,473
1,071
8,161
3,851
2,687
3,300
4,861
33,576
0
W
5,526
813
2,480
2,536
12,368
6,444
1,456
3,880
8,488
0
12,506
W
13,377
90
2,267
2,324
13,577
12,045
1,106
5,772
7,805
26,104
0
L
Zeus
15,228
805
770
822
8,766
3,547
0
5,946
2,564
32,470
0
L
Tiamat
7,488
431
292
375
11,509
9,797
0
7,136
4,175
14,127
0
L
2,635
627
4,035
4,406
11,401
6,933
0
7,528
3,638
11,934
0
L
Hachiman
MorDK231
Hachiman
10,059
5,896
109
610
12,501
5,075
0
7,498
4,801
0
16,576
W
Cu Chulainn
fus3r_0902
Cu Chulainn
12,123
1,463
1,091
2,567
15,075
14,919
705
7,142
7,933
1,686
21,029
W
Eset
nolomk
Eset
5,939
1,551
404
732
11,048
5,432
2,209
5,257
5,791
13,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,638
Gold Earned
41,610
145
Minions Killed
105
0
Camps Cleared
0
1,094,409
Distance Traveled
945,752
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,494
708
15
1
0
178,018
0
W
Zeus
10,317
860
41
3
0
215,599
0
W
Thor
9,760
813
11
1
0
233,524
0
W
Cthulhu
10,239
853
44
4
0
228,487
0
L
Zeus
8,768
731
39
3
0
185,086
0
L
Tiamat
7,828
652
23
2
0
208,807
0
L
Olorun
7,839
653
15
1
0
178,720
0
L
Hachiman
8,681
723
13
1
0
195,121
0
W
Cu Chulainn
10,152
846
24
2
0
221,130
0
W
Eset
9,170
764
25
2
0
195,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role