Player Matchup

Hercules
Hercules
CynicalMe
Hercules
Level 155
God Stats
1W - 3L
1,661 SR
Queue Stats
303W - 282L
1,657 Elo+
Solo
Khepri
Khepri
EXalteDChaoS
Khepri
Level 142
God Stats
1W - 1L
1,526 SR
Queue Stats
158W - 140L
1,588 Elo+
Solo
Hel
Hel
ImNoobf6Plz
Hel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,631 Elo+
Solo
Discordia
Discordia
SnowCladFox
Discordia
Level 150
God Stats
1W - 3L
1,620 SR
Queue Stats
255W - 237L
1,599 Elo+
Solo
Sobek
Sobek
假发SSS
Sobek
Level 112
God Stats
6W - 13L
1,323 SR
Queue Stats
918W - 959L
1,543 Elo+
Solo
Team Averages
Level 117
1,526 SR
1,604 Elo+

VS

Team Averages
Level 133
1,427 SR
1,542 Elo+
Nu Wa
Nu Wa
AI_Player-HoF
Nu Wa
Level 111
God Stats
6W - 2L
1,489 SR
Queue Stats
141W - 126L
1,565 Elo+
Party 1
Hel
Hel
Krazy760
Hel
Level 125
God Stats
11W - 16L
1,395 SR
Queue Stats
606W - 577L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
Pathryck97
Sun Wukong
Level 113
God Stats
6W - 2L
1,516 SR
Queue Stats
219W - 194L
1,556 Elo+
Party 1
Bacchus
Bacchus
ShinyUrsaring
Bacchus
Level 158
God Stats
5W - 5L
1,406 SR
Queue Stats
379W - 401L
1,518 Elo+
Solo
He Bo
He Bo
Takeooss
He Bo
Level 158
God Stats
11W - 20L
1,328 SR
Queue Stats
696W - 672L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CynicalMe
Hercules
13
0 / 3 / 4
6,912
691
12,413
21,580
18,978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
12
1 / 3 / 3
7,401
740
5,766
9,082
8,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 3 / 3
6,410
641
3,948
6,747
5,130
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
SnowCladFox
Discordia
14
2 / 3 / 3
7,630
763
13,564
6,649
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
假发SSS
Sobek
13
1 / 4 / 3
7,458
746
7,689
19,681
18,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 8
7,994
799
14,114
9,631
6,453
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 14
7,644
764
14,516
14,277
11,122
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sun Wukong
Pathryck97
Sun Wukong
14
4 / 3 / 9
8,277
828
9,313
14,323
12,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
13
1 / 1 / 12
7,547
755
7,504
9,470
12,940
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
Takeooss
He Bo
16
6 / 1 / 9
9,251
925
12,627
10,461
5,504
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
68
5
Kills
16
16
Deaths
6
16
Assists
52
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
L
Hercules
CynicalMe
Hercules
0
3
4
0.67
L
Khepri
1
3
3
0.83
L
1
3
3
0.83
W
1
0
14
8
W
Sun Wukong
Pathryck97
Sun Wukong
4
3
9
2.83
W
Bacchus
1
1
12
7
L
Discordia
SnowCladFox
Discordia
2
3
3
1.17
W
He Bo
Takeooss
He Bo
6
1
9
10.5
L
Sobek
假发SSS
Sobek
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,380
Damage
58,074
63,739
Taken
58,162
54,301
Mitigated
48,616
24,901
Healing
37,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,114
3,434
1,190
2,138
9,631
6,453
583
5,883
3,748
27,849
0
L
Hercules
CynicalMe
Hercules
12,413
2,148
845
10,150
21,580
18,978
0
15,669
5,407
0
20,132
L
Khepri
5,766
273
391
788
9,082
8,689
0
7,196
1,580
13,528
0
L
3,948
124
2,747
1,841
6,747
5,130
0
5,631
1,024
7,199
0
W
14,516
764
12,917
10,898
14,277
11,122
282
7,487
6,790
18,483
0
W
Sun Wukong
Pathryck97
Sun Wukong
9,313
848
1,274
2,588
14,323
12,597
318
6,031
8,292
0
19,438
W
Bacchus
7,504
931
440
3,210
9,470
12,940
360
5,014
4,456
10,061
0
L
Discordia
SnowCladFox
Discordia
13,564
481
583
1,111
6,649
2,864
0
5,014
1,475
37,019
0
W
He Bo
Takeooss
He Bo
12,627
791
1,495
1,102
10,461
5,504
531
6,552
3,909
26,033
0
L
Sobek
假发SSS
Sobek
7,689
258
787
5,658
19,681
18,640
0
13,821
5,492
17,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,811
Gold Earned
40,713
107
Minions Killed
112
0
Camps Cleared
0
819,315
Distance Traveled
1,041,796
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,994
799
26
3
0
208,741
0
L
Hercules
6,912
691
15
2
0
193,065
0
L
Khepri
7,401
740
11
1
0
161,252
0
L
Hel
6,410
641
7
1
0
107,215
0
W
Hel
7,644
764
11
1
0
213,938
0
W
Sun Wukong
8,277
828
38
4
0
199,235
0
W
Bacchus
7,547
755
4
0
0
214,449
0
L
Discordia
7,630
763
56
6
0
181,555
0
W
He Bo
9,251
925
33
3
0
205,433
0
L
Sobek
7,458
746
18
2
0
176,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role