Player Matchup

King Arthur
King Arthur
Eisleth
King Arthur
Level 81
God Stats
1W - 1L
1,862 SR
Queue Stats
1W - 3L
1,380 Elo+
Party 1
Izanami
Izanami
KerBooom
Izanami
Level 34
God Stats
24W - 35L
1,351 SR
Queue Stats
123W - 130L
1,287 Elo+
Solo
Baron Samedi
Baron Samedi
xProjectReaper
Baron Samedi
Level 6
God Stats
0W - 1L
1,300 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 40
1,504 SR
1,389 Elo+

VS

Team Averages
Level 102
1,801 SR
1,495 Elo+
Jormungandr
Jormungandr
Splxsh-teehee
Jormungandr
Level 88
God Stats
12W - 8L
1,682 SR
Queue Stats
242W - 265L
1,404 Elo+
Solo
Chronos
Chronos
Umikacha
Chronos
Level 64
God Stats
12W - 3L
1,956 SR
Queue Stats
25W - 18L
1,526 Elo+
Solo
Hun Batz
Hun Batz
ojines88
Hun Batz
Level 155
God Stats
1W - 0L
1,767 SR
Queue Stats
178W - 182L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eisleth
King Arthur
15
4 / 7 / 3
11,874
792
14,165
21,427
20,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Izanami
KerBooom
Izanami
13
2 / 7 / 2
10,301
687
15,648
14,689
4,054
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
xProjectReaper
Baron Samedi
12
3 / 9 / 2
10,633
709
6,684
15,440
5,115
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Splxsh-teehee
Jormungandr
17
8 / 1 / 14
13,321
888
11,446
15,902
17,509
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos
Umikacha
Chronos
17
9 / 2 / 10
13,850
923
17,944
17,687
8,207
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
ojines88
Hun Batz
14
6 / 6 / 10
12,480
832
16,084
16,007
8,494
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
9
Kills
23
23
Deaths
9
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Eisleth
King Arthur
4
7
3
0.79
L
Izanami
KerBooom
Izanami
2
7
2
0.43
W
Jormungandr
Splxsh-teehee
Jormungandr
8
1
14
15
W
Chronos
Umikacha
Chronos
9
2
10
7
W
Hun Batz
ojines88
Hun Batz
6
6
10
1.83
L
Baron Samedi
xProjectReaper
Baron Samedi
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,497
Damage
45,474
51,556
Taken
49,596
29,767
Mitigated
34,210
6,311
Healing
11,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Eisleth
King Arthur
14,165
1,296
0
3,924
21,427
20,598
0
13,434
7,993
0
59,833
L
Izanami
KerBooom
Izanami
15,648
9,632
0
1,170
14,689
4,054
0
6,054
8,635
0
51,290
W
Jormungandr
Splxsh-teehee
Jormungandr
11,446
2,232
0
3,491
15,902
17,509
451
3,272
12,630
41,131
1,292
W
Chronos
Umikacha
Chronos
17,944
6,006
0
5,031
17,687
8,207
1,959
2,245
15,442
75,603
0
W
Hun Batz
ojines88
Hun Batz
16,084
3,333
0
3,284
16,007
8,494
645
1,659
14,348
0
42,573
L
Baron Samedi
xProjectReaper
Baron Samedi
6,684
2,103
243
974
15,440
5,115
0
9,124
6,316
14,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,808
Gold Earned
39,651
152
Minions Killed
190
0
Camps Cleared
0
647,803
Distance Traveled
836,028
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,874
792
75
5
0
264,077
0
L
Izanami
10,301
687
60
4
0
210,020
4
W
Jormungandr
13,321
888
35
2
0
280,886
0
W
Chronos
13,850
923
114
8
0
274,991
0
W
Hun Batz
12,480
832
41
3
0
280,151
2
L
Baron Samedi
10,633
709
17
1
0
173,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role