Player Matchup

Neith
Neith
 
Neith
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BarbieHysteria
Mulan
Level 201
God Stats
10W - 8L
1,631 SR
Queue Stats
462W - 466L
1,465 Elo+
Solo
Zhong Kui
Zhong Kui
BoosEendje
Zhong Kui
Level 47
God Stats
4W - 0L
1,606 SR
Queue Stats
48W - 34L
1,540 Elo+
Solo
Tiamat
Tiamat
HudryHudry
Tiamat
Level 18
God Stats
2W - 4L
1,305 SR
Queue Stats
38W - 57L
1,349 Elo+
Solo
Sol
Sol
RicharD--GordoN
Sol
Level 47
God Stats
6W - 0L
1,559 SR
Queue Stats
31W - 36L
1,392 Elo+
Solo
Team Averages
Level 104
1,520 SR
1,449 Elo+

VS

Team Averages
Level 73
1,561 SR
1,420 Elo+
Ah Puch
Ah Puch
Junolesca
Ah Puch
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,405 Elo+
Party 1
Odin
Odin
MountCrumpit
Odin
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
97W - 125L
1,393 Elo+
Party 1
Janus
Janus
PeanutEarth
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,287 Elo+
Solo
Maui
Maui
khalifadil
Maui
Level 143
God Stats
9W - 5L
1,706 SR
Queue Stats
97W - 63L
1,586 Elo+
Solo
Nu Wa
Nu Wa
wiwicho6
Nu Wa
Level 159
God Stats
38W - 27L
1,597 SR
Queue Stats
97W - 118L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 0 / 9
9,869
987
12,440
9,684
4,649
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
9 / 1 / 5
9,621
962
12,945
10,452
11,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
BoosEendje
Zhong Kui
17
3 / 0 / 3
9,269
927
11,851
7,207
6,503
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
HudryHudry
Tiamat
14
3 / 3 / 3
8,189
819
8,485
8,339
5,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
1 / 3 / 5
8,331
833
6,099
9,267
3,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Junolesca
Ah Puch
13
0 / 6 / 2
7,488
749
4,220
11,813
8,998
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 1 / 1
8,919
892
9,597
10,444
6,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 5 / 3
7,490
749
7,225
8,984
3,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 1 / 4
8,746
875
5,232
14,680
14,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
wiwicho6
Nu Wa
13
0 / 7 / 2
7,735
774
4,876
10,712
4,463
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
20
Kills
7
7
Deaths
20
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
9
8.5
W
9
1
5
11.5
W
Zhong Kui
BoosEendje
Zhong Kui
3
0
3
4.5
W
Tiamat
HudryHudry
Tiamat
3
3
3
1.5
L
Ah Puch
Junolesca
Ah Puch
0
6
2
0.17
L
5
1
1
5.5
L
0
5
3
0.3
W
1
3
5
1.17
L
2
1
4
4
L
Nu Wa
wiwicho6
Nu Wa
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,820
Damage
31,150
44,949
Taken
56,633
31,661
Mitigated
38,145
15,310
Healing
7,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,440
4,992
0
4,942
9,684
4,649
1,817
4,734
4,640
0
38,459
W
12,945
1,429
0
2,566
10,452
11,051
58
4,288
5,878
221
23,855
W
Zhong Kui
BoosEendje
Zhong Kui
11,851
2,882
0
4,015
7,207
6,503
2,153
3,756
3,288
43,427
0
W
Tiamat
HudryHudry
Tiamat
8,485
453
0
489
8,339
5,551
0
3,574
4,361
15,074
0
L
Ah Puch
Junolesca
Ah Puch
4,220
692
0
1,183
11,813
8,998
37
3,471
7,865
16,343
0
L
9,597
1,216
0
964
10,444
6,780
0
5,339
5,019
0
24,187
L
7,225
109
0
490
8,984
3,891
0
4,663
4,160
17,706
0
W
6,099
1,110
0
3,298
9,267
3,907
1,129
4,513
4,405
22,546
0
L
5,232
347
1,247
3,942
14,680
14,013
0
8,927
5,584
15,948
0
L
Nu Wa
wiwicho6
Nu Wa
4,876
1,926
0
0
10,712
4,463
900
4,241
6,340
21,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,279
Gold Earned
40,378
248
Minions Killed
163
0
Camps Cleared
0
1,040,011
Distance Traveled
915,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,869
987
69
7
0
206,753
0
W
Mulan
9,621
962
25
3
0
224,498
0
W
Zhong Kui
9,269
927
97
10
0
204,846
0
W
Tiamat
8,189
819
21
2
0
197,020
0
L
Ah Puch
7,488
749
26
3
0
167,409
0
L
Odin
8,919
892
46
5
0
211,010
0
L
Janus
7,490
749
34
3
0
171,346
0
W
Sol
8,331
833
36
4
0
206,894
0
L
Maui
8,746
875
19
2
0
215,877
0
L
Nu Wa
7,735
774
38
4
0
149,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role