Player Matchup

Medusa
Medusa
 
Medusa
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Fillipos
Horus
Level 121
God Stats
3W - 3L
1,659 SR
Queue Stats
62W - 63L
1,498 Elo+
Solo
Kukulkan
Kukulkan
MoanKop
Kukulkan
Level 132
God Stats
1W - 0L
1,506 SR
Queue Stats
2W - 2L
1,709 Elo+
Party 1
Vulcan
Vulcan
TonPil
Vulcan
Level 118
God Stats
1W - 0L
1,745 SR
Queue Stats
3W - 5L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
Tuesaki
Sun Wukong
Level 111
God Stats
1W - 2L
1,443 SR
Queue Stats
3W - 5L
1,403 Elo+
Party 1
Team Averages
Level 131
1,571 SR
1,502 Elo+

VS

Team Averages
Level 131
1,512 SR
1,488 Elo+
Scylla
Scylla
MacMellany
Scylla
Level 150
God Stats
6W - 11L
1,497 SR
Queue Stats
130W - 142L
1,474 Elo+
Solo
Maui
Maui
RagnarRel
Maui
Level 156
God Stats
4W - 7L
1,513 SR
Queue Stats
98W - 116L
1,461 Elo+
Solo
Nox
Nox
SeamlessOasis
Nox
Level 121
God Stats
2W - 4L
1,627 SR
Queue Stats
46W - 48L
1,537 Elo+
Solo
Arachne
Arachne
The_Lumberswack
Arachne
Level 126
God Stats
9W - 12L
1,425 SR
Queue Stats
71W - 94L
1,471 Elo+
Solo
Fafnir
Fafnir
alexBUMMtuhum
Fafnir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 1 / 3
8,666
867
6,743
7,631
3,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Fillipos
Horus
13
1 / 1 / 6
7,745
775
4,042
8,945
5,728
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
MoanKop
Kukulkan
16
2 / 0 / 3
9,010
901
7,503
2,904
1,212
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vulcan
TonPil
Vulcan
16
3 / 1 / 4
9,142
914
9,020
3,550
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Tuesaki
Sun Wukong
15
0 / 1 / 6
8,345
835
8,154
9,558
5,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MacMellany
Scylla
14
2 / 3 / 1
8,196
820
10,693
7,291
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
14
0 / 1 / 3
8,283
828
3,408
11,477
10,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 0 / 2
8,535
854
6,994
5,571
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 1
7,275
728
2,837
8,707
5,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 2 / 3
7,569
757
1,963
8,974
9,682
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
8
Kills
4
4
Deaths
8
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
3
3.5
W
Horus
Fillipos
Horus
1
1
6
4
L
Scylla
MacMellany
Scylla
2
3
1
0.83
W
Kukulkan
MoanKop
Kukulkan
2
0
3
3.5
L
Maui
0
1
3
1.5
L
2
0
2
3
L
0
2
1
0.25
W
Vulcan
TonPil
Vulcan
3
1
4
5
W
Sun Wukong
Tuesaki
Sun Wukong
0
1
6
3
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,462
Damage
25,895
32,588
Taken
42,020
17,300
Mitigated
30,892
7,389
Healing
7,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,743
2,145
0
1,424
7,631
3,155
1,323
5,421
2,210
0
34,776
W
Horus
Fillipos
Horus
4,042
1,730
2,106
1,930
8,945
5,728
108
6,804
2,141
74
7,386
L
Scylla
MacMellany
Scylla
10,693
1,231
0
881
7,291
2,985
0
2,450
4,841
40,031
0
W
Kukulkan
MoanKop
Kukulkan
7,503
301
0
0
2,904
1,212
282
1,820
1,084
39,270
0
L
Maui
3,408
608
1,276
1,370
11,477
10,468
0
3,535
7,942
17,347
0
L
6,994
733
0
685
5,571
2,646
0
2,045
3,526
31,482
0
L
2,837
1,473
0
1,290
8,707
5,111
0
4,568
4,139
0
9,963
W
Vulcan
TonPil
Vulcan
9,020
1,871
0
174
3,550
1,613
139
2,087
1,463
40,455
0
W
Sun Wukong
Tuesaki
Sun Wukong
8,154
1,485
204
1,551
9,558
5,592
458
6,926
2,632
0
26,722
L
1,963
340
0
1,773
8,974
9,682
0
3,999
4,975
11,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,908
Gold Earned
39,858
290
Minions Killed
205
0
Camps Cleared
0
1,082,219
Distance Traveled
1,120,723
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,666
867
69
7
0
230,374
0
W
Horus
7,745
775
9
1
0
231,805
1
L
Scylla
8,196
820
73
7
0
217,964
0
W
Kukulkan
9,010
901
79
8
0
166,275
0
L
Maui
8,283
828
25
3
0
220,532
4
L
Nox
8,535
854
71
7
0
235,476
0
L
Arachne
7,275
728
15
2
0
241,402
0
W
Vulcan
9,142
914
76
8
0
236,500
0
W
Sun Wukong
8,345
835
57
6
0
217,265
0
L
Fafnir
7,569
757
21
2
0
205,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role